Search found 6848 matches
- Thu Jul 03, 2025 6:35 am
- Forum: Suggestion Box
- Topic: Weapons safety toggle and ECM
- Replies: 1
- Views: 25
Re: Weapons safety toggle and ECM
Makes sense. I'll make the change shortly and you should be able to test a binary containing it later today.
- Thu Jul 03, 2025 5:11 am
- Forum: Expansion Pack
- Topic: [RELEASE] Camera Drones OXP (1.77 only)
- Replies: 37
- Views: 29587
Re: [RELEASE] Camera Drones OXP (1.77 only)
Yeah, this is one great OXP that not many people seem to talk about. It's awesome. For the angle not too sure, will have to look into the oxp's scripts. But, in case you are not aware, it is possible to use the external views to set the camera to any position and angle you want. Just go to any exter...
- Thu Jul 03, 2025 2:28 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 26
- Views: 489
- Wed Jul 02, 2025 6:53 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 70
- Views: 136532
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
How's this for Diso's orange soup? https://i.postimg.cc/mgh7Hm2d/image.png Here is the planetinfo entry that creates it. I just adjusted cloud_alpha to a reasonable value and added orange cloud_color and raised cloud percent to 99: // Cholly's Diso Orange Soup "0 147" = { description = &qu...
- Wed Jul 02, 2025 5:23 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 70
- Views: 136532
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
"cloud_alpha" = "8.5"; // much higher than normal cloud_alpha is expected to be between 0.0 and 1.0. It is the opacity of the cloud layer. 0.0 is fully transparent, 1.0 is fully opaque. 8.5 is clamped to 1.0 in the best case scenario or undefined behavior in the worst.
- Tue Jul 01, 2025 5:49 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 26
- Views: 489
Re: How to encourage more developers to be involved
Good to get a perspective on the scale of the task from an expert in the code. From what you've said, it sounds like the code could be getting to or past the point of no return where it might be more productive to start again than to try to bring it up to date. Is the best approach to try to keep i...
- Tue Jul 01, 2025 5:40 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 26
- Views: 489
Re: How to encourage more developers to be involved
Today Oolite is already a mix of C/C++ and Objective C. Just take Oolite core (Objective C), the main classes for the various operating systems (C++, Objective C) and classes contained in dependencies (C/C++). If functionality were transported class by class, method by method we could have that smo...
- Mon Jun 30, 2025 8:55 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 26
- Views: 489
Re: How to encourage more developers to be involved
Thanks for your response. I agree that many dependencies are not worth upgrading, but thinking of SDL specifically, it looks like SDL3 would open up possibilities for making enhancements in audio, video etc.in future. Possibly, but a previous attempt at a transition to SDL2 at some point didn't go ...
- Mon Jun 30, 2025 6:17 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 26
- Views: 489
Re: How to encourage more developers to be involved
1) Might it not be, that with the development of AI, that we could eventually hand over development of Oolite to a more developed AI? - https://bb.oolite.space/viewtopic.php?t=21850 - Qwen's suggestions for modding Oolite - Wildeblood's recent publications of AI derived scripts (Witchbank for just ...
- Mon Jun 30, 2025 5:26 am
- Forum: Suggestion Box
- Topic: How to encourage more developers to be involved
- Replies: 26
- Views: 489
Re: How to encourage more developers to be involved
There are a few challenges. From my high level browse around the repository and the wiki, in my opinion, the main one is that the code is in Objective-C which few developers know. This is correct. Objective-C is like Latin these days, people don't use it and they just don't care about using it neit...
- Mon Jun 30, 2025 4:33 am
- Forum: Discussion
- Topic: Stars in the sky and neighbouring systems
- Replies: 1
- Views: 65
Re: Stars in the sky and neighbouring systems
The engine has been using 64-bit floats for its world representation for quite a few years and as a result can now handle objects at extreme distances very well. Extreme distances meaning like Earth to the edge of the solar system with centimeter precision - and I am most likely grossly underestimat...
- Fri Jun 27, 2025 6:31 pm
- Forum: Discussion
- Topic: Frame Rate and Object Counter
- Replies: 4
- Views: 677
Re: Frame Rate and Object Counter
What do "p625" and "c35" mean? p is the number of collision checks done using a simple collision radius check, performed away from the player. c is the number of collisions using a more precise algorithm, performed within range of the player. Range is a value depending on the co...
- Thu Jun 26, 2025 11:17 am
- Forum: Discussion
- Topic: The Gateway Device - Oolite forever
- Replies: 25
- Views: 14890
Re: The Gateway Device - Oolite forever
You'll still have to find someone who a) runs still 1.77.1 and b) wants to do it. I would rate the probability as significantly low.
- Thu Jun 26, 2025 9:59 am
- Forum: Discussion
- Topic: It's a sad day... *sniff*
- Replies: 14
- Views: 4566
Re: It's a sad day... *sniff*
No, of course it's not true anymore. I can think of a bunch of stuff that would make this fall flat today.
- Tue Jun 24, 2025 3:35 pm
- Forum: Expansion Pack
- Topic: Slower planet rotation?
- Replies: 12
- Views: 2799
Re: Slower planet rotation?
Can't Bicornis post here? I have already activated his account.