I just had a brainwave, and thought of a bit of a cheat for ships to have semi-transparent canopies: we could use frozen, dim flashers to give the idea of a glass like substance!
In order to make the 'glass' canopy behave a bit like a solid object, we'd have to do some trickery via oxp: we could add a proper riblike structure around it as another ship subentity, and turn off flashers when the ribs are destroyed...
Enabling frozen, dim flashers does require some code changes, but nowhere near as many as enabling true transparency. In fact, I'll stick my neck out & say it could be implemented in a few hours...
I just had a brainwave, and thought of a bit of a cheat for ships to have semi-transparent canopies: we could use frozen, dim flashers to give the idea of a glass like substance!
In order to make the 'glass' canopy behave a bit like a solid object, we'd have to do some trickery via oxp: we could add a proper riblike structure around it as another ship subentity, and turn off flashers when the ribs are destroyed...
Enabling frozen, dim flashers does require some code changes, but nowhere near as many as enabling true transparency. In fact, I'll stick my neck out & say it could be implemented in a few hours...
Normal flashers start at 0.5 intensity, increasing, if the phase is zero. By manipulating the phase, you can select any starting value you want.
As a special case, as of 1.74 flashers with a zero frequency are always at full intensity.
Yep, I was thinking of finding an easy-ish way to allow zero frequency flashers to be dimmer than max intensity ( plus another minor tweak ) to make the 0 freq flashers look less flasher-like... Still, it looks like I won't be near a proper computer for a week or so, so don't hold your breath waiting for me to do the deed...
Yep, I was thinking of finding an easy-ish way to allow zero frequency flashers to be dimmer than max intensity ( plus another minor tweak ) to make the 0 freq flashers look less flasher-like...
You can make them as dim as you want using dictionary-form subentity specifiers. The call to +brightColorWithDescription: seems to have disappeared somewhere along the way…
What you can’t do is make them not glow. If you make them very dim they’ll become invisible, not dark.