bug with thargons?
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bug with thargons?
or maybe not a bug but a flaw.
I carried out the 1st gal navy mission which was a kick as thargoid battle.
at the end of it there were literally hungreds of thargons.
i filled my scoops, but then realised.
1) at a bounty of often over 100cr its more profitable to destroy them than to scoop them.
2) these still act as a kill on your score, which for what is basically a cargo can this seems unbalanced.
i would suggest if possible, making the thargons not count as a kill on your stats AND removing the bounty from shooting them once they power down.
is this doable? even if it is, do you guys agree?
edit
if there is a limit in the code of making is so that any object with a bounty must have a kill value and that any bounty cannot be removed, i would suggest as a temp fix removing the bounty for the thargons altogether BUT making them scoop-able even when active so you can just fly in and grab one when it is shooting at you.
cheers
I carried out the 1st gal navy mission which was a kick as thargoid battle.
at the end of it there were literally hungreds of thargons.
i filled my scoops, but then realised.
1) at a bounty of often over 100cr its more profitable to destroy them than to scoop them.
2) these still act as a kill on your score, which for what is basically a cargo can this seems unbalanced.
i would suggest if possible, making the thargons not count as a kill on your stats AND removing the bounty from shooting them once they power down.
is this doable? even if it is, do you guys agree?
edit
if there is a limit in the code of making is so that any object with a bounty must have a kill value and that any bounty cannot be removed, i would suggest as a temp fix removing the bounty for the thargons altogether BUT making them scoop-able even when active so you can just fly in and grab one when it is shooting at you.
cheers
Last edited by bigmike20vt on Thu Feb 18, 2010 11:17 am, edited 1 time in total.
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- DaddyHoggy
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I think the Gal Navy SECOM centres pay a high price for captured Thargons.
I remember there was a bug in the C64 version where tharglets scooped and converted into Alien Items in your hold didn't actually take up any space in your cargo hold (even though it was 1TC per Alien Item scooped) - which meant I used to carry around lots and lots of them and sold them when the price was high...
I remember there was a bug in the C64 version where tharglets scooped and converted into Alien Items in your hold didn't actually take up any space in your cargo hold (even though it was 1TC per Alien Item scooped) - which meant I used to carry around lots and lots of them and sold them when the price was high...
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ADCK wrote:Yeah, it's odd behaviour, they have their Bounty set at 50 if i recall, but if they kill someone it goes up to a higher amount, so the secret is to side with the thargoids and help them wipe out mankind, and then when you're the only man left, kill them all for the huge bounty
but that would make me a "baddie" where as i am not..... well there WAS that 1 ship, but it was a mistake, honest guvnor
i guess i need to next time scoop the bounty 50 ones and shoot the others thus maximising my profit.
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Since they can reactivate if another Thargoid shows up it does make sense that GalCop offers an incentive for pilots to destroy them if they have no space in their holds. Without this any Thargoid warping into system could potentially have a ready made fleet to assist them.
Seems to be consistant behaviour too as NPCs without capacity or fuel scoops (especially police) will usually destroy deactivated Thargons given a chance.
Perhaps one solution might be to raise the price of alien items to encourage scooping rather than destruction.
Seems to be consistant behaviour too as NPCs without capacity or fuel scoops (especially police) will usually destroy deactivated Thargons given a chance.
Perhaps one solution might be to raise the price of alien items to encourage scooping rather than destruction.
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Yes, they pay around 85cr per ton.DaddyHoggy wrote:I think the Gal Navy SECOM centres pay a high price for captured Thargons.
The problem with this is that some thargons have a bounty of 114cr.
If you have the Bounty Scanner installed, I therefore recommend that you destroy all the high value ones, and scoop the low value ones for selling at the Secom station.
Yesterday I was involved in a battle where most of the human ships got destroyed and left a lot of Thargons untouched. I managed to scoop over 120 Thargons!
JazHaz
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Re: bug with thargons?
Thargons don’t count as kills. At one point they also had a 90 % bounty reduction (like asteroids, cargo and buoys), but this led to complaints.bigmike20vt wrote:i would suggest if possible, making the thargons not count as a kill on your stats AND removing the bounty from shooting them once they power down.
I’d suggest that this is really a balancing issue caused by an OXP generating “literally hundreds of thargons”, and there are limits to how far the core game should go to rebalance OXPs.
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Re: bug with thargons?
They still do in 1.73.4 (just tested), as they always have. It is the subentities that don't count as kills anymore.Ahruman wrote:Thargons don’t count as kills.bigmike20vt wrote:i would suggest if possible, making the thargons not count as a kill on your stats AND removing the bounty from shooting them once they power down.
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Re: bug with thargons?
*Hrmph. grumblegrumblemumble*Commander McLane wrote:They still do in 1.73.4 (just tested), as they always have. It is the subentities that don't count as kills anymore. :)Ahruman wrote:Thargons don’t count as kills.
Oh, I misread the code.
This piece of rampant speculation, however, is wrong. :-)ADCK wrote:Alot of things count as kills, I think maybe even asteroids and cargo cannisters. Havn't checked in a while, but my kill count is definitely inflated, far higher than it should be.
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Re: bug with thargons?
Some missions add kills as a reward, like the first big one (I forget its name).Ahruman wrote:This piece of rampant speculation, however, is wrong.ADCK wrote:Alot of things count as kills, I think maybe even asteroids and cargo cannisters. Havn't checked in a while, but my kill count is definitely inflated, far higher than it should be.
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Re: bug with thargons?
You WHAT?Ahruman wrote:Oh, I misread the code.
*Faints*
Re: bug with thargons?
Hmm....another_commander wrote:You WHAT?Ahruman wrote:Oh, I misread the code.
*Faints*
OK, who are you, and What Have You Done with Ahruman?
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)