Log error in interstellar space

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Cody
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Log error in interstellar space

Post by Cody »

I just followed an npc through its wormhole, and it mis-jumped, leaving us both in interstellar space.
Got about 40 of these in the log:

Code: Select all

[general.error.inconsistentState]: ***** No sun set in Universe getSunSkimStartPositionForShip:
1.75.2-beta... no effect on game-play.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
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Re: Log error in interstellar space

Post by Switeck »

You happen to have sunskimmer missile OXP loaded?
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Cody
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Re: Log error in interstellar space

Post by Cody »

Switeck wrote:
You happen to have sunskimmer missile OXP loaded?
Nope.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Eric Walch
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Re: Log error in interstellar space

Post by Eric Walch »

El Viejo wrote:
I just followed an npc through its wormhole, and it mis-jumped, leaving us both in interstellar space.
Got about 40 of these in the log:
Strange, did you follow a special oxp ship through a wormhole? The only core ships that use the command "setSunSkimStartCoordinates" are the sunskimmers. And follow them through their wormhole is a bit tricky. (I never managed to do so without cheating). This AI was never prepared for misjumps. And even when they do, there should only be one single error message in your log. After that it should switch to a route1traderAI.plist.
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Re: Log error in interstellar space

Post by Cody »

It was a normal Cobra Mk I that launched soon after me from the station, and jumped as soon as it could.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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JensAyton
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Re: Log error in interstellar space

Post by JensAyton »

The game assumes no AI will ever call setSunSkimStartCoordinates when in interstellar space, which isn’t the sort of assumption it should be making at that level. I’m changing it to send the AI a new message, NO_SUN_FOUND (for consistency with NO_STATION_FOUND, and because NOTHING_FOUND is normally for target methods rather than coordinates methods). setSunSkimEndCoordinates will do the same thing; setSunSkimExitCoordinates already does nothing at all if called in interstellar space.
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Re: Log error in interstellar space

Post by Cody »

That was the second npc mis-jump I've followed since I installed 1.75.2 last night... how often should that occur?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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