L-Crate Hauler ship (Oohaul OXP)

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

L-Crate Hauler ship (Oohaul OXP)

Post by JazHaz »

I recently installed Oo-Haul OXP, which includes these strange ships.

Earlier I decided to try one out. Bought it and found that the ship doesnt have any gun mounts, however the equipment purchase screen still lists the lasers. You can select a laser but then you don't have a list of mounts. Seems to me, if you can't arm the ship, then you shouldn't be given the option of lasers at all.

Another strange thing happened as well. On my Python I had a Naval Energy Unit, which I recently obtained via the Thargoid Plans mission. I believe that I'm correct in saying that when you change ships you should get it transferred automatically. This didn't happen with this ship.

I then decided to buy a different ship, selected a Griff Cobra, pressed return to buy it, and then the game crashed with a totally black screen. Couldn't quit out with CTRl-Q, Alt-TAB didn't work, had to kill the process to return to Windows.

From my log:

Code: Select all

[exception]: ***** Exception: NSRangeException : Index 0 is out of range 0 (in 'objectAtIndex:') *****
[gnustep]: 2010-02-25 02:32:59.156 oolite[5680] *** NSTimer ignoring exception 'NSRangeException' (reason 'Index 0 is out of range 0 (in 'objectAtIndex:')') raised during posting of timer with target 0xde8be8 and selector 'performGameTick:'
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6633
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Is this on version 1.73.4 or on trunk?
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Post by JazHaz »

1.73.4
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

This seems to indicate a buggy (incomplete) shipdata.plist and/or shipyard.plist in the OXP. I can't really imagine that somebody would create a player ship purposefully without lasers at all.

And as far as the Naval Energy Unit is concerned, you are mistaken. It does not transfer to your next ship. But once you earned it, you are allowed to buy it again for your next ship, provided of course it can be fitted in your next ship (which I would doubt for haulers).
User avatar
Loxley
Deadly
Deadly
Posts: 148
Joined: Sat Jan 30, 2010 7:44 pm
Location: Chatham, England

Post by Loxley »

Commander McLane wrote:
This seems to indicate a buggy (incomplete) shipdata.plist and/or shipyard.plist in the OXP. I can't really imagine that somebody would create a player ship purposefully without lasers at all.
I'm pretty sure this is intentional as the purpose of the Oohaul oxp. is to provide a defenceless vessel for the player to escort from the constore to the main station.

As a player vessel, I guess with 150 tons of cargo space and a top speed of 0.31 it needs a major disadvantage to justify a price tag of only 150,000 credits (if I remember correctly).
"There is still much music to be written in C major" Stravinsky
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

That's my memory too. The Oohauler is basically a big shopping trolley, excellent for cargo carrying, but completely defenceless and slow. Hence why in the OXP mission you have the guard the damn thing rather than it doing itself.

It's supposed to be like that, although the offering of the lasers (but no buyable mounts) did strike me as odd as well when I first saw it.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Then I guess it's because nobody anticipated a player ship without laser_positions.

And should indeed be corrected in the code.
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Post by JazHaz »

Commander McLane wrote:
JazHaz wrote:
Another strange thing happened as well. On my Python I had a Naval Energy Unit, which I recently obtained via the Thargoid Plans mission. I believe that I'm correct in saying that when you change ships you should get it transferred automatically. This didn't happen with this ship.
And as far as the Naval Energy Unit is concerned, you are mistaken. It does not transfer to your next ship. But once you earned it, you are allowed to buy it again for your next ship, provided of course it can be fitted in your next ship (which I would doubt for haulers).
I think I must be confused with the behaviour with the Cloaking Device. I think that does transfer to your new ship.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
allikat
Deadly
Deadly
Posts: 191
Joined: Tue Jan 19, 2010 5:45 pm

Post by allikat »

JazHaz wrote:
I think I must be confused with the behaviour with the Cloaking Device. I think that does transfer to your new ship.
100% correct there JazHaz.
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
Post Reply