Page 1 of 2

Alternate starter ships...

Posted: Mon Jun 07, 2010 11:59 am
by Switeck
Like an extra skill setting for the game, you can start out with "Easy" (the default Cobra Mark III), "Medium" (the Cobra Mark I), or "Hard" (an Adder!)

A possible thing to make the Adder more usable/fair is a large cargo bay extension that adds 3 tons capacity for 5 tons total, since the NPC Adders already have 5 tons capacity according to game stats.

Posted: Sat Jun 12, 2010 1:11 pm
by Problem
I think this is a nice idea. One thing I liked about Frontier was the small ship you started with, so a Cobra Mark III would be something to work for.

In Oolite I don't feel the need to buy a new ship, because the Cobra is a great all-rounder. An option to start with a smaller ship would be an interesting challenge.

Posted: Sat Jun 12, 2010 1:19 pm
by another_commander
Here is your option:
Start a game, save immediately at Lave, exit game. Then load the save file on a text editor and find where it says:

Code: Select all

<key>ship_desc</key>
<string>cobra3-player</string>
Change it to

Code: Select all

<key>ship_desc</key>
<string>adder-player</string>
Load up Oolite, load your save file and best of luck with your brand new Adder. ;-)

Posted: Sat Jun 12, 2010 4:11 pm
by Cmd. Cheyd
As someone who regularly plays this way, and Ironman games to boot, I have to say the Adder is a VERY rough start but a LOT of fun if you get rolling. No direct comment on the idea of making it a starting option though.

Posted: Sat Jun 12, 2010 4:43 pm
by Switeck
How would I change the game so the Adder can buy a 3 ton cargo extension? (AKA "Large Cargo Bay"...just not so large.)

Posted: Sat Jun 12, 2010 5:07 pm
by Eric Walch
Switeck wrote:
How would I change the game so the Adder can buy a 3 ton cargo extension? (AKA "Large Cargo Bay"...just not so large.)
It's al in the wiki

Posted: Sun Jun 13, 2010 6:27 pm
by Switeck
I tried to edit shipdata.plist ...but that didn't work in the sense of being able to add a LCB that only gave 3 tons extra.

So I put this into my savegame with the Adder:

<key>extra_cargo</key>
<integer>3</integer>

...and the game ignored it. :cry:

Posted: Sun Jun 13, 2010 7:32 pm
by Zieman
You need to edit shipdata.plist in your ..\oolite.app\Resources\Config -folder and then start Oolite while pressing the shift-key until the spinning Cobra mk III appears.

Posted: Sun Jun 13, 2010 8:39 pm
by Switeck
That's where I looked.
I don't want the player's Adder to start with 5 tons cargo space, that's easy.
I want to have to buy a "large" cargo bay which increases the starting 2 tons to 5 tons, like the ai Adders have.

BTW, your "My OXPs" link in your signature seems to be broken.

Posted: Sun Jun 13, 2010 9:03 pm
by Zieman
What version of Oolite are you using?

Test version 1.73.4 and the brand new 1.74 both should recognise the change.

Forgot one thing though - when you add

Code: Select all

      extra_cargo = 3;
to "adder-player" -entry in shipdata.plist in your ..\oolite.app\Resources\Config -folder, you also need to add

Code: Select all

     "EQ_CARGO_BAY",
under "optional_equipment" to "adder-player" -entry in shipyard.plist in your ..\oolite.app\Resources\Config -folder.

Posted: Sun Jun 13, 2010 9:08 pm
by Zieman
Switeck wrote:
BTW, your "My OXPs" link in your signature seems to be broken.
Works fine her & at work - can anyone confirm this broken link -report?

Maybe you run much stricter safety settings with your browser/system?

Posted: Sun Jun 13, 2010 9:10 pm
by Cody
Working here okay.

Posted: Sun Jun 13, 2010 9:44 pm
by Uncle Reno
El Viejo wrote:
Working here okay.
And okay for me too.

Posted: Sun Jun 13, 2010 9:56 pm
by Switeck
I've been using the v1.74 windows trunk builds. I'll be using the brand new 1.74 by tomorrow.

I've got FireFox+ Noscript and pop-ups blocked. But the website doesn't even get to a point where that matters. I immediately get:
Unable to connect
Firefox can't establish a connection to the server at koti.mbnet.fi.
Seems my old HOST file was to blame...
Zieman wrote:
Forgot one thing though - when you add

Code: Select all

      extra_cargo = 3;
to "adder-player" -entry in shipdata.plist in your ..\oolite.app\Resources\Config -folder, you also need to add

Code: Select all

     "EQ_CARGO_BAY",
under "optional_equipment" to "adder-player" -entry in shipyard.plist in your ..\oolite.app\Resources\Config -folder.
...didn't work. :cry:

I even tried to make a new savegame from scratch and it still didn't work.
The large cargo bay kept trying to add 15 extra tons for 17 tons total.

Posted: Sun Jun 13, 2010 10:41 pm
by Zieman
Good you got it sorted. :)