Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

[Closed] CrashLog-PossibleCulprits Orbit1.2.1 & SystemRe

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 320
Joined: Sun Jun 20, 2010 6:00 pm

[Closed] CrashLog-PossibleCulprits Orbit1.2.1 & SystemRe

Post by mcarans »

Hi,

I had a crash. Oolite has been stable until now. Recent changes are:
1. upgrade to 1.74.1
2. installation of Orbit and System Redux 2

Any ideas?


[log.header]: Opening log for Oolite version 1.74.1 (x86-32 test release) under Linux at 2010-07-22 19:36:42 +0000.
4 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 1
[display.mode.list.native]: X11 native resolution detected: 1920 x 1080
[dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
/usr/lib/Oolite/oolite.app/Resources
AddOns
~/.Oolite/AddOns
~/.Oolite/AddOns/pagroove_Aurorav1.0.oxp
~/.Oolite/AddOns/PlanetFall 1.30.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_C.oxp
~/.Oolite/AddOns/custsounds.oxp
~/.Oolite/AddOns/display_reputation.oxp
~/.Oolite/AddOns/griff_prototype_boa.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_F.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_A.oxp
~/.Oolite/AddOns/MilHUD-v3.oxp
~/.Oolite/AddOns/neolite-companion.oxp
~/.Oolite/AddOns/orbits.oxp
~/.Oolite/AddOns/BigShips 1.02.oxp
~/.Oolite/AddOns/Superhubv1.2.oxp
~/.Oolite/AddOns/Snoopers2.0.3.oxp
~/.Oolite/AddOns/PAG_oldships_v2.oxp
~/.Oolite/AddOns/BlOomberg Markets v2.1.oxp
~/.Oolite/AddOns/tori.oxp
~/.Oolite/AddOns/griff_shipset_dizzy's_all_in_1.oxp
~/.Oolite/AddOns/YOUR_AD_HERE.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_E.oxp
~/.Oolite/AddOns/behemoth 2.5.4.oxp
~/.Oolite/AddOns/DeepspaceShip.oxp
~/.Oolite/AddOns/Famous_Planets_v2.0.oxp
~/.Oolite/AddOns/neolite.oxp
~/.Oolite/AddOns/mPakRedux.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_D.oxp
~/.Oolite/AddOns/Deep Horizons - System Redux 2.oxp
~/.Oolite/AddOns/neolite-wolfies.oxp
~/.Oolite/AddOns/adcks_bulk_haulers_v1.4.oxp
~/.Oolite/AddOns/monument.oxp
~/.Oolite/AddOns/Cargo_wrecks_teaser 1.6.2.oxp
~/.Oolite/AddOns/Dredgers 2.4.2.oxp
~/.Oolite/AddOns/AsteroidStorm 4.0.oxp
~/.Oolite/AddOns/YOUR_AD_HERE_set_B.oxp
~/.Oolite/AddOns/Orisisv1.3.oxp
~/.Oolite/AddOns/BoaClipper.oxp
[rendering.opengl.version]: OpenGL renderer version: 3.2.9756 ("3.2.9756 Compatibility Profile Context")
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 3850
[rendering.opengl.extensions]: OpenGL extensions (156):
GL_ATI_texture_mirror_once, GL_ARB_framebuffer_sRGB, GL_AMD_draw_buffers_blend, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_buffer_object_rgb32, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ARB_shader_texture_lod, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_texture_cube_map_array, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_provoking_vertex, GL_SUN_multi_draw_arrays, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_EXT_texture_object, GL_ARB_vertex_program, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_texture_float, GL_ARB_imaging, GL_ATI_texture_compression_3dc, GL_ARB_draw_buffers_blend, GL_AMD_shader_stencil_export, GL_ARB_fragment_coord_conventions, GL_AMDX_vertex_shader_tessellator, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_AMDX_name_gen_delete, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_EXT_transform_feedback, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_EXT_subtexture, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_AMD_vertex_shader_tessellator, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ARB_instanced_arrays, GL_EXT_framebuffer_multisample, GL_ATI_envmap_bumpmap, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_ARB_geometry_shader4, GL_ARB_shadow, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ATI_meminfo, GL_ARB_texture_multisample, GL_EXT_texture_snorm, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_ARB_shadow_ambient, GL_ARB_depth_buffer_float, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_AMD_performance_monitor, GL_EXT_packed_float, GL_AMD_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texgen_reflection, GL_EXT_histogram, GL_ATI_fragment_shader, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_EXT_copy_buffer, GL_EXT_packed_depth_stencil, GL_ARB_texture_snorm, GL_ARB_texture_rectangle, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_AMD_conservative_depth, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_AMD_texture_texture4, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_combine
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
[script.load.world.listAll]: Loaded 24 world scripts:
AsteroidStorm 4.00
behemoth 2.5.4
bigShips_populator 1.0.2
Cargo_Wreck_Teaser 1.6.2
Cheyd_JS_Common_Functions_1 0.0.4
deep_space_dredger 2.4.2
display-reputation-contract 1.1
display-reputation-passenger 1.1
elite_monument
Famous Planets 2 Launch Script 2.0.2
oolite-cloaking-device 1.74.1
oolite-constrictor-hunt 1.74.1
oolite-nova 1.74.1
oolite-thargoid-plans 1.74.1
oolite-trumbles 1.74.1
Orbits 1.2.1
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
SE-main-script.js 1.0
snoopers 2.0.3
System Redux 2 2.0.7
System Redux 2 Exclusion Lists 1.0.0
SystemRedux2API 2.0.4
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 24 world scripts:
AsteroidStorm 4.00
behemoth 2.5.4
bigShips_populator 1.0.2
Cargo_Wreck_Teaser 1.6.2
Cheyd_JS_Common_Functions_1 0.0.4
deep_space_dredger 2.4.2
display-reputation-contract 1.1
display-reputation-passenger 1.1
elite_monument
Famous Planets 2 Launch Script 2.0.2
oolite-cloaking-device 1.74.1
oolite-constrictor-hunt 1.74.1
oolite-nova 1.74.1
oolite-thargoid-plans 1.74.1
oolite-trumbles 1.74.1
Orbits 1.2.1
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
SE-main-script.js 1.0
snoopers 2.0.3
System Redux 2 2.0.7
System Redux 2 Exclusion Lists 1.0.0
SystemRedux2API 2.0.4
[bigShips_populator]: 1 big trader(s) added to the Ensoreus system.
[shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for yah_griff_station_pacman_adring.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:37: error(#202) No matching overloaded function found texture2D
ERROR: 1:37: error(#160) Cannot convert from 'const float' to 'highp 4-component vector of float'
ERROR: error(#273) 2 compilation errors. No code generated


