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JS problems with galactic navy oxp
Posted: Sat Feb 19, 2011 1:12 pm
by m4r35n357
[script.javaScript.exception.notFunction]: ***** JavaScript exception (GalNavy Build 0139): TypeError: mission.runMissionScreen is not a function
[script.javaScript.exception.notFunction]: /home/super/.Oolite/AddOns/Galactic_Navy 5.2.2.oxp/Scripts/galnavymain.js, line 387.
could explain why I wasn't offered a mission. I'll investigate if there's an easy fix . . .
Ian.
Re: JS problems with galactic navy oxp
Posted: Sat Feb 19, 2011 1:26 pm
by Eric Walch
m4r35n357 wrote:[script.javaScript.exception.notFunction]: ***** JavaScript exception (GalNavy Build 0139): TypeError: mission.runMissionScreen is not a function
That message is correct. mission.runMissionScreen was deprecated for 1.74 and stops working with 1.75
That is the reason why GalNavy was updated to v 5.3.0
Re: JS problems with galactic navy oxp
Posted: Sat Feb 19, 2011 1:33 pm
by m4r35n357
Sorry, I did check the latest available version before reporting this and found 5.2.2, so is the fixed version available?
Ian.
Re: JS problems with galactic navy oxp
Posted: Sat Feb 19, 2011 1:48 pm
by Eric Walch
m4r35n357 wrote:Sorry, I did check the latest available version before reporting this and found 5.2.2, so is the fixed version available?
Ian.
You are right. I assumed Nemoricus would have updated the wiki link when updating his oxp. Apparently he only updated the link in the
GalNavy topic on this forum. Nemoricus even has a link to a 5.4 test version in one of the messages at the end.
I updated the wiki now with the actual version 5.3.
EDIT: I see that Nemoricus still has links to both the 5.2.2 and the 5.3.0 version in above topic. Probably he didn't realize enough that the old one will stop working with Oolite 1.75
Re: JS problems with galactic navy oxp
Posted: Sat Feb 19, 2011 2:29 pm
by m4r35n357
Just tried 5.3.0, bought a victory bond, then selected reserve duty and got bumped out of the mission system. I exited the station then docked again, and tried reserve duty first - I got the news screen and then got bumped out again.
Log errors:
[script.javaScript.exception.notFunction]: ***** JavaScript exception (GalNavy 5.3.0): TypeError: system.systemNameForID is not a function
[script.javaScript.exception.notFunction]: /home/super/.Oolite/AddOns/Galactic_Navy 5.3.0.oxp/Scripts/galnavymain.js, line 394.
I'll try to fix myself anyway,
Ian.
Re: JS problems with galactic navy oxp
Posted: Sat Feb 19, 2011 2:58 pm
by m4r35n357
OK I changed the s to an S (System.systemNameForID) and now get missions, but I think there is still a menu glitch in there somewhere, I'll report back if I encounter it again.
Ian.
Re: JS problems with galactic navy oxp
Posted: Sat Feb 19, 2011 4:01 pm
by Eric Walch
m4r35n357 wrote:OK I changed the s to an S (System.systemNameForID) and now get missions,
Apparently I fixed that in my version and forgot about it. Better send Nemordicus a pm about this problem. I'm sure he will update the oxp soon.
His test version 5.4.0 has the same casing bug.
Re: JS problems with galactic navy oxp
Posted: Sun Feb 20, 2011 2:52 am
by OneoftheLost
Any word on an ETA for the fixed version, I was just about to start my Navy career when I saw this. Should I just make the fix myself and hope for the best?
*EDIT* Fix doesn't work for me.
Re: JS problems with galactic navy oxp
Posted: Thu Mar 03, 2011 9:34 am
by Zireael
Link to 5.3.0 in Wiki gives me a file named Galactic Navy 5.2.2 and I don't know if it's really 5.3.0 or not...
Re: JS problems with galactic navy oxp
Posted: Thu Mar 03, 2011 10:17 am
by Eric Walch
Zireael wrote:Link to 5.3.0 in Wiki gives me a file named Galactic Navy 5.2.2 and I don't know if it's really 5.3.0 or not...
You are right. I thought I updated the link, but probably not. I just corrected it and now its pointing to the right file as given by the author
here. (I probably copied the first link in that message without checking
)
But that version still has one character wrong that bugs with Oolite 1.75 . I added a link to a working script on that page for download. Now just hope Nemoricus finds time to incorporate it all in the full version.