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Show and Tell (new ships/ ships in progress)
Posted: Wed Apr 20, 2011 2:43 pm
by Staer9
This thread is dedicated to all ship builders with incomplete ships or newly released ones. please feel free to fill it with images of your creations... To start it off, here is a `Hauler P30` I am working on and a `Thargoid Hunter` that I am working on and should be released soon. The Hauler is at the scripting stage and the Hunter still needs to be textured.
Hauler P30 (above)
Thargoid Hunter (above)
just to get an idea of scale: the top front section of the Hauler p30 is the same size as a cobra mk3
Re: Show and Tell (new ships/ ships in progress)
Posted: Wed Apr 20, 2011 2:55 pm
by Mauiby de Fug
That Thargoid Hunter of yours looks very similar to something I was thinking of a while back. 'Twould have been an NPC with turrets mounted on the ends of each of the three prongs, with a respectable amount of speed, although not too much in the way of shields/energy. I wanted to see what would happen in a battle against ships with multiple forward facing turrets. Needless to say, I never got around to making it, but shape-wise, I imagined it looking remarkably like that!
Re: Show and Tell (new ships/ ships in progress)
Posted: Wed Apr 20, 2011 3:14 pm
by Staer9
I would like my hunter to have four lasers, one centre and one on every wing... but I have no idea how to do that, I tried searching through other ships shipdata.plist's that I knew had multiple lasers but no luck. so the idea is prbably quite similar to yours, unfortunately I cannot even claim that this was my idea in the first place
, I found it for free on `turbosquid` along with several other 3d models. It took about an hour to slowly reduce the polygon count from 15,000 to 500, then just to top it off the texture wouldn't work properly (hence the uneven joins)
Re: Show and Tell (new ships/ ships in progress)
Posted: Wed Apr 20, 2011 6:08 pm
by Cmdr Wyvern
Multible lasers are done via subents. Each subent has a laser assigned to it in the shipdata, and the subents are pointed towards where you want the lasers to fire.
WIP:
Those four pods aren't torpedoes, they're the engines. This thing is big, about the size of a Python.
The idea I have for this thing is that it was origionally marketed to the Navy as a corvette or escort destroyer, and was rejected, so it got a quick redesign as a medium freighter.
Re: Show and Tell (new ships/ ships in progress)
Posted: Wed Apr 20, 2011 6:15 pm
by Switeck
It would be just as well off to have 3 lasers forwards and 1 to the rear.
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Apr 21, 2011 8:29 am
by Staer9
@ switech, that would probably look better to watch it shoot
@ Cmdr Wyvern, why is it that npc ships have multiple lasers, but if I add an extra ship, set to 'like ship: npcshipname' and make it player flyable it no longer has multiple lasers?
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Apr 21, 2011 8:50 am
by Zireael
Because player ships can't have multiple lasers, duh. You'd probably have to use a NPC version with multiple lasers and a player version with a single laser.
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Apr 21, 2011 6:27 pm
by Staer9
I am sure there where more posts than this... has somebody's moderator account got hacked and gone on a deleting blitz?
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Apr 21, 2011 6:38 pm
by Thargoid
The multiple player laser discussion got split off here
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Apr 21, 2011 9:30 pm
by DaddyHoggy
I return my token effort to its rightful place - and will not mention Lasers at all...
Well - ages ago I designed a little pod ship, a one man repair ship, I originally conceived it to be working around the entrance of a main station with some stellar traffic cones (which I also designed) and some "Go slow" signs (based on the YAH ads) - but as I never got to grips with normal mapping, or AI and the stations just got better and better, in my tests it looked more and more out of place so I canned the whole project. I was quite pleased with the series of flashers I placed on the tips to make it look like it was welding but other than that I sadly never got anywhere...
[and having looked on my machine I don't seem to have the .dat files, just the .obj files
]
Re: Show and Tell (new ships/ ships in progress)
Posted: Fri Apr 22, 2011 6:44 am
by Killer Wolf
that looks cool, a beat-up version is something CmdrMcL's salavage gang could have.
obviously the lack of DATs isn't a prob, you can just run the OBJ2DAT Python script to gen new ones.
Re: Show and Tell (new ships/ ships in progress)
Posted: Fri Apr 22, 2011 8:57 pm
by Zieman
Here are a couple of mine.
This trader is most complete of the lot, and to be included in next version of Z-ships.oxp.
Another OXP I've been working on includes this station (texturing incomplete as of now),
and a dedicated defence ship (even more incomplete texturing).
Re: Show and Tell (new ships/ ships in progress)
Posted: Fri Apr 22, 2011 9:52 pm
by DaddyHoggy
They're excellent Z! How does the Super Ico work - is that a structure inside a structure?
Re: Show and Tell (new ships/ ships in progress)
Posted: Fri Apr 22, 2011 10:50 pm
by Zieman
DaddyHoggy wrote:They're excellent Z! How does the Super Ico work - is that a structure inside a structure?
Thanks!
Super Ico Station is a structure inside a structure inside a structure.
Re: Show and Tell (new ships/ ships in progress)
Posted: Sat Apr 23, 2011 4:06 am
by CaptSolo
Reptilian Submission: The Copperhead coming very soon
Avain Raptor Submission: The Accipiter - pirates delight - when previous is completed
And after the Insectoid craft