[shader.load.fullModeFailed]: ----- WARNING: Could not build shader yah_griff_station_pacman_adring.vertex/yah_griff_station_pacman_adring.fragment in full complexity mode, trying simple mode.
[shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for yah_griff_station_pacman_adring.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:37: error(#202) No matching overloaded function found texture2D
ERROR: 1:37: error(#160) Cannot convert from 'const float' to 'highp 4-component vector of float'
ERROR: error(#273) 2 compilation errors. No code generated


[shader.load.failed]: ***** ERROR: Could not build shader yah_griff_station_pacman_adring.vertex/yah_griff_station_pacman_adring.fragment.
[files.notFound]: ----- WARNING: Could not find texture file "yah_set_E_ad_large_2frames.png".
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 154
[bigShips_populator]: 1 big trader(s) added to the Isinor system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 82
[bigShips_populator]: 4 big trader(s) added to the Ensoreus system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 154
[bigShips_populator]: 0 big trader(s) added to the Isinor system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 82
[bigShips_populator]: 0 big trader(s) added to the Ensoreus system.
[files.notFound]: ----- WARNING: Could not find texture file "yah_set_D_ad_large_2frames.png".
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 154
[bigShips_populator]: 1 big trader(s) added to the Isinor system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 82
[bigShips_populator]: 2 big trader(s) added to the Ensoreus system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 154
[bigShips_populator]: 0 big trader(s) added to the Isinor system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 82
[bigShips_populator]: 2 big trader(s) added to the Ensoreus system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 154
[bigShips_populator]: 2 big trader(s) added to the Isinor system.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 82
[bigShips_populator]: 2 big trader(s) added to the Ensoreus system.
[files.notFound]: ----- WARNING: Could not find texture file "Gecko_DS.png".
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Famous Planets 2 Launch Script 2.0.2): Planet.setTexture() is deprecated, use planet.texture = "foo" instead.
[System Redux 2]: Galaxy ID is: 0. System ID is: 154
[bigShips_populator]: 2 big trader(s) added to the Isinor system.
User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 934
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Post by Cmd. Cheyd »

If you would, would you please try DH-SR2 without Orbits? And vice-versa?
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

Code: Select all

[shader.load.fullModeFailed]: ----- WARNING: Could not build shader yah_griff_station_pacman_adring.vertex/yah_griff_station_pacman_adring.fragment in full complexity mode, trying simple mode. 
[shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for yah_griff_station_pacman_adring.fragment
This one, and the several missing texture bugs frm YAH, you can ignore. It are only bugs in the stuff Griff published a few days ago as a fix. It is not in the version on the wiki. Griff mailed me already a correct version this morning. The corrected fix will be released soon to the wiki.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

Eric Walch wrote:
This one, and the several missing texture bugs frm YAH, you can ignore. It are only bugs in the stuff Griff published a few days ago as a fix. It is not in the version on the wiki. Griff mailed me already a correct version this morning. The corrected fix will be released soon to the wiki.
This is a new concept i'm trailing, fixes that make things worse. Yes, sorry about that everyone, i didn't pay a lot of attention to the shipdata.plists for all the texture sets, i sorted one out for set A then cloned it for the other sets just doing a search replace for the 'Set A' bit, i'd have gotten away with it to if it hadn't been for that pesky latest.log
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 320
Joined: Sun Jun 20, 2010 6:00 pm

Post by mcarans »

Well just been playing some more with all the OXPs and no crashes. The crashes are too infrequent (that was the first and I haven't had one today) for the test of trying just SR2 or just Orbit. I'll have to see if it happens again and then see if I can determine anything I was doing that might prompt it and repeat.
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 320
Joined: Sun Jun 20, 2010 6:00 pm

Post by mcarans »

I spoke too soon. Another crash - I will try without Orbit first.

I was pressing pause, changing time and resuming and had done it a few times when I got the crash.
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 320
Joined: Sun Jun 20, 2010 6:00 pm

Post by mcarans »

So far with no Orbit - no crash. Will test some more.
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 320
Joined: Sun Jun 20, 2010 6:00 pm

Post by mcarans »

Ok similar crash. I'm now trying without SR2 and with Orbit. Taking the opportunity to try System Demux.
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 320
Joined: Sun Jun 20, 2010 6:00 pm

Post by mcarans »

I got crash without system demux or SR2, so I think the bug may be with Oolite itself. Will raise separately.
Post Reply