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by MiMoriarty
Fri Jan 20, 2012 8:59 am
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 466491

Re: Shaders’ Outpost

Hi, I'm trying to add some engine heat effect through shaders to my ships. I have been following Griff and Ahruman's examples but I'm unable to understand how they work and i've failed. Should 3D models be normal mapped for the shaders to work? I thought they don't but now I've doubts about that. Pr...
by MiMoriarty
Fri Jan 20, 2012 8:35 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

CaptSolo wrote: The important bit about shaders are: 1) Declaring the textures in the order wanted by the fragment shader 2) Creating the effects map with the correct RGB values Study Griff's rocket shader example and his other OXP textures and you'll get the hang of it. Okay...........what? :lol: ...
by MiMoriarty
Wed Jan 18, 2012 2:51 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

Go for it. I probably don't like them much, because I couldn't figure them out.
Then, we are in the same, er...... spaceship :lol:

Anyway, I have to learn it before 22 Dec or forget it until the end of the world, which as a matter of fact would be that precise date. :shock:
by MiMoriarty
Wed Jan 18, 2012 7:52 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

It's a long thread but full of hints, tips and code fragments: https://bb.oolite.space/viewtopic.ph ... &start=330 PS - Nice ship! (It's got wings too so is it a planetary ship?) Many Thankx for the link. I've installed Planetfall from the beginning. So i would rather like an Ooniverse were tra...
by MiMoriarty
Tue Jan 17, 2012 1:50 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

http://farm8.staticflickr.com/7035/6714253099_7f7fbbc156.jpg lira by MiMoriarty , on Flickr This is a new ship I'm working for the next Radical Logistics version. I called it Lira. As both previous ships, Yasen-N and skat, it's a fast transport ship. 220 Tons and 0.390 will be its main features. I'...
by MiMoriarty
Tue Jan 10, 2012 3:25 pm
Forum: Expansion Pack
Topic: RELEASE: Genesis
Replies: 21
Views: 13167

Re: RELEASE: Genesis

Yes, but do you like it? That's the real question.
Pretty much :o
by MiMoriarty
Tue Jan 10, 2012 9:40 am
Forum: Expansion Pack
Topic: RELEASE: Genesis
Replies: 21
Views: 13167

Re: RELEASE: Genesis

Wow!! You have a bizarre sense of modelling. It must be fun trying a pirate-run on these one. At least a bunch of pirates would made it. :D
by MiMoriarty
Mon Jan 09, 2012 3:15 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

Which ship is it?
They're Yasen-N and Skat in a single OXP called RL 1.0. It's a first version for testing purposes.
by MiMoriarty
Mon Jan 09, 2012 1:23 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

The faster you go, the more to the back the laser moves.
That's the answer to some mishaps I had while adjusting views. Anyway, I'd like to fix them before a full release. :o
by MiMoriarty
Mon Jan 09, 2012 8:08 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

The first release it's ready for testing purposes. I still have some problems with port and starboard views. Don't get upset if u see laser firing not really aligned with view middle. :oops: http://www.box.com/s/qxs6yxnofavvtupsc9r6 I would like to ask the guild of test pilots for their special abil...
by MiMoriarty
Fri Dec 30, 2011 9:57 pm
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

Many Thanx, I'm still far to be happy with them but I couldn't wait much longer to release a beta version for testing purposes. :wink:
by MiMoriarty
Fri Dec 30, 2011 7:48 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 775
Views: 334384

Re: Show and Tell (new ships/ ships in progress)

http://farm8.staticflickr.com/7010/6596473121_36282cbc23.jpg yasen by MiMoriarty , on Flickr http://farm8.staticflickr.com/7026/6596470853_c2fe0434cf.jpg skat by MiMoriarty , on Flickr Skat and Yasen-N main development it's over. Player-ships' scripts are ready for testing but it'd take a time whil...
by MiMoriarty
Wed Dec 07, 2011 2:09 pm
Forum: Expansion Pack
Topic: [Release] Staer9's Shipset
Replies: 206
Views: 119386

Re: [WIP] Staer9's Shipset (sort-of...)

I've tried the three but they don't convert. :cry: The cat_body.mtl file show a material's count of 2, I still believe this won´t work with the script. The other two mtl files didn't work either: # Blender MTL File: 'python_class_cruiser.blend' # Material Count: 1 nnewmtl _griff_constrictor_eng Ns 0...
by MiMoriarty
Wed Dec 07, 2011 11:54 am
Forum: Expansion Pack
Topic: New model utilities
Replies: 124
Views: 91485

Re: New model utilities

Generally Blender doesn't have a problem with that
The problem wasn't Blender. I believe it's the Obj2DatTex.py whose is not able to convert obj+mtl files with more than 1 texture file packed but i'm not really sure about that because i'm not programer. :oops:
by MiMoriarty
Wed Dec 07, 2011 9:15 am
Forum: Expansion Pack
Topic: New model utilities
Replies: 124
Views: 91485

Re: New model utilities

whats going wrong and how can I fix it?
I believe the problem it's, somehow, there're more than 1 image file packed into the mtl file.