Problems with trunk-1.75.0.4263 (Windows)

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UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1248
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Problems with trunk-1.75.0.4263 (Windows)

Post by UK_Eliter »

Hi all

My neocaddy's lasers don't always hit thargons (the little ones) when they should. Also, my turrets don't always fire when they should. Apologies if these things have been reported before. Finally: some cargo canisters seem unshootable.

Here's a log (in case it is of use - but I've had to abridge it to fit the character limit).

[log.header]: Opening log for Oolite development version 1.75.0.4324 (x86-32 test release) under Windows at 2011-02-14 22:18:07 +0000.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[display.mode.list.native]: Windows native resolution detected: 1920 x 1200
[joystick.init]: Number of joysticks detected: 0
[oxp.message]: ../AddOns/Energy Equipment 1.10.oxp: This is a beta-test version of the Energy Equipment OXP for evaluation under 1.74 trunk. Once 1.74 is released, a final version of Energy Equipment will be launched and should be used instead of this version.
[oxp.message]: ../AddOns/Gates 1.10.oxp: This is a beta-test version of the Gates OXP for evaluation under 1.74 trunk. Once 1.74 is released, a final version of Gates will be launched and should be used instead of this version.
[oxp.message]: ../AddOns/IronHide 2.00.oxp: This is a beta version of IronHide 2.00. Requires Oolite trunk version 1.75.4235 or higher.
[dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/ACS_1.2 (mod NJ).oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/adcks_eagles_v1.1.oxp
../AddOns/Anarchies2.3.oxp
../AddOns/aphidv2.oxp
../AddOns/Aquatics 2.20.oxp
../AddOns/arachnid.oxp
../AddOns/Armoury 1.03.oxp
../AddOns/AsteroidStorm 4.01.oxp
../AddOns/att1.oxp
../AddOns/auto_eject.oxp
../AddOns/bandersnatch.oxp
../AddOns/behemoth 2.6.oxp
../AddOns/BehemothSpacewar 1.2.3.oxp
../AddOns/BGS-I1.3.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BoaClipper.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/buoyRepair1.02.6.oxp
../AddOns/Cabal_Common_Library1.0.oxp
../AddOns/cobra35.oxp
../AddOns/cobra3njx.oxp
../AddOns/cobraClipper 1.1.1.oxp
../AddOns/CobraIV.oxp
../AddOns/Commies.oxp
../AddOns/Condor v1.1.oxp
../AddOns/contractor v4.1.oxp
../AddOns/DeepSpacePirates 1.3.oxp
../AddOns/diamondback.oxp
../AddOns/Dictators v1.4.oxp
../AddOns/Dominatrix.oxp
../AddOns/dragon.oxp
../AddOns/dwcobra3.oxp
../AddOns/eagle2.oxp
../AddOns/Energy Equipment 1.10.oxp
../AddOns/ettBeaconLauncher.oxp
../AddOns/Executive Spaceways v2.3.oxp
../AddOns/farsun.oxp
../AddOns/Far_Arm_ships_v2.0.oxp
../AddOns/ferdelance_ng.oxp
../AddOns/fixed_shader_krait(EW).oxp
../AddOns/Flight Log 1.02.oxp
../AddOns/FP Liners 1.00.oxp
../AddOns/Freaky Thargoids 3.2.2.oxp
../AddOns/FTZ v0.15.oxp
../AddOns/Fuel Station 1.31.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/FuelCollectorV0.06.oxp
../AddOns/Furball-1.0a1 (MOD NJ).oxp
../AddOns/Galactic_Navy 5.2.3(beta).oxp
../AddOns/galcops.oxp
../AddOns/Gates 1.10.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/globestation2.0.oxp
../AddOns/Goliath.oxp
../AddOns/grass_snake.oxp
../AddOns/griffin2.oxp
../AddOns/griff_constore_sidewinder.oxp
../AddOns/Griff_constore_sidewinders_player.oxp
../AddOns/griff_constrictor_normalmapped.oxp
../AddOns/Griff_Debris_sets135_no_normal_map.oxp
../AddOns/Griff_illicit_unlock.oxp
../AddOns/griff_prototype_boa.oxp
../AddOns/griff_rock_hermit_fullsize_textures.oxp
../AddOns/griff_shipset_all_in_1.oxp
../AddOns/griff_thargoids_organic_normalmapped.oxp
../AddOns/Hawksound.oxp
../AddOns/Herald.oxp
../AddOns/Hired Guns 1.23.oxp
../AddOns/impcourier2.oxp
../AddOns/imptrader.oxp
../AddOns/interstellar_help.oxp
../AddOns/Iron Raven v0.2.1.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/IsisInterstellar.oxp
../AddOns/ixianfreighter.oxp
../AddOns/jabberwocky.oxp
../AddOns/Kestrel&Falcon.oxp
../AddOns/kirin.oxp
../AddOns/Lave.oxp
../AddOns/LinkG7 v0.0.oxp
../AddOns/MaegilsMissiles (mod NJ).oxp
../AddOns/marett_vol1.oxp
../AddOns/MilHUD-v3.4.oxp
../AddOns/military Fiasco 2.5.1.oxp
