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Pioneer

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Cmdr James
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Post by Cmdr James »

From the website:
It is called Pioneer, is written in C++, SDL, OpenGL, works in Linux, Windows and whatever people can port it to. So far me and 2 other programmers have worked on it, but now it needs artists.

So I guess it could be made to work with some effort.
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Rxke
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Post by Rxke »

Hmmm... Not for a complete newbie, then.
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Frame
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Post by Frame »

sadly it crashes for me, when I jump to another system..
and the screen shots I take, look distorted, almost as an out of tune TV, with everything at high, and 1440 by 900 resolution(flatscreen maximum)
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Re: Pioneer Alhpa 3 promotion :)

Post by ClymAngus »

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Killer Wolf
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Post by Killer Wolf »

seem like a good bunch of people, we should open up diplomatic relations! Never know, might end up w/ a hybrid game combining the best of both.
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Re: Pioneer Alhpa 3 promotion :)

Post by Smivs »

ClymAngus wrote:

I think they like us. Cool. :D
Looks like they do. That's a very old article though, a bit out of date :(
maybe any one here who also goes there should up-date it.
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Post by DaddyHoggy »

From the comments section (last one by JazHaz in April) there's a lot of user names from Space Sim Central that I recognise from this BB too.
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Post by pagroove »

http://www.youtube.com/watch?v=1aVf-8qV ... r_embedded

Watch! :D
Ecellent showcase of Pioneer
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Post by Rxke »

Ooh boy... Mesmerising stuff!
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Post by DaddyHoggy »

It is rather pretty isn't it? 8)
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Post by Smivs »

It's certainly quite impressive, but relies too heavily on the use of third-party/external views.
I think one of the most immersive elements of Oolite is the way you're effectively strapped in your cockpit with just the main view-screen in front of you. And with the right OXPs the view you get is far more believeable.
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Pioneer Alhpa 3 promotion :)

Post by Frame »

thread header wrote:
Pioneer Alhpa 3 promotion :)
Alhpa what version is that ?.. ;-)..

amazing how word recognition blinds you..

Cheers Frame
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Post by pagroove »

Smivs wrote:
It's certainly quite impressive, but relies too heavily on the use of third-party/external views.
I think one of the most immersive elements of Oolite is the way you're effectively strapped in your cockpit with just the main view-screen in front of you. And with the right OXPs the view you get is far more believeable.
I think Oolite and Pioneer are quite different games. I like Pioneer for Planet exploring. I wish that there was a new game combining Pioneer with Oolite. I believe that the fighting in Pioneer will be Newtonian (which I hate) Fighting in Oolite is much more fun. But the systems in Pioneer and the surface rendering is what Oolite can't offer (well at the moment).
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Post by Killer Wolf »

does it "rely" on the views or were they just the best way of showcasing the video? i can't recall using external views too much in the original game.

the collision detection in that must be pretty damn good if you can land anywhere on bumpy planets. wonder if they're gonna do "PXP"s, wouldn't mind seeing some of my Vampires flitting around that scenery.
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Post by pagroove »

Killer Wolf wrote:
does it "rely" on the views or were they just the best way of showcasing the video? i can't recall using external views too much in the original game.

the collision detection in that must be pretty damn good if you can land anywhere on bumpy planets. wonder if they're gonna do "PXP"s, wouldn't mind seeing some of my Vampires flitting around that scenery.
Maybe you can contact Potsmoke66 on Spacesim Central on how to convert some of your models. Would be nice to see them also in Pioneer.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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