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Miltary Laser Cooler equipment idea

Posted: Wed Aug 11, 2010 1:41 pm
by mcarans
I'm not sure if something like this has already been done, but I have a suggestion for a new piece of equipment: a Military Laser Cooler.

It has obvious advantages but to prevent uber-weapon syndrome, I thought of some set backs.

The Military Laser Cooler kicks in when the Military Laser overheats and allows a little extra additional shooting time. However this is done by draining energy banks like the ECM. There needs to be a greater setback than this though, so I thought that it might be that it prevents fitting of a large cargo bay as it takes the space the bay would have taken, or perhaps it just takes a chunk of cargo space. It can only be fitted to one laser, is very expensive and only available at very high tech worlds or possibly only via the Navy somehow.

[EDIT: I noticed that the idea has been suggested before although not with the setbacks]

Posted: Wed Aug 11, 2010 1:47 pm
by DaddyHoggy
And again, another follower asks, "can I have a laser cooler?"

And the collective mass of we've been here before rise up and with one voice declare: "No! Learn to shoot better!"

:wink:

(however, this is one of the better suggestions along this theme)

Posted: Wed Aug 11, 2010 3:16 pm
by Cmdr Wyvern
The Military Laser is a powerful weapon, and a rapid overheat is its one drawback.

Fire it in quick bursts, and try to fire it when your aim is on target.
In other words, yes, learn to shoot better. :wink:

You may find that a laser cooler isn't really all that necessary.

Posted: Wed Aug 11, 2010 3:42 pm
by maik
...and learn to use all four lasers. If you can fit four lasers on your ship, that is. That gives them time to cool down as well.

Posted: Wed Aug 11, 2010 3:45 pm
by mcarans
I've been playing with a non-linear sensitivity on the XBox 360 controller axis using xboxdrv (I don't use the Oolite built in button mapping to double sensitivity).

However, when targets are far away, I still find that v small stick movement produces 0 movement then on increasing the deflection of the stick slightly, there will at some point be a sudden jump not the gradual increase I'm looking for. I'm not sure if this is a product of the stick or Oolite, but I'll keep experimenting.

I notice OXP authors have invented a myriad of new missiles, mines and so forth, but there isn't so much innovation around the primary laser weapon. I agree that a laser cooler is not necessary, but following the same logic, one could argue that all these new missiles are not needed either. It's just an idea for an expansion.

Posted: Wed Aug 11, 2010 3:56 pm
by ClymAngus
Can I have a beer cooler? :D

Posted: Wed Aug 11, 2010 4:00 pm
by Thargoid
mcarans wrote:
I notice OXP authors have invented a myriad of new missiles, mines and so forth, but there isn't so much innovation around the primary laser weapon. I agree that a laser cooler is not necessary, but following the same logic, one could argue that all these new missiles are not needed either. It's just an idea for an expansion.
Laser weaponry can't be coded in an OXP, that's why :twisted:

Posted: Wed Aug 11, 2010 4:11 pm
by mcarans
Reminds me of the time I had a C64 and a Datel Action Replay cartridge. I froze the system before and after buying a military laser in Elite, then noted the memory location that had changed. I then changed the memory location's value to 255 - result was a one shot super weapon.

Posted: Wed Aug 11, 2010 4:16 pm
by Kaks
You can always recompile Oolite after changing every single laser attribute: range, price, damage caused, power drain, overheating factor... You don't need to buy a dongle anymore! :)

Posted: Wed Aug 11, 2010 4:41 pm
by maik
ClymAngus wrote:
Can I have a beer cooler? :D
There you go, my very first OXP: BeerCooler1.0.1 :D

Edit: Link points to box.net now

Posted: Wed Aug 11, 2010 5:04 pm
by caracal
maik wrote:
ClymAngus wrote:
Can I have a beer cooler? :D
There you go, my very first OXP: BeerCooler1.0 :D
And you've already got your first bug report! :P

The file "Equipment.plist" doesn't get recognized on case-sensitive systems like Linux. It should be called "equipment.plist", with a lower-case "e".

After I renamed the file, of course I bought one. What commander doesn't want to keep his/her beer cool?! :lol:

Posted: Wed Aug 11, 2010 5:08 pm
by maik
caracal wrote:
maik wrote:
ClymAngus wrote:
Can I have a beer cooler? :D
There you go, my very first OXP: BeerCooler1.0.1 :D
And you've already got your first bug report! :P

The file "Equipment.plist" doesn't get recognized on case-sensitive systems like Linux. It should be called "equipment.plist", with a lower-case "e".

After I renamed the file, of course I bought one. What commander doesn't want to keep his/her beer cool?! :lol:
Thanks, fixed and uploaded as BeerCooler1.0.1

Will update the Wiki page that suggested the capital E now...

Edit: link points to box.net now

Posted: Wed Aug 11, 2010 5:31 pm
by Smivs
Second bug report, I'm afraid.
The first link just took me to a page telling me to use another browser :roll: and the second takes me to what amounts to a blank page... :?

Where's my Beer Cooler?

Posted: Wed Aug 11, 2010 5:45 pm
by maik
Smivs wrote:
Second bug report, I'm afraid.
The first link just took me to a page telling me to use another browser :roll: and the second takes me to what amounts to a blank page... :?

Where's my Beer Cooler?
*sigh*
Try this one then: Beer Cooler 1.0.1 on Box.net

Posted: Wed Aug 11, 2010 6:51 pm
by mcarans