../AddOns/milmissile.oxp
../AddOns/Missile Analyser 1.2 (mod NJ).oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/morrigan (with TL fix).oxp
../AddOns/mPakRedux.oxp
../AddOns/neocaduceus.oxp
../AddOns/newships.oxp
../AddOns/nukes0.97.oxp
../AddOns/nuvipers.oxp
../AddOns/Oo-Haul.oxp
../AddOns/orbits.oxp
../AddOns/Ore_processor 1.58.oxp
../AddOns/Orisisv1.3.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/PAG_oldships_v2.5.oxp
../AddOns/Pallas2.0.1.oxp
../AddOns/phoenix.oxp
../AddOns/Pirate_coves 1.2.2.oxp
../AddOns/pirate_cove_griff_rock_hermit.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/Pods 1.20.oxp
../AddOns/Pods-UPS 1.20 (detrumbled).oxp
../AddOns/PTI.oxp
../AddOns/ramon_anaconda.oxp
../AddOns/RandomHits1.4.7.oxp
../AddOns/RepairBots 2.01.oxp
../AddOns/RoC.oxp
../AddOns/Rock_Hermit_Locator1.3.2.oxp
../AddOns/s-ships1.oxp
../AddOns/Saleza v2.3.oxp
../AddOns/SecondWave 1.30.oxp
../AddOns/sell_equipment.oxp
../AddOns/Shield-tail.oxp
../AddOns/SIRF20.oxp
../AddOns/Snoopers2.0.9.oxp
../AddOns/Snoopers2.x_gal2.oxp
../AddOns/Spectre.oxp
../AddOns/starsoarer.oxp
../AddOns/Ste3cV1.4.oxp
../AddOns/Stingray.oxp
../AddOns/sunskimmers.oxp
../AddOns/supercobra 1.4.2.oxp
../AddOns/Switeck_mod_v0.3b.oxp
../AddOns/Taranis 1.2.oxp
../AddOns/Target Autolock Plus (mod NJ) 1.11.oxp
../AddOns/TCAT 1.05.oxp
../AddOns/terrapin.oxp
../AddOns/thargoidcarrier (mod NJ).oxp
../AddOns/thargoid_wars 4.5.1.oxp
../AddOns/Thargorn_Threat 1.5.oxp
../AddOns/tiger.oxp
../AddOns/total_patrol.oxp
../AddOns/Transports 2.52.oxp
../AddOns/Trident Down v2.0.3.oxp
../AddOns/tugs.oxp
../AddOns/typhoon1208.oxp
../AddOns/UrutuMKIII.oxp
../AddOns/urutu_IV.oxp
../AddOns/Vector1.4.4.oxp
../AddOns/Venom.oxp
../AddOns/Vortex 1.01.oxp
../AddOns/Welcome Mat 1.10.oxp
../AddOns/Werewolf.oxp
../AddOns/wolfmk2.oxp
../AddOns/wolfwoods_variants.oxp
../AddOns/xarik.oxp
../AddOns/YellOo Cabs.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
../AddOns/YOUR_AD_HERE_set_G.oxp
../AddOns/YOUR_AD_HERE_set_SVP.oxp
../AddOns/YOUR_AD_HERE_Z.oxp
../AddOns/Z-ships_v1.0.oxp
../AddOns/ZygoRoids v1.1.oxp
../AddOns/Z_GrOovy_Viper_Raider.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 8600 GT/PCI/SSE2".
[rendering.opengl.extensions]: OpenGL extensions (196):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_EXT_pixel_buffer_object, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: pods_UPS_breachbarrel, pods_UPS_emptybarrel, pods_UPS_explodingbarrel, pods_UPS_jambarrel, pods_UPS_piggybankbarrel, pods_UPS_retrybarrel, pods_UPS_trumblebarrel
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[script.load.world.listAll]: Loaded 90 world scripts:
ams_system 2.0
Anarchies 2.3
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
AsteroidStorm 4.01
auto-eject 1.0
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.6
behemoth-spacewar 1.2.1
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
Cabal_Common_Functions 1.0
Cabal_Common_Keyboard 1.0
Caduceus Damage Control Node 2.0
clipperschedule 1.1.1
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.3
dictators.js 1.0
Emergency Energy Unit 2.1
executivespaceways.js 1.0
Famous Planets Liners Script 1.0
farsun 1.05
FlightLog 1.02
free-trade-zone
Fuel Collector 0.06
FuelStation-Setup 1.31
Furball 1.0 alpha 1
GalNavy 5.2.3(beta)
gates_masterScript 1.0
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
Goliath Populator 1.0
hacktest
hiredGuns_system 1.0
hofd 5.2.3
interstellar_help 2.0
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 2.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
linkG7_autoJumper 0.0
LinkG7_main 0.0
Manchi Populator 2.0
military_fiasco 2.5.1
missile_analyser 1.2
Missiles & Bombs 1.0
newskim
OO-Haul Escort 1.60
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
Orbits 1.2.1
oreProcessor 1.57
Pi-Forty-Two Con stores 4.1.6
Pirate_Coves 1.2.2
PlanetFall 1.3
Random_Hits 1.4.7
Repair system 2.0
rockHermit_Locator 1.3.3
saleza.js 1.0
sell_equipment 1.3
SIRFYardStations1
SIRFYardStations2
snoopers 2.0.9
Spawn-spectre 1.0.1
taranis_one
targetAutolock 1.11
TCAT_ecmJammer.js 1.00
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.1
Thargorn_Witchspace_Battle 1.5
total_patrol 1.3
transportSchedule 2.52
