Search found 6848 matches

by another_commander
Thu Jul 03, 2025 6:35 am
Forum: Suggestion Box
Topic: Weapons safety toggle and ECM
Replies: 1
Views: 25

Re: Weapons safety toggle and ECM

Makes sense. I'll make the change shortly and you should be able to test a binary containing it later today.
by another_commander
Thu Jul 03, 2025 5:11 am
Forum: Expansion Pack
Topic: [RELEASE] Camera Drones OXP (1.77 only)
Replies: 37
Views: 29587

Re: [RELEASE] Camera Drones OXP (1.77 only)

Yeah, this is one great OXP that not many people seem to talk about. It's awesome. For the angle not too sure, will have to look into the oxp's scripts. But, in case you are not aware, it is possible to use the external views to set the camera to any position and angle you want. Just go to any exter...
by another_commander
Thu Jul 03, 2025 2:28 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 26
Views: 489

Re: How to encourage more developers to be involved

MrFlibble wrote: Wed Jul 02, 2025 10:45 pm
That's odd. Perhaps the libSDL-1.2 bundled in the old deps is in some way modified, so it might be one that should remain in the bundle, at least for now.
The SDL bundled in the Linux port was never modified. Only the Windows one was.
by another_commander
Wed Jul 02, 2025 6:53 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 70
Views: 136532

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

How's this for Diso's orange soup? https://i.postimg.cc/mgh7Hm2d/image.png Here is the planetinfo entry that creates it. I just adjusted cloud_alpha to a reasonable value and added orange cloud_color and raised cloud percent to 99: // Cholly's Diso Orange Soup "0 147" = { description = &qu...
by another_commander
Wed Jul 02, 2025 5:23 am
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 70
Views: 136532

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

"cloud_alpha" = "8.5"; // much higher than normal cloud_alpha is expected to be between 0.0 and 1.0. It is the opacity of the cloud layer. 0.0 is fully transparent, 1.0 is fully opaque. 8.5 is clamped to 1.0 in the best case scenario or undefined behavior in the worst.
by another_commander
Tue Jul 01, 2025 5:49 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 26
Views: 489

Re: How to encourage more developers to be involved

Good to get a perspective on the scale of the task from an expert in the code. From what you've said, it sounds like the code could be getting to or past the point of no return where it might be more productive to start again than to try to bring it up to date. Is the best approach to try to keep i...
by another_commander
Tue Jul 01, 2025 5:40 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 26
Views: 489

Re: How to encourage more developers to be involved

Today Oolite is already a mix of C/C++ and Objective C. Just take Oolite core (Objective C), the main classes for the various operating systems (C++, Objective C) and classes contained in dependencies (C/C++). If functionality were transported class by class, method by method we could have that smo...
by another_commander
Mon Jun 30, 2025 8:55 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 26
Views: 489

Re: How to encourage more developers to be involved

Thanks for your response. I agree that many dependencies are not worth upgrading, but thinking of SDL specifically, it looks like SDL3 would open up possibilities for making enhancements in audio, video etc.in future. Possibly, but a previous attempt at a transition to SDL2 at some point didn't go ...
by another_commander
Mon Jun 30, 2025 6:17 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 26
Views: 489

Re: How to encourage more developers to be involved

1) Might it not be, that with the development of AI, that we could eventually hand over development of Oolite to a more developed AI? - https://bb.oolite.space/viewtopic.php?t=21850 - Qwen's suggestions for modding Oolite - Wildeblood's recent publications of AI derived scripts (Witchbank for just ...
by another_commander
Mon Jun 30, 2025 5:26 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 26
Views: 489

Re: How to encourage more developers to be involved

There are a few challenges. From my high level browse around the repository and the wiki, in my opinion, the main one is that the code is in Objective-C which few developers know. This is correct. Objective-C is like Latin these days, people don't use it and they just don't care about using it neit...
by another_commander
Mon Jun 30, 2025 4:33 am
Forum: Discussion
Topic: Stars in the sky and neighbouring systems
Replies: 1
Views: 65

Re: Stars in the sky and neighbouring systems

The engine has been using 64-bit floats for its world representation for quite a few years and as a result can now handle objects at extreme distances very well. Extreme distances meaning like Earth to the edge of the solar system with centimeter precision - and I am most likely grossly underestimat...
by another_commander
Fri Jun 27, 2025 6:31 pm
Forum: Discussion
Topic: Frame Rate and Object Counter
Replies: 4
Views: 677

Re: Frame Rate and Object Counter

What do "p625" and "c35" mean? p is the number of collision checks done using a simple collision radius check, performed away from the player. c is the number of collisions using a more precise algorithm, performed within range of the player. Range is a value depending on the co...
by another_commander
Thu Jun 26, 2025 11:17 am
Forum: Discussion
Topic: The Gateway Device - Oolite forever
Replies: 25
Views: 14890

Re: The Gateway Device - Oolite forever

You'll still have to find someone who a) runs still 1.77.1 and b) wants to do it. I would rate the probability as significantly low.
by another_commander
Thu Jun 26, 2025 9:59 am
Forum: Discussion
Topic: It's a sad day... *sniff*
Replies: 14
Views: 4566

Re: It's a sad day... *sniff*

No, of course it's not true anymore. I can think of a bunch of stuff that would make this fall flat today.
by another_commander
Tue Jun 24, 2025 3:35 pm
Forum: Expansion Pack
Topic: Slower planet rotation?
Replies: 12
Views: 2799

Re: Slower planet rotation?

Can't Bicornis post here? I have already activated his account.