Registration ID [beta] OXP
Moderators: winston, another_commander
Registration ID [beta] OXP
Registration ID to All Oolite Standard Ships as in First Encounters..
(the moray has no IDs, I forgot about it)
Registration ID OXP PAGE
Requirements:
Oolite version 1.73
Shaders on Full setting
report any problems via PM...
Cheers Frame
Last edited by Frame on Mon Mar 01, 2010 11:02 am, edited 3 times in total.
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- pagroove
- ---- E L I T E ----
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Cool!! I was about to ask that in the suggestion box one day
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
update, due to a newly discovered and changed behaviour in ATI display drivers that will prevent ID from showing and Textures from being showed correctly..
other than that, same Requirements apply
Oolite 1.73
Shaders on Full
Version 0.12 : forgot to update the player fragment, and Scaleble Fragment file...
http://www.box.net/shared/l0yu9ihdl2
Version 0.11
http://www.box.net/shared/dv43ekcng4
other than that, same Requirements apply
Oolite 1.73
Shaders on Full
Version 0.12 : forgot to update the player fragment, and Scaleble Fragment file...
http://www.box.net/shared/l0yu9ihdl2
http://www.box.net/shared/dv43ekcng4
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- Killer Wolf
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Nah, I'll just have AL13N
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
not sure how it should be working:
The only way it could be nearly possible now, was to detect the purchase of some sort of Equipment.. call it a Personal Transponder ID...
Then ask the player whether it should be a number or letter, and then ask him if the first should be what letter, (and do this 5 times)...
finally we store it all into a mission string, so we can save it..
now comes the tricky question...
How to relay this information to the shader.. ?
Ahruman any brilliant ideas ?
The only way it could be nearly possible now, was to detect the purchase of some sort of Equipment.. call it a Personal Transponder ID...
Then ask the player whether it should be a number or letter, and then ask him if the first should be what letter, (and do this 5 times)...
finally we store it all into a mission string, so we can save it..
now comes the tricky question...
How to relay this information to the shader.. ?
Ahruman any brilliant ideas ?
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- DaddyHoggy
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Don't think it can be done - I asked Griff a similar question sometime ago - I wanted to do "Natioonal Oxpress" flights and have the decal be generated and displayed based on the system the ship was in - Griff had a look for me but shook his head with disappointment after a little while.Frame wrote:not sure how it should be working:
The only way it could be nearly possible now, was to detect the purchase of some sort of Equipment.. call it a Personal Transponder ID...
Then ask the player whether it should be a number or letter, and then ask him if the first should be what letter, (and do this 5 times)...
finally we store it all into a mission string, so we can save it..
now comes the tricky question...
How to relay this information to the shader.. ?
Ahruman any brilliant ideas ?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Registration ID [beta] OXP
Will this OXP be continued?
Re: Registration ID [beta] OXP
YesZireael wrote:Will this OXP be continued?
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- Fatleaf
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Re: Registration ID [beta] OXP
I was going through the OXP List and putting Y's into the working boxes of oxp's I have tested and saw that this was blank. Does it work with 1.76? If so I could Y the box?
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"