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Alternate starter ships...
Posted: Mon Jun 07, 2010 11:59 am
by Switeck
Like an extra skill setting for the game, you can start out with "Easy" (the default Cobra Mark III), "Medium" (the Cobra Mark I), or "Hard" (an Adder!)
A possible thing to make the Adder more usable/fair is a large cargo bay extension that adds 3 tons capacity for 5 tons total, since the NPC Adders already have 5 tons capacity according to game stats.
Posted: Sat Jun 12, 2010 1:11 pm
by Problem
I think this is a nice idea. One thing I liked about Frontier was the small ship you started with, so a Cobra Mark III would be something to work for.
In Oolite I don't feel the need to buy a new ship, because the Cobra is a great all-rounder. An option to start with a smaller ship would be an interesting challenge.
Posted: Sat Jun 12, 2010 1:19 pm
by another_commander
Here is your option:
Start a game, save immediately at Lave, exit game. Then load the save file on a text editor and find where it says:
Code: Select all
<key>ship_desc</key>
<string>cobra3-player</string>
Change it to
Code: Select all
<key>ship_desc</key>
<string>adder-player</string>
Load up Oolite, load your save file and best of luck with your brand new Adder.
Posted: Sat Jun 12, 2010 4:11 pm
by Cmd. Cheyd
As someone who regularly plays this way, and Ironman games to boot, I have to say the Adder is a VERY rough start but a LOT of fun if you get rolling. No direct comment on the idea of making it a starting option though.
Posted: Sat Jun 12, 2010 4:43 pm
by Switeck
How would I change the game so the Adder can buy a 3 ton cargo extension? (AKA "Large Cargo Bay"...just not so large.)
Posted: Sat Jun 12, 2010 5:07 pm
by Eric Walch
Switeck wrote:How would I change the game so the Adder can buy a 3 ton cargo extension? (AKA "Large Cargo Bay"...just not so large.)
It's al in the
wiki
Posted: Sun Jun 13, 2010 6:27 pm
by Switeck
I tried to edit shipdata.plist ...but that didn't work in the sense of being able to add a LCB that only gave 3 tons extra.
So I put this into my savegame with the Adder:
<key>extra_cargo</key>
<integer>3</integer>
...and the game ignored it.
Posted: Sun Jun 13, 2010 7:32 pm
by Zieman
You need to edit shipdata.plist in your ..\oolite.app\Resources\Config -folder and then start Oolite while pressing the shift-key until the spinning Cobra mk III appears.
Posted: Sun Jun 13, 2010 8:39 pm
by Switeck
That's where I looked.
I don't want the player's Adder to start with 5 tons cargo space, that's easy.
I want to have to buy a "large" cargo bay which increases the starting 2 tons to 5 tons, like the ai Adders have.
BTW, your "My OXPs" link in your signature seems to be broken.
Posted: Sun Jun 13, 2010 9:03 pm
by Zieman
What version of Oolite are you using?
Test version 1.73.4 and the brand new 1.74 both should recognise the change.
Forgot one thing though - when you add
to
"adder-player" -entry in
shipdata.plist in your ..\oolite.app\Resources\Config -folder, you also need to add
under
"optional_equipment" to
"adder-player" -entry in
shipyard.plist in your ..\oolite.app\Resources\Config -folder.
Posted: Sun Jun 13, 2010 9:08 pm
by Zieman
Switeck wrote:BTW, your "My OXPs" link in your signature seems to be broken.
Works fine her & at work - can anyone confirm this broken link -report?
Maybe you run much stricter safety settings with your browser/system?
Posted: Sun Jun 13, 2010 9:10 pm
by Cody
Working here okay.
Posted: Sun Jun 13, 2010 9:44 pm
by Uncle Reno
Posted: Sun Jun 13, 2010 9:56 pm
by Switeck
I've been using the v1.74 windows trunk builds. I'll be using the brand new 1.74 by tomorrow.
I've got FireFox+ Noscript and pop-ups blocked. But the website doesn't even get to a point where that matters. I immediately get:
Unable to connect
Firefox can't establish a connection to the server at koti.mbnet.fi.
Seems my old HOST file was to blame...
Zieman wrote:Forgot one thing though - when you add
to
"adder-player" -entry in
shipdata.plist in your ..\oolite.app\Resources\Config -folder, you also need to add
under
"optional_equipment" to
"adder-player" -entry in
shipyard.plist in your ..\oolite.app\Resources\Config -folder.
...didn't work.
I even tried to make a new savegame from scratch and it still didn't work.
The large cargo bay kept trying to add 15 extra tons for 17 tons total.
Posted: Sun Jun 13, 2010 10:41 pm
by Zieman
Good you got it sorted.