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[Release] ADCK's Solid Gold Cobra Mk III
Posted: Wed Jun 09, 2010 9:47 am
by ADCK
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
***Update*** 10/June/2010
Updated to use materials instead of shaders.
Download Link
Posted: Wed Jun 09, 2010 9:54 am
by Smivs
Cool Bling
Posted: Wed Jun 09, 2010 10:12 am
by ADCK
Just realised i typed Faulcon de Lacy instead of Cowell & MgRath, but there are some sources that claim Faulcon de Lacy bought out Cowell & MgRath, so i'll leave it as is.
Posted: Wed Jun 09, 2010 10:43 am
by Cody
Re: [Release] ADCK's Solid Gold Cobra Mk III
Posted: Wed Jun 09, 2010 11:00 am
by DaddyHoggy
ADCK wrote:Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
Download Link
Have you used the material data to make it really, really shiny in-game?
Posted: Wed Jun 09, 2010 11:02 am
by Killer Wolf
lol, excellent. leopard skin seat cover too i take it?!
Re: [Release] ADCK's Solid Gold Cobra Mk III
Posted: Wed Jun 09, 2010 11:20 am
by ADCK
DaddyHoggy wrote:ADCK wrote:Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
Download Link
Have you used the material data to make it really, really shiny in-game?
only with shaders, not quite sure how to do it with material.
Re: [Release] ADCK's Solid Gold Cobra Mk III
Posted: Wed Jun 09, 2010 6:02 pm
by JensAyton
ADCK wrote:only with shaders, not quite sure how to do it with material.
Something like:
Code: Select all
materials =
{
"adck_texture_name.png" =
{
diffuse_map = "adck_texture_name.png";
diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
shininess = 100;
}
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).
Re: [Release] ADCK's Solid Gold Cobra Mk III
Posted: Thu Jun 10, 2010 6:06 am
by ADCK
Ahruman wrote:ADCK wrote:only with shaders, not quite sure how to do it with material.
Something like:
Code: Select all
materials =
{
"adck_texture_name.png" =
{
diffuse_map = "adck_texture_name.png";
diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
shininess = 100;
}
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).
I'm guessing:
Code: Select all
<key>materials</key>
<dict>
<key>adck_texture_name.png</key>
<dict>
<key>diffuse</key>
<array>
<string>0.25</string>
<string>0.25</string>
<string>0.25</string>
</array>
<key>diffuse_map</key>
<string>adck_texture_name.png</string>
<key>shininess</key>
<string>100</string>
<key>specular</key>
<array>
<string>0.75</string>
<string>0.75</string>
<string>0.45</string>
</array>
</dict>
</dict>
will work for XML? will soon find out.
Posted: Thu Jun 10, 2010 6:50 am
by ADCK
Code: Select all
<key>materials</key>
<dict>
<key>adck_gold_cobra3.png</key>
<dict>
<key>diffuse_map</key>
<string>adck_gold_cobra3.png</string>
<key>illumination_map</key>
<string>adck_gold_cobra3_e.png</string>
<key>illumination_color</key>
<array>
<string>180.0</string>
<string>180.0</string>
<string>200.0</string>
</array>
<key>normal_map</key>
<string>adck_gold_cobra3_n.png</string>
<key>shininess</key>
<string>100</string>
<key>specular</key>
<array>
<string>0.75</string>
<string>0.75</string>
<string>0.45</string>
</array>
</dict>
</dict>
this is what i ended up going with, i removed the:
Code: Select all
<key>diffuse</key>
<array>
<string>0.25</string>
<string>0.25</string>
<string>0.25</string>
</array>
part cause that made the whole ship really dark, like it was constantly in shadow.
____
Uploaded new material version, same link as original post.
Re: [Release] ADCK's Solid Gold Cobra Mk III
Posted: Thu Jun 09, 2011 8:12 pm
by RyanHoots
That gold ship looks awesome! Can't wait to try it out. Sure hope pirates don't mess up the armor with laser fire.
Re: [Release] ADCK's Solid Gold Cobra Mk III
Posted: Fri Jun 10, 2011 8:38 am
by ADCK
Hehe, you'll have to tell me if it still works, made this OXP a long time ago and haven't updated my OXP's since my return.
I will update all my OXP's eventually, but now that I have a job my time to spend on making stuff is much less than it was.