This may be related to postings elsewhere about a bug in the Nova mission.
Do you have this OXP installed...?
Search found 222 matches
- Tue Jun 06, 2006 2:03 pm
- Forum: Discussion
- Topic: What did i see?
- Replies: 4
- Views: 3499
- Tue Jun 06, 2006 2:01 pm
- Forum: Suggestion Box
- Topic: Docking computer procedure...
- Replies: 3
- Views: 4739
- Mon Jun 05, 2006 9:36 am
- Forum: Testing and Bug reports
- Topic: v1.65beta2 Crashes
- Replies: 9
- Views: 7312
- Wed May 31, 2006 2:58 pm
- Forum: Suggestion Box
- Topic: Extensions Off startup mode option
- Replies: 4
- Views: 4079
Extensions Off startup mode option
I realise that you could just drag your OXPs out of the AddOns folder, but does anyone see the merit in being able to start Oolite with, say, the SHIFT key down, to stop OXPs loading in...? Might be useful for bug testing, so can rule out OXPs in one go, before loading each one in turn, or combinati...
- Thu May 25, 2006 10:43 am
- Forum: Discussion
- Topic: How do you scoop fuel?
- Replies: 19
- Views: 21797
I fly in, and then when the scoops start working, tip up, keeping the curve of the sun at the bottom of the screen. Hopefully, your altitude will then stay roughly the same as you fly at a tangent. Watch your altimeter and temp gauge. Fuel scooping doesn't make the friendly beeping noise that it use...
- Tue May 23, 2006 12:13 pm
- Forum: Suggestion Box
- Topic: Keyboard Polling
- Replies: 15
- Views: 14119
Now it's been a long time since I did any real programming but back in the 8 bit days I used to poll the keyboard with interrupts rather than between frames, so the keyboard could be read regardless of other actions taking place. To check for key presses, you just have to issue an OSBYTE call to th...
- Tue May 16, 2006 3:52 pm
- Forum: Suggestion Box
- Topic: Pod Payback
- Replies: 11
- Views: 6614
- Mon May 15, 2006 9:20 am
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 30026
I don't favour Space Stations blowing up as a rule. Not least of all, if NPCs can (occasionally) release Q-bombs; what do you do if you go to a planet and discover it doesn't have a station...? Sure, make an oxp with a death star, and then make sure you have to aim the Q bomb. (It's just like killin...
- Mon May 08, 2006 12:54 pm
- Forum: Testing and Bug reports
- Topic: wishlist: should be able to buy a specified amount
- Replies: 3
- Views: 4023
- Tue May 02, 2006 12:35 pm
- Forum: Suggestion Box
- Topic: Vision enhancement system
- Replies: 4
- Views: 4844
There have been previous calls for Infra-red / Ultra-violet colour shift goggles, so that in systems with low light you can change which bandwidth of EM rays you choose to look at.
This would make ships easier to spot.
However, the call has received mixed reviews and may be a nightmare to implement.
This would make ships easier to spot.
However, the call has received mixed reviews and may be a nightmare to implement.
- Tue May 02, 2006 11:27 am
- Forum: Discussion
- Topic: Behemoth AI
- Replies: 7
- Views: 5347
If you want to get the Behemoth involved, the best thing to do is to draw the pirates' fire and stick close to the Behemoth. I've used this tactic quite a lot, and it's great fun. Behemoths also used to attack Vipers whose fire overshot, but I'm not convinced they do this anymore. I also like hiding...
- Thu Apr 27, 2006 11:08 am
- Forum: Suggestion Box
- Topic: Exhaust plumes in rear view offset?
- Replies: 3
- Views: 6172
Exhaust plumes in rear view offset?
I've been trying out a number of different ships recently, and I love seeing the exhaust plumes out the rear view, as well as the "front bonnet" on some ships stretching out in front. However, quite a few ships have a single exhaust plume appearing slap bang in the middle of the rear view,...
- Wed Apr 26, 2006 12:22 pm
- Forum: Suggestion Box
- Topic: Silent running
- Replies: 30
- Views: 21294
I don't want to teach physics, but: The mass lock could conceivably be a combination of mass and density. Density is a function of mass. It's how much mass there is in a given volume. It's also dependent on the weight to mass ratio. The weight to mass ratio IS the gravitational field strength. Also,...
- Tue Apr 25, 2006 1:57 pm
- Forum: Suggestion Box
- Topic: Silent running
- Replies: 30
- Views: 21294
Errr.. I just thought it made sense to explain why some things cause mass lock and others don't. Given that we are trying to create a physics based on the rules on the game.... The Mass lock effect is encountered when J-jumping. If a ship has its engines powered-up, you mass-lock. If it isn't powere...
- Tue Apr 25, 2006 12:00 pm
- Forum: Suggestion Box
- Topic: Silent running
- Replies: 30
- Views: 21294