I think I've found another Oolite planet instead of a System Redux planet: G6 #4 Telear (44,88).
(I say 'I think' because I've got a couple of things wrong today already, as Thargoid knows.).
It looks pretty good, though.
Oolite 1.74 with System Redux installed.
Oolite planet instead of System Redux planet
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Oolite planet instead of System Redux planet
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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I dunno if anyone responded, nor which other ones you found, but I bet you found something similar for #3 Erxesoan in Galaxy 5?
The system redux script.js has its own bank of random numbers but after galaxy 1 there is additional 'counting from zero' going on. And when these zeros comes up it wont add/change planets. The zeros at the beginning of the banks for Gal2-8 need to be removed.
The system redux script.js has its own bank of random numbers but after galaxy 1 there is additional 'counting from zero' going on. And when these zeros comes up it wont add/change planets. The zeros at the beginning of the banks for Gal2-8 need to be removed.
White dots were so much easier to hit
Re: Oolite planet instead of System Redux planet
So, it appears that this isn't fixed in neither System Redux 1 nor Deep Horizons Systems?
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Re: Oolite planet instead of System Redux planet
Does this occur in any systems when using Deep Horizon-Systems? I've not had reports of such save caused by an issue with FP2.5 reserving systems that it doesn't actually texture...Corny wrote:So, it appears that this isn't fixed in neither System Redux 1 nor Deep Horizons Systems?
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
Re: Oolite planet instead of System Redux planet
For mysterious reasons, no System Redux version or fork would work, and since I was in a different Gal, I blamed it on that error. Now it works again after moving files back and forth (no idea why), so sorry for the blame
Re:
I think a better approach is to add galaxyNumber - the zeros are used to exclude interstellar space. New scripts for SystemRedux1.2 and FamousPlanets2.5 are already done, only the offset has to be included now. CaptKev and Pagroove have already nicked the scripts. Then we can move on to make them compatible to Cmd.Cheyds DH-Systems.Dr Beeb wrote:The system redux script.js has its own bank of random numbers but after galaxy 1 there is additional 'counting from zero' going on. And when these zeros comes up it wont add/change planets. The zeros at the beginning of the banks for Gal2-8 need to be removed.