Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Sorry, I forgot to copy the top part of the log. It's 1.73.4 on a MacMini (2007) OS 10.5. Low spec, with low memory (1 Gb), but it runs quite smoothly most of the time.
I officially apolgize for not having mentioned it yet (to my excuse, usually I am playing with sound off anyway), but yes, I've had that same problem since 1.65. It usually manifests itself when more than one sound at the same time is to be played.
I’ve reinstated the Sound Inspector panel as part of Debug.oxp; it will be in the next nightly. It might reveal something interesting, but I’m not overly optimistic.
The current Mac sound implementation is rather broken and needs replacing, but, y’know, MNSR and all that.