Turbulence
Posted: Thu Feb 17, 2011 9:25 am
Don't know whether this belongs in Discussions or Suggestions to be honest...
Just spent an idle 20min at work watching some Oolite videos on YouTube. Watching a ship closely following, then passing another ship got me thinking...would it be cool to have some turbulence effects as ships get close to each other?
As we all know, our ships propel themselves through some sort of non-Newtonian medium. It could be argued that if your torus drive won't work when there's another ship in scanner range, then surely there would be an effect on your sub-light(?) speed drive as engines from different ships get close to one another.
Something to think about post-MNSR?
Just spent an idle 20min at work watching some Oolite videos on YouTube. Watching a ship closely following, then passing another ship got me thinking...would it be cool to have some turbulence effects as ships get close to each other?
As we all know, our ships propel themselves through some sort of non-Newtonian medium. It could be argued that if your torus drive won't work when there's another ship in scanner range, then surely there would be an effect on your sub-light(?) speed drive as engines from different ships get close to one another.
Something to think about post-MNSR?