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by zeep
Thu Dec 23, 2010 2:02 am
Forum: Suggestion Box
Topic: Dolby Pro Logic support
Replies: 12
Views: 4379

It would be possible to re-re-write the audio code to use OpenAL to allow for multiple speaker set-ups, Since the Mac sound code is quite broken, I intend to rewrite in OpenAL after the next stable release (for all platforms, to reduce redundancy). Positional audio should be quite simple, and the h...
by zeep
Fri May 16, 2008 3:06 am
Forum: Discussion
Topic: Using customsounds.plist
Replies: 16
Views: 9614

Good to know.

Hmm, i should finish my sounds too. Maybe in about a month if work permits.
by zeep
Mon Dec 03, 2007 6:51 am
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 11085

With regards to possible music; I'm thinking lush / easy listening. Fitting the theme, not setting the tone. But ofcourse, different people have different taste so the end user can always disable stuff, even if it's as simple as just deleting some files. Or with a custom(izable) install package. But...
by zeep
Sun Dec 02, 2007 6:04 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 11085

I'm already mixing sounds for different states in the game! Here's hoping for more possibilities..
by zeep
Sun Dec 02, 2007 4:18 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 11085

Works here! Winxp pro sp2. So playing a music fike is possible for menu's. Is it also possible to stop it when i.e. another theme starts playing? I did see something mentioned in your code so i guess it works that way too. Looping sounds is unsupported though afaik, so that option will have to be ad...
by zeep
Sat Dec 01, 2007 5:46 pm
Forum: Suggestion Box
Topic: For the love of god, yaw thrusters please!
Replies: 77
Views: 49461

Seems like a good idea to me. I have sometimes when I had a very fast ship tinkered with the pitch- and role-rate in its shipdata, simply reducing the values to make it handable more precisely. Sounds like a good idea indeed. I've often felt that the movement of MSX's Elite was different to Oolite....
by zeep
Sat Dec 01, 2007 5:00 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 11085

If Ahruman (or 3rd party) ever programs more abilities for sound emitting in Oolite, i would be glad to help out adding sounds. I'm positive Oolite will have so much more immersive effect on players when there's a audible sense of life to go with the rest of this sublime game. I'm on the pc myself s...
by zeep
Sat Dec 01, 2007 12:34 pm
Forum: Suggestion Box
Topic: Positional audio and ambient sounds.
Replies: 23
Views: 11085

Positional audio and ambient sounds.

Over half a year ago i asked the dev for options regarding positional audio and ambient sounds. Positional audio means that when a ship passed you on the left side, and it emits some engine sound, you will also hear it passing on your left. Basically positional audio is the most important and from i...
by zeep
Fri Nov 30, 2007 5:22 pm
Forum: Expansion Pack
Topic: External Views.oxp now on Oosat 2
Replies: 16
Views: 12354

Thanks for the tips. My first search didn't give me the answers i was looking for but eventually, while i was seraching the forum for something completely different, my other questions got answered. ;) So yes, i've now read through the FAQ and have the Keyboard control guide right in front of me. Th...
by zeep
Fri Nov 30, 2007 5:19 pm
Forum: Oolite-PC
Topic: Question about addons in 1.69.1
Replies: 9
Views: 7373

Thanks for your replies and Commander McLane, thanks for the tips. I'm also very interested in 1.70 now. :p
by zeep
Fri Nov 30, 2007 7:35 am
Forum: Expansion Pack
Topic: External Views.oxp now on Oosat 2
Replies: 16
Views: 12354

Hi. I just installed this exp in 1.69.1 and i'm afraid i can't get it to work. I have the default ship and the keys 1 to 8 are showing what they've always shown, the normal views and menu's.

Any tips on how i can get it to work. I am pressing the right keys.. right?
by zeep
Fri Nov 30, 2007 1:35 am
Forum: Oolite-PC
Topic: Question about addons in 1.69.1
Replies: 9
Views: 7373

Question about addons in 1.69.1

Installing 1.69.1 on a new pc and i want to add something new to Oolite. I've never used addons other than dwcobra3.oxp and Lave.oxp and these seem to work in 1.69.1. Will any of the following give problems with this Oolite version? -Behemoth.oxp -BehemothSpacewar.oxp -tgy_dev.oxp (Graveyard) -Thorg...
by zeep
Thu Nov 29, 2007 11:01 pm
Forum: Discussion
Topic: New kid in the block.
Replies: 25
Views: 12951

Another oldskool Elite player. I saw it once on my friends C64 and went out to get it for the MSX asap. It was on tape. I still have the complete box standing on the shelf in the living room, for everyone to see. ;) Still playing Oolite every now and then. Actually once i start playing i can go on f...
by zeep
Mon Apr 16, 2007 4:08 pm
Forum: Discussion
Topic: Advanced Navigation Array...?
Replies: 11
Views: 8056

Thanks for the rundown. Indeed the last example has happened to me (on MSX Elite) more than once. I'll probably get it ;)
by zeep
Sun Apr 15, 2007 9:26 pm
Forum: Discussion
Topic: Advanced Navigation Array...?
Replies: 11
Views: 8056

@ Zeep. Once you've bought it go to the Galactic Chart (F6 twice). Select your destination and then press ! (shift+1) and the path to your destination will appear. I understood that but what i was wondering is what the use is of that. Do i then see a line drawn in the Galactic Chart from one point ...