trident-down 2.0
tuggerschedule
vector 1.4.4
vector_insp 1.4.4
vector_missionArn 1.4.4
vector_news 1.4.4
vortex_player.js 1.01
Welcome Information Script 1.1
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x10fa6d90>{"Griffin Two"} to "traderAI.plist" - could not load file.
[Flightlog]: Kills Store set to player score
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 90 world scripts:
ams_system 2.0
Anarchies 2.3
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
AsteroidStorm 4.01
auto-eject 1.0
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.6
behemoth-spacewar 1.2.1
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
Cabal_Common_Functions 1.0
Cabal_Common_Keyboard 1.0
Caduceus Damage Control Node 2.0
clipperschedule 1.1.1
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.3
dictators.js 1.0
Emergency Energy Unit 2.1
executivespaceways.js 1.0
Famous Planets Liners Script 1.0
farsun 1.05
FlightLog 1.02
free-trade-zone
Fuel Collector 0.06
FuelStation-Setup 1.31
Furball 1.0 alpha 1
GalNavy 5.2.3(beta)
gates_masterScript 1.0
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
Goliath Populator 1.0
hacktest
hiredGuns_system 1.0
hofd 5.2.3
interstellar_help 2.0
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 2.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
linkG7_autoJumper 0.0
LinkG7_main 0.0
Manchi Populator 2.0
military_fiasco 2.5.1
missile_analyser 1.2
Missiles & Bombs 1.0
newskim
OO-Haul Escort 1.60
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
Orbits 1.2.1
oreProcessor 1.57
Pi-Forty-Two Con stores 4.1.6
Pirate_Coves 1.2.2
PlanetFall 1.3
Random_Hits 1.4.7
Repair system 2.0
rockHermit_Locator 1.3.3
saleza.js 1.0
sell_equipment 1.3
SIRFYardStations1
SIRFYardStations2
snoopers 2.0.9
Spawn-spectre 1.0.1
taranis_one
targetAutolock 1.11
TCAT_ecmJammer.js 1.00
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.1
Thargorn_Witchspace_Battle 1.5
total_patrol 1.3
transportSchedule 2.52
trident-down 2.0
tuggerschedule
vector 1.4.4
vector_insp 1.4.4
vector_missionArn 1.4.4
vector_news 1.4.4
vortex_player.js 1.01
Welcome Information Script 1.1
[wormhole.load.warning]: Wormhole ship "LR-python" failed to initialize - missing OXP or old-style saved wormhole data.
[bigShips_populator]: 3 big trader(s) added to the Articeso system.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[Fuel Collector]: Number of globes is 6
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[bigShips_populator]: 1 big trader(s) added to the Riareror system.
[Fuel Collector]: Number of globes is 4
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 853.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Anarchies 2.3): TypeError: player.ship.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/Anarchies2.3.oxp/Scripts/anarchies.js, line 169.
[script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0x10db9d60>{nextTime: 1074.85, one-shot, running, function: anonymous} is being garbage-collected while still running. You must keep a reference to all running timers, or they will stop unpredictably!
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 937.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[bigShips_populator]: 0 big trader(s) added to the Enener system.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[Fuel Collector]: Number of globes is 5
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 853.
[oolite-random-hits-hopper]: The miningHopper: GalMine Hopper VZ7-D27 was killed by [Ship "GalMine AutoMiner" position: (49926, -30735.3, 135899) scanClass: CLASS_ROCK status: STATUS_IN_FLIGHT] because of scrape damage
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Anarchies 2.3): TypeError: player.ship.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/Anarchies2.3.oxp/Scripts/anarchies.js, line 169.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 937.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 937.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[bigShips_populator]: 0 big trader(s) added to the Georinar system.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[Fuel Collector]: Number of globes is 3
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 853.
