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[Release] Imperial Trader
Posted: Mon Jun 14, 2010 4:33 am
by ADCK
This OXP is now outdated, please see the newer OXP located here:
https://bb.oolite.space/viewtopic.php?f=4&t=10288
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Figured since we already have an Imperial Courier OXP out there, why not an Imperial Trader OXP too.
Based on the Imperial Courier OXP. And the Imperial Trader from Frontier of course.
Will be a part of the Bulk Haulers OXP.
Here's a pic: (its a bit outdated, the weird shininess is gone)
The engine bits spin like the couriers do, doesn't use shaders (but has an illumination map) There is also an expensive player version.
Enjoy
Link: http://www.box.net/shared/0nu7r88jbz
Posted: Mon Jun 14, 2010 5:08 am
by Corny
Looks nice, I'll at least test that
Posted: Mon Jun 14, 2010 6:11 am
by ADCK
Another pic, shows the ship from diff angles, click pic for fullscreen.
Posted: Mon Jun 14, 2010 6:17 am
by Killer Wolf
that looks a bit yummy! very nice work.
Re: [Release] Imperial Trader
Posted: Mon Jun 14, 2010 6:18 am
by DaddyHoggy
ADCK wrote:Figured since we already have an Imperial Courier OXP out there, why not an Imperial Trader OXP too.
Based on the Imperial Courier OXP. And the Imperial Trader from Frontier of course.
Will be a part of the Bulk Haulers OXP.
Here's a pic: (its a bit outdated, the weird shininess is gone)
The engine bits spin like the couriers do, doesn't use shaders (but has an illumination map) There is also an expensive player version.
Enjoy
Link: http://www.box.net/shared/0nu7r88jbz
Going to download it just to see how your illumination map is laid out (as my Tycho 8 has an emission map now as the illumination map didn't work (as intended).)
Nice work btw.
..
Posted: Mon Jun 14, 2010 8:23 am
by Lestradae
Very nice addition ship-wise ... and I actually would have liked the weird shininess
Re: ..
Posted: Mon Jun 14, 2010 9:22 am
by ADCK
Lestradae wrote:Very nice addition ship-wise ... and I actually would have liked the weird shininess
it's still shiny, just removed the zig-zagging light on the engines.
Posted: Tue Jun 15, 2010 1:15 am
by JazHaz
Have just grabbed that, finally got box.net working!
The Imp Trader was the ship I flew in Frontier.
One question though, thought that the reason we didn't have the Trader was that it was too big to dock?
Posted: Tue Jun 15, 2010 1:57 am
by ADCK
JazHaz wrote:Have just grabbed that, finally got box.net working!
The Imp Trader was the ship I flew in Frontier.
One question though, thought that the reason we didn't have the Trader was that it was too big to dock?
It just barely fits, a very tight squeeze.
<EDIT>
Oh crap, just realised the subentities make it not fit, will update in a min.
Posted: Tue Jun 15, 2010 2:36 am
by ADCK
UPDATE:
Smoothed out the subentities to make them more sleek, now it can dock
Still a very tight squeeze though.
Link in first post.
Posted: Tue Jun 15, 2010 2:51 am
by JazHaz
ADCK wrote:
Smoothed out the subentities to make them more sleek, now it can dock
Still a very tight squeeze though.
Cool.
Doubt I'll be able to afford one yet, but its one for the future!
Posted: Tue Jun 15, 2010 2:57 am
by ADCK
Here's another pic, (I should probably adjust the external views a bit, and remember to turn off UI for screenshots
)
Click for fullscreen, warning Hi Res!
Here's a better pic:
Posted: Tue Jun 15, 2010 6:55 am
by Corny
Looks neat! Good job
Posted: Tue Jun 15, 2010 8:15 am
by drew
Yay! Gotta get me one of those.
Cheers,
Drew.
Posted: Wed Jun 16, 2010 4:16 am
by ADCK
Since there's a discussion about ship stats going on in another thread, made me think about this ships stats, I'd really like to get player feedback on them, as they are mostly just copied from the Imperial Trader with some minor upgrades (since the trader is basically a later model of the courier)
energy_recharge_rate 4.5
max_cargo 125
max_energy 600
max_flight_pitch 1.5
max_flight_roll 2
max_flight_speed 370
max_missiles 4
thrust 25