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shader error, glowing alloy.oxp under 1.74.2 and OS X 10.6.5

Posted: Mon Nov 15, 2010 9:28 pm
by Commander McLane
I found this in my log. I think it didn't appear previously. But other people have reported shader errors as well which were previously invisible.

Code: Select all

  [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for alloy.glowing.fragment:
>>>>> GLSL log:
ERROR: 0:62: 'diffuse' : syntax error syntax error


[shader.load.fullModeFailed]: ----- WARNING: Could not build shader ahruman.generic.vertex/alloy.glowing.fragment in full complexity mode, trying simple mode.

Posted: Tue Nov 16, 2010 8:45 am
by Griff
oh no, is this one of mine? what's the link to it, i can't find it on the oxp list on the wiki

Posted: Tue Nov 16, 2010 8:54 am
by Commander McLane
I seem to recall that the glowing alloy was Ahruman's example OXP for shaders, so you would be off the hook. However, as Ahruman isn't currently present, you could perhaps have a look over it anyway? :)

Posted: Tue Nov 16, 2010 10:26 am
by Griff
ah, i just found its link in the shaders outpost thread, it's one of mine. I'm suprised Ahruman didn't instantly reappear on the forum as soon as you posted he might have a buggy OXP under his name like some sort of level 9 summoning spell