[Total_patrol]: Adding additional police.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 937.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[bigShips_populator]: 0 big trader(s) added to the Israa system.
[Fuel Collector]: Number of globes is 6
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 853.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (yah_station_facing ): TypeError: this.ship.setOrientation is not a function
[script.javaScript.exception.notFunction]: ../AddOns/YOUR_AD_HERE.oxp/Scripts/yah_constore_facing.js, line 12.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[bigShips_populator]: 2 big trader(s) added to the Esarxeve system.
[Fuel Collector]: Number of globes is 8
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 853.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[ship.setUp.missiles]: ----- WARNING: missile_role "griff_organic_thargon" used in ship "Thargoid Warship" needs a valid shipdata.plist entry. Using defaults instead.
[roleSet.deprecated]: ----- WARNING: The "thargon" role is deprecated, use "EQ_THARGON" instead.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[roleSet.deprecated]: ----- WARNING: The "thargon" role is deprecated, use "EQ_THARGON" instead.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
[script.debug.onOff]: SCRIPT debug messages OFF
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 831.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 937.
[ship.setUp.missiles]: ----- WARNING: missile_role "griff_organic_thargon" used in ship "Thargoid Warship" needs a valid shipdata.plist entry. Using defaults instead.
[ship.setUp.missiles]: ----- WARNING: missile_role "griff_organic_thargon" used in ship "Thargoid Warship" needs a valid shipdata.plist entry. Using defaults instead.
[roleSet.deprecated]: ----- WARNING: The "thargon" role is deprecated, use "EQ_THARGON" instead.
[ship.setUp.missiles]: ----- WARNING: missile_role "griff_organic_thargon" used in ship "Thargoid Warship" needs a valid shipdata.plist entry. Using defaults instead.
[roleSet.deprecated]: ----- WARNING: The "thargon" role is deprecated, use "EQ_THARGON" instead.
[ship.setUp.missiles]: ----- WARNING: missile_role "griff_organic_thargon" used in ship "Thargoid Warship" needs a valid shipdata.plist entry. Using defaults instead.
[roleSet.deprecated]: ----- WARNING: The "thargon" role is deprecated, use "EQ_THARGON" instead.
[testscript.spawn]: Generated 9 spectre for testing purposes.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 853.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (LinkG7_main 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_main.js, line 100.
[ship.setUp.missiles]: ----- WARNING: missile_role "griff_organic_thargon" used in ship "Thargoid Warship" needs a valid shipdata.plist entry. Using defaults instead.
[roleSet.deprecated]: ----- WARNING: The "thargon" role is deprecated, use "EQ_THARGON" instead.
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Anarchies 2.3): TypeError: player.ship.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/Anarchies2.3.oxp/Scripts/anarchies.js, line 169.
[ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x157fb2c0>{"Thargoid Warship" position: (-3588.84, -1122.71, 342.333) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship. [And then MANY more like this - UKEliter]
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[bigShips_populator]: 1 big trader(s) added to the Xeonar system.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[Fuel Collector]: Number of globes is 4
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Fuel Collector 0.06): TypeError: this.theplayer.hasEquipment is not a function
[script.javaScript.exception.notFunction]: ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js, line 853.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[Total_patrol]: Adding additional police.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (linkG7_autoJumper 0.0): TypeError: ships is null
[script.javaScript.exception.unexpectedType]: ../AddOns/LinkG7 v0.0.oxp/Scripts/linkG7_autoJumper.js, line 69.
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2011-02-14 23:31:02 +0000.


