Wormhole "Bermuda Triangle"...
Posted: Tue Apr 05, 2011 3:38 am
(in v1.75)
Now that NPC wormholes sometimes trigger misjumps just like regular hyperspace jumps do...
NPC wormholes should become progressively more unstable (more likely to cause a misjump) in the final moments before they disappear. So at least in the last 10 seconds, make misjumps more likely. At the last second or 2, they may even cause other very strange effects? Like 1.only jump 1/4 or 3/4 as far or 2.simply move the player's ship in-system by a huge random distance ("You see that tiny DOT? That's this system's sun!") or 3.even overshoot the destination system entirely by some arbitrary amount up to 7 LY total distance?
This will serve to make for wormhole "Bermuda Triangle"-like effects with ships getting lost going through wormholes due to unknown causes -- which might explain why typically only small ships are quickly using bigger (freighter) ships' wormholes. The common belief may be that smaller ships fit ok in a larger, "fresh" wormhole without real knowledge of the risk.
Now that NPC wormholes sometimes trigger misjumps just like regular hyperspace jumps do...
NPC wormholes should become progressively more unstable (more likely to cause a misjump) in the final moments before they disappear. So at least in the last 10 seconds, make misjumps more likely. At the last second or 2, they may even cause other very strange effects? Like 1.only jump 1/4 or 3/4 as far or 2.simply move the player's ship in-system by a huge random distance ("You see that tiny DOT? That's this system's sun!") or 3.even overshoot the destination system entirely by some arbitrary amount up to 7 LY total distance?
This will serve to make for wormhole "Bermuda Triangle"-like effects with ships getting lost going through wormholes due to unknown causes -- which might explain why typically only small ships are quickly using bigger (freighter) ships' wormholes. The common belief may be that smaller ships fit ok in a larger, "fresh" wormhole without real knowledge of the risk.