Page 1 of 1
Problem with the unibomb
Posted: Sun Jul 04, 2010 8:16 pm
by UK_Eliter
Dear All
The unibomb seems to kill me whenever I launch it.
It does so instantly and whatever the condition of my energy banks. I have Oolite 1.7.41-test, and version 1.02 of the Armoury OXP.
Posted: Sun Jul 04, 2010 8:52 pm
by Thargoid
Just tested it, and it does indeed seem to be broken at the moment.
Simple temporary solution is don't use it I'll sort it out and upload a fix when I get chance.
Editted to add - got a fix, but as I was going to adjust this OXP anyway and add some new stuff, will do it all together then. In the meantime to fix the unibomb, open the file armoury_generalScript.js and change line 59 to
Code: Select all
return (entity.isShip && (this.ship.owner && entity != this.ship.owner) && (entity.isPlayer || (!entity.isMainStation && entity != this.bomber && entity.scanClass != "CLASS_CARGO" && entity.scanClass != "CLASS_ROCK"))); // ships who aren't cargo or rock.
Posted: Tue Jul 06, 2010 6:18 pm
by Thargoid
OK Armoury 1.03 is now uploaded, which fixes this issue plus ensures that the captured thargons and drones cannot break the Constrictor mission. Oh and there's also a couple of new goodies in there for fun.
Download via the links below...