--- END LOG ---
User avatar
Okti
---- E L I T E ----
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Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: Problems with trunk-1.75.0.4263 (Windows)

Post by Okti »

Hi UK_Eliter,


LinkG7 errors are due to a mising shipdata.plist in the OXP. Which I forget to add. I thing you also have LongRangeScanner OXP. If you copy the shipdata.plist from lrs oxp to linkG7 those errors must go away. I will add the shipdata plist and release it later today. But if you add LRS OXP to your Addons that must solve the problem as well.

Also I understand you are using Vortex. Turrets did not always work against Thargons even in 1.74.2.

Okti
UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1248
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Re: Problems with trunk-1.75.0.4263 (Windows)

Post by UK_Eliter »

Thanks Okti. I've done as you suggested. Also, I've updated Thargoid's OXPs to the newest betas, where available. The log now looks better. Here it is.

[log.header]: Opening log for Oolite development version 1.75.0.4324 (x86-32 test release) under Windows at 2011-02-16 06:39:05 +0000.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[display.mode.list.native]: Windows native resolution detected: 1920 x 1200
[joystick.init]: Number of joysticks detected: 0
[oxp.message]: ../AddOns/Energy Equipment 1.10.oxp: This is a beta-test version of the Energy Equipment OXP for evaluation under 1.74 trunk. Once 1.74 is released, a final version of Energy Equipment will be launched and should be used instead of this version.
[oxp.message]: ../AddOns/Gates 1.10.oxp: This is a beta-test version of the Gates OXP for evaluation under 1.74 trunk. Once 1.74 is released, a final version of Gates will be launched and should be used instead of this version.
[oxp.message]: ../AddOns/IronHide 2.00.oxp: This is a beta version of IronHide 2.00. Requires Oolite trunk version 1.75.4235 or higher.
[oxp.message]: ../AddOns/Vortex 1.10.oxp: This is a beta version of Vortex 1.10. Requires Oolite trunk version 1.75 to run properly.
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/ACS_1.2 (mod NJ).oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/adcks_eagles_v1.1.oxp
../AddOns/Anarchies2.3.oxp
../AddOns/aphidv2.oxp
../AddOns/Aquatics 2.20.oxp
../AddOns/arachnid.oxp
../AddOns/Armoury 1.03.oxp
../AddOns/AsteroidStorm 4.01.oxp
../AddOns/att1.oxp
../AddOns/auto_eject.oxp
../AddOns/bandersnatch.oxp
../AddOns/behemoth 2.6.oxp
../AddOns/BehemothSpacewar 1.2.3.oxp
../AddOns/BGS-I1.3.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BoaClipper.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/buoyRepair1.02.6.oxp
../AddOns/Cabal_Common_Library1.0.oxp
../AddOns/cobra35.oxp
../AddOns/cobra3njx.oxp
../AddOns/cobraClipper 1.1.1.oxp
../AddOns/CobraIV.oxp
../AddOns/Commies.oxp
../AddOns/Condor v1.1.oxp
../AddOns/contractor v4.1.oxp
../AddOns/DeepSpacePirates 1.3.oxp
../AddOns/diamondback.oxp
../AddOns/Dictators v1.4.oxp
../AddOns/Dominatrix.oxp
../AddOns/dragon.oxp
../AddOns/dwcobra3.oxp
../AddOns/eagle2.oxp
