That's what I call a clear and simple answer Thanks.
Nevertheless Oolite as a massive multiplayer game would be cool. Probably not something we'll see tomorrow
Regards
Peter
Search found 15 matches
- Sun Sep 20, 2009 2:23 pm
- Forum: Expansion Pack
- Topic: Pluging in a trade simulation
- Replies: 3
- Views: 1356
- Sun Sep 20, 2009 1:30 pm
- Forum: Expansion Pack
- Topic: Pluging in a trade simulation
- Replies: 3
- Views: 1356
Pluging in a trade simulation
Hi all My project http://sourceforge.net/projects/interstella/ is still slumbering in early development state... well, anyway, when I designed it I had things like Oolite in mind. Mixed a little bit with Ports of call and company simulations of all sorts. It's planned that way that any software migh...
- Sun Sep 20, 2009 11:47 am
- Forum: Suggestion Box
- Topic: Free slaves
- Replies: 11
- Views: 4149
Bringing slaves in to a main system station isn't a crime; the only penalty you'll get for carrying certain types of cargo is if you launch from a main station with slaves, firearms or narcotics in your hold. Which means you have to sell the slaves if the captured/saved eject capsule passangers som...
- Sun Sep 20, 2009 7:42 am
- Forum: Suggestion Box
- Topic: Free slaves
- Replies: 11
- Views: 4149
- Fri Sep 11, 2009 5:09 am
- Forum: Outworld
- Topic: Avatar upload problems
- Replies: 12
- Views: 5177
Yeah, true... somehow It's not funny to look at your icons and know I can't upload mine. But as regular internet users we are used to get punished for stuff some kiddies have done, right? Hillarious spam fighting techniques, unreadable captchas even if you are already logged in etc. are daily compan...
- Fri Sep 11, 2009 5:02 am
- Forum: Outworld
- Topic: Can't upload Avatar
- Replies: 2
- Views: 1760
- Fri Sep 11, 2009 5:00 am
- Forum: Suggestion Box
- Topic: Free slaves
- Replies: 11
- Views: 4149
Oh, well, I didn't know that there's already something to avoid automatic slavery for saved pilots. I was looking for threads about freeing slaves but didn't find anything... probably searched the wrong keywords ;) Well, liberation stations... would be quite time consuming to travel there, dock etc....
- Thu Sep 10, 2009 8:09 pm
- Forum: Outworld
- Topic: Can't upload Avatar
- Replies: 2
- Views: 1760
Can't upload Avatar
I get a "permission denied" error from the server when trying to upload a file.
Regards
Peter
Regards
Peter
- Thu Sep 10, 2009 8:00 pm
- Forum: Suggestion Box
- Topic: Free slaves
- Replies: 11
- Views: 4149
Free slaves
I sort of miss an option to free slaves. I know it's not original from Elite... but neverthless I hate it when you safe a guy out there in space shot by pirates and all you can do is selling him as a slave or kick him out to space again. For me that could be a feature for F4 while docked. Press F4 a...
- Mon Apr 07, 2008 7:10 pm
- Forum: Suggestion Box
- Topic: I think I have an idea to make the stations explorable
- Replies: 14
- Views: 5989
The first idea reminds me to one of my first websites. It was a collection of 3D-pictures (POVray) with clickable areas (image maps) leading to other pictures. The main theme a spaceport, some possibilities to take a taxi and go into the city (where some pictures were only pencil sketches - after so...
- Mon Apr 07, 2008 7:04 pm
- Forum: Suggestion Box
- Topic: Emancipate the slaves?
- Replies: 45
- Views: 20511
Why not just press F4 on stations?
Hi Wouldn't it be far easier to just make "F4 while docked" a "free slaves"-switch? Thinking of bringing them all to the local authorities (Police) which means you get a bounty for the pirates and you might even get something for/from the other ones. It might be included as a gam...
- Tue Feb 13, 2007 11:03 am
- Forum: Oolite-Linux
- Topic: FreeBSD: Segmentation fault: 11
- Replies: 5
- Views: 7806
It does not seem to be memory - the amount of consumed memory doesn't seem to go up during the split second oolite is running. I guess it's more likely that it doesn't work well with the graphics card. I would be surprised if the Trident Cyber Blade did never hear anything about openGL. When I insta...
- Tue Feb 13, 2007 9:16 am
- Forum: Oolite-Linux
- Topic: FreeBSD: Segmentation fault: 11
- Replies: 5
- Views: 7806
- Mon Feb 12, 2007 9:02 pm
- Forum: Oolite-Linux
- Topic: FreeBSD: Segmentation fault: 11
- Replies: 5
- Views: 7806
FreeBSD: Segmentation fault: 11
Hello all Starting oolite does the following steps (shortened since I have to copy it manually): initialising SDL init: numSticks=0 CREATING MODE LIST Added res 800 x 600 added res 640 x 480 Segmentation fault: 11 What is it trying to do when it crashes? Still scanning the graphics card or moving ov...
- Mon Feb 12, 2007 8:53 pm
- Forum: Oolite-Linux
- Topic: I have a problem running oolite on FreeBSD
- Replies: 5
- Views: 7208