Search found 222 matches

by Wiggy
Tue Jun 06, 2006 2:03 pm
Forum: Discussion
Topic: What did i see?
Replies: 4
Views: 3499

This may be related to postings elsewhere about a bug in the Nova mission.
Do you have this OXP installed...?
by Wiggy
Tue Jun 06, 2006 2:01 pm
Forum: Suggestion Box
Topic: Docking computer procedure...
Replies: 3
Views: 4739

Hi

It might be a bit hard to dock from a 3rd person view! However, I understand that slightly different views are on the menu.
by Wiggy
Mon Jun 05, 2006 9:36 am
Forum: Testing and Bug reports
Topic: v1.65beta2 Crashes
Replies: 9
Views: 7312

I get the 'unable to cast character' error for supercobra and behemoth. I've now removed the OXPs to see if the error occurs with other ship types.

Not sure if it's related, but I am crashing a lot in versions 1.62 to 1.65b2, but not specifically after jump.

(Logs sent to Giles.)
by Wiggy
Wed May 31, 2006 2:58 pm
Forum: Suggestion Box
Topic: Extensions Off startup mode option
Replies: 4
Views: 4079

Extensions Off startup mode option

I realise that you could just drag your OXPs out of the AddOns folder, but does anyone see the merit in being able to start Oolite with, say, the SHIFT key down, to stop OXPs loading in...? Might be useful for bug testing, so can rule out OXPs in one go, before loading each one in turn, or combinati...
by Wiggy
Thu May 25, 2006 10:43 am
Forum: Discussion
Topic: How do you scoop fuel?
Replies: 19
Views: 21797

I fly in, and then when the scoops start working, tip up, keeping the curve of the sun at the bottom of the screen. Hopefully, your altitude will then stay roughly the same as you fly at a tangent. Watch your altimeter and temp gauge. Fuel scooping doesn't make the friendly beeping noise that it use...
by Wiggy
Tue May 23, 2006 12:13 pm
Forum: Suggestion Box
Topic: Keyboard Polling
Replies: 15
Views: 14119

Now it's been a long time since I did any real programming but back in the 8 bit days I used to poll the keyboard with interrupts rather than between frames, so the keyboard could be read regardless of other actions taking place. To check for key presses, you just have to issue an OSBYTE call to th...
by Wiggy
Tue May 16, 2006 3:52 pm
Forum: Suggestion Box
Topic: Pod Payback
Replies: 11
Views: 6614

Love it.

Great idea, superbly implemented, as per.


But, if you destroy an innocent craft and scoop up the escape pod, you get a reward for rescuing them from, err...., yourself? It's (almost) a shame to take their money!
by Wiggy
Mon May 15, 2006 9:20 am
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 30026

I don't favour Space Stations blowing up as a rule. Not least of all, if NPCs can (occasionally) release Q-bombs; what do you do if you go to a planet and discover it doesn't have a station...? Sure, make an oxp with a death star, and then make sure you have to aim the Q bomb. (It's just like killin...
by Wiggy
Mon May 08, 2006 12:54 pm
Forum: Testing and Bug reports
Topic: wishlist: should be able to buy a specified amount
Replies: 3
Views: 4023

Could we have auto-repeat on the arrow keys for the market place?

That way, if you do want, say 23t of something that doesn't fill your hold and is significantly less than the total in the market, you can just hold the key down.
by Wiggy
Tue May 02, 2006 12:35 pm
Forum: Suggestion Box
Topic: Vision enhancement system
Replies: 4
Views: 4844

There have been previous calls for Infra-red / Ultra-violet colour shift goggles, so that in systems with low light you can change which bandwidth of EM rays you choose to look at.

This would make ships easier to spot.

However, the call has received mixed reviews and may be a nightmare to implement.
by Wiggy
Tue May 02, 2006 11:27 am
Forum: Discussion
Topic: Behemoth AI
Replies: 7
Views: 5347

If you want to get the Behemoth involved, the best thing to do is to draw the pirates' fire and stick close to the Behemoth. I've used this tactic quite a lot, and it's great fun. Behemoths also used to attack Vipers whose fire overshot, but I'm not convinced they do this anymore. I also like hiding...
by Wiggy
Thu Apr 27, 2006 11:08 am
Forum: Suggestion Box
Topic: Exhaust plumes in rear view offset?
Replies: 3
Views: 6172

Exhaust plumes in rear view offset?

I've been trying out a number of different ships recently, and I love seeing the exhaust plumes out the rear view, as well as the "front bonnet" on some ships stretching out in front. However, quite a few ships have a single exhaust plume appearing slap bang in the middle of the rear view,...
by Wiggy
Wed Apr 26, 2006 12:22 pm
Forum: Suggestion Box
Topic: Silent running
Replies: 30
Views: 21294

I don't want to teach physics, but: The mass lock could conceivably be a combination of mass and density. Density is a function of mass. It's how much mass there is in a given volume. It's also dependent on the weight to mass ratio. The weight to mass ratio IS the gravitational field strength. Also,...
by Wiggy
Tue Apr 25, 2006 1:57 pm
Forum: Suggestion Box
Topic: Silent running
Replies: 30
Views: 21294

Errr.. I just thought it made sense to explain why some things cause mass lock and others don't. Given that we are trying to create a physics based on the rules on the game.... The Mass lock effect is encountered when J-jumping. If a ship has its engines powered-up, you mass-lock. If it isn't powere...
by Wiggy
Tue Apr 25, 2006 12:00 pm
Forum: Suggestion Box
Topic: Silent running
Replies: 30
Views: 21294

I've always thought of it as a "density lock". That way, you can have asteroids and cargo which don't lock you, and ships/planets/suns, which do. This also implies that jumping uses some kind of radical Gravity engine. Unpowered ships would presumably not have their gravity device on line.