../AddOns/Energy Equipment 1.10.oxp
../AddOns/ettBeaconLauncher.oxp
../AddOns/Executive Spaceways v2.3.oxp
../AddOns/farsun.oxp
../AddOns/Far_Arm_ships_v2.0.oxp
../AddOns/ferdelance_ng.oxp
../AddOns/fixed_shader_krait(EW).oxp
../AddOns/Flight Log 1.02.oxp
../AddOns/FP Liners 1.00.oxp
../AddOns/Freaky Thargoids 3.2.2.oxp
../AddOns/FTZ v0.15.oxp
../AddOns/Fuel Station 1.31.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/FuelCollectorV0.06.oxp
../AddOns/Furball-1.0a1 (MOD NJ).oxp
../AddOns/Galactic_Navy 5.2.3(beta).oxp
../AddOns/galcops.oxp
../AddOns/Gates 1.10.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/globestation2.0.oxp
../AddOns/Goliath.oxp
../AddOns/grass_snake.oxp
../AddOns/griffin2.oxp
../AddOns/griff_constore_sidewinder.oxp
../AddOns/Griff_constore_sidewinders_player.oxp
../AddOns/griff_constrictor_normalmapped.oxp
../AddOns/Griff_Debris_sets135_no_normal_map.oxp
../AddOns/Griff_illicit_unlock.oxp
../AddOns/griff_prototype_boa.oxp
../AddOns/griff_rock_hermit_fullsize_textures.oxp
../AddOns/griff_shipset_all_in_1.oxp
../AddOns/griff_thargoids_organic_normalmapped.oxp
../AddOns/Hawksound.oxp
../AddOns/Herald.oxp
../AddOns/Hired Guns 1.23.oxp
../AddOns/impcourier2.oxp
../AddOns/imptrader.oxp
../AddOns/interstellar_help.oxp
../AddOns/Iron Raven v0.2.1.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/IsisInterstellar.oxp
../AddOns/ixianfreighter.oxp
../AddOns/jabberwocky.oxp
../AddOns/Kestrel&Falcon.oxp
../AddOns/kirin.oxp
../AddOns/Lave.oxp
../AddOns/LinkG7 v0.0.oxp
../AddOns/MaegilsMissiles (mod NJ).oxp
../AddOns/marett_vol1.oxp
../AddOns/MilHUD-v3.4.oxp
../AddOns/military Fiasco 2.5.1.oxp
../AddOns/milmissile.oxp
../AddOns/Missile Analyser 1.2 (mod NJ).oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/morrigan (with TL fix).oxp
../AddOns/mPakRedux.oxp
../AddOns/neocaduceus.oxp
../AddOns/newships.oxp
../AddOns/nukes0.97.oxp
../AddOns/nuvipers.oxp
../AddOns/Oo-Haul.oxp
../AddOns/orbits.oxp
../AddOns/Ore_processor 1.58.oxp
../AddOns/Orisisv1.3.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/PAG_oldships_v2.5.oxp
../AddOns/Pallas2.0.1.oxp
../AddOns/phoenix.oxp
../AddOns/Pirate_coves 1.2.2.oxp
../AddOns/pirate_cove_griff_rock_hermit.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/Pods 1.20.oxp
../AddOns/Pods-UPS 1.20 (detrumbled).oxp
../AddOns/PTI.oxp
../AddOns/ramon_anaconda.oxp
../AddOns/RandomHits1.4.7.oxp
../AddOns/RepairBots 2.01.oxp
../AddOns/RoC.oxp
../AddOns/Rock_Hermit_Locator1.3.2.oxp
../AddOns/s-ships1.oxp
../AddOns/Saleza v2.3.oxp
../AddOns/SecondWave 1.30.oxp
../AddOns/sell_equipment.oxp
../AddOns/Shield-tail.oxp
../AddOns/SIRF20.oxp
../AddOns/Snoopers2.0.9.oxp
../AddOns/Snoopers2.x_gal2.oxp
../AddOns/Spectre.oxp
../AddOns/starsoarer.oxp
../AddOns/Ste3cV1.4.oxp
../AddOns/Stingray.oxp
../AddOns/sunskimmers.oxp
../AddOns/supercobra 1.4.2.oxp
../AddOns/Switeck_mod_v0.3b.oxp
../AddOns/Taranis 1.2.oxp
../AddOns/Target Autolock Plus (mod NJ) 1.11.oxp
../AddOns/TCAT 1.10.oxp
../AddOns/terrapin.oxp
../AddOns/tgy_dev.oxp
../AddOns/thargoidcarrier (mod NJ).oxp
../AddOns/thargoid_wars 4.5.1.oxp
../AddOns/Thargorn_Threat 1.5.oxp
../AddOns/tiger.oxp
../AddOns/total_patrol.oxp
../AddOns/Transports 2.52.oxp
../AddOns/Trident Down v2.0.3.oxp
../AddOns/tugs.oxp
../AddOns/typhoon1208.oxp
../AddOns/UrutuMKIII.oxp
../AddOns/urutu_IV.oxp
../AddOns/Vector1.4.4.oxp
../AddOns/Venom.oxp
../AddOns/Vortex 1.10.oxp
../AddOns/Welcome Mat 1.10.oxp
../AddOns/Werewolf.oxp
../AddOns/wolfmk2.oxp
../AddOns/wolfwoods_variants.oxp
../AddOns/xarik.oxp
../AddOns/YellOo Cabs.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
../AddOns/YOUR_AD_HERE_set_G.oxp
../AddOns/YOUR_AD_HERE_set_SVP.oxp
../AddOns/YOUR_AD_HERE_Z.oxp
../AddOns/Z-ships_v1.0.oxp
../AddOns/ZygoRoids v1.1.oxp
../AddOns/Z_GrOovy_Viper_Raider.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 8600 GT/PCI/SSE2".
[rendering.opengl.extensions]: OpenGL extensions (196):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_EXT_pixel_buffer_object, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: pods_UPS_breachbarrel, pods_UPS_emptybarrel, pods_UPS_explodingbarrel, pods_UPS_jambarrel, pods_UPS_piggybankbarrel, pods_UPS_retrybarrel, pods_UPS_trumblebarrel
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[script.load.world.listAll]: Loaded 90 world scripts:
ams_system 2.0
Anarchies 2.3
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
AsteroidStorm 4.01
auto-eject 1.0
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.6
behemoth-spacewar 1.2.1
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
Cabal_Common_Functions 1.0
Cabal_Common_Keyboard 1.0
Caduceus Damage Control Node 2.0
clipperschedule 1.1.1
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.3
dictators.js 1.0
ECM_jammerScript 1.00
Emergency Energy Unit 2.1
executivespaceways.js 1.0
Famous Planets Liners Script 1.0
farsun 1.05
FlightLog 1.02
free-trade-zone
Fuel Collector 0.06
FuelStation-Setup 1.31
Furball 1.0 alpha 1
GalNavy 5.2.3(beta)
gates_masterScript 1.0
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
Goliath Populator 1.0
hacktest
hiredGuns_system 1.0
hofd 5.2.3
interstellar_help 2.0
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 2.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
linkG7_autoJumper 0.0
LinkG7_main 0.0
Manchi Populator 2.0
military_fiasco 2.5.1
missile_analyser 1.2
Missiles & Bombs 1.0
newskim
OO-Haul Escort 1.60
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
Orbits 1.2.1
oreProcessor 1.57
Pi-Forty-Two Con stores 4.1.6
Pirate_Coves 1.2.2
PlanetFall 1.3
Random_Hits 1.4.7
Repair system 2.0
rockHermit_Locator 1.3.3
saleza.js 1.0
sell_equipment 1.3
SIRFYardStations1
SIRFYardStations2
snoopers 2.0.9
Spawn-spectre 1.0.1
taranis_one
targetAutolock 1.11
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.1
Thargorn_Witchspace_Battle 1.5
total_patrol 1.3
transportSchedule 2.52
trident-down 2.0
tuggerschedule
vector 1.4.4
vector_insp 1.4.4
vector_missionArn 1.4.4
vector_news 1.4.4
vortex_player.js 1.02
Welcome Information Script 1.1
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[Flightlog]: Kills Store set to player score
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 90 world scripts:
ams_system 2.0
Anarchies 2.3
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
AsteroidStorm 4.01
auto-eject 1.0
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.6
behemoth-spacewar 1.2.1
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
Cabal_Common_Functions 1.0
Cabal_Common_Keyboard 1.0
Caduceus Damage Control Node 2.0
clipperschedule 1.1.1
communist_population 2.11
CT_Script 2.0
deep_space_pirates 1.3
dictators.js 1.0
ECM_jammerScript 1.00
Emergency Energy Unit 2.1
executivespaceways.js 1.0
Famous Planets Liners Script 1.0
farsun 1.05
FlightLog 1.02
free-trade-zone
Fuel Collector 0.06
FuelStation-Setup 1.31
Furball 1.0 alpha 1
GalNavy 5.2.3(beta)
gates_masterScript 1.0
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
Goliath Populator 1.0
hacktest
hiredGuns_system 1.0
hofd 5.2.3
interstellar_help 2.0
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 2.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
linkG7_autoJumper 0.0
LinkG7_main 0.0
Manchi Populator 2.0
military_fiasco 2.5.1
missile_analyser 1.2
Missiles & Bombs 1.0
newskim
OO-Haul Escort 1.60
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
Orbits 1.2.1
oreProcessor 1.57
Pi-Forty-Two Con stores 4.1.6
Pirate_Coves 1.2.2
PlanetFall 1.3
Random_Hits 1.4.7
Repair system 2.0
rockHermit_Locator 1.3.3
saleza.js 1.0
sell_equipment 1.3
SIRFYardStations1
SIRFYardStations2
snoopers 2.0.9
Spawn-spectre 1.0.1
taranis_one
targetAutolock 1.11
TCAT_masterScript 1.0
TCAT_missionScript 1.0
Test
thargoid_wars 4.5.1
Thargorn_Witchspace_Battle 1.5
total_patrol 1.3
transportSchedule 2.52
trident-down 2.0
tuggerschedule
vector 1.4.4
vector_insp 1.4.4
vector_missionArn 1.4.4
vector_news 1.4.4
vortex_player.js 1.02
Welcome Information Script 1.1
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader neolite-std.vs/neolite-std.fs in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program neolite-std.vs.
[shader.load.failed]: ***** ERROR: Could not build shader neolite-std.vs/neolite-std.fs.
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2011-02-16 06:39:27 +0000.


I have had time to see if the actual problems that I mentioned persist.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: Problems with trunk-1.75.0.4263 (Windows)

Post by Thargoid »

Energy Equipment 1.11 and Gates 1.12 plus TCAT 1.75 beta are all now available (I think yours of the first two are home-brew mods, based on the log OXPMessages which mine don't have).

EE is just a required.plist update, but Gates has a little more in it as there were some log errors on player death in a gated system (as timers kept running, but could not find the now non-existent player).

My "true" 1.75 betas are Vortex, Oocheat, TCAT and IronHide.

Nothing that would give a crash in either case, but just FYI.
UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1248
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Re: Problems with trunk-1.75.0.4263 (Windows)

Post by UK_Eliter »

Thargoid: you are the man. For what you say is very helpful. Thank you.
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