Registration ID [beta] OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Frame
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Registration ID [beta] OXP

Post by Frame »

Image

Registration ID to All Oolite Standard Ships as in First Encounters..
(the moray has no IDs, I forgot about it)


Registration ID OXP PAGE

Requirements:
Oolite version 1.73
Shaders on Full setting

report any problems via PM...

Cheers Frame
Last edited by Frame on Mon Mar 01, 2010 11:02 am, edited 3 times in total.
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pagroove
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Post by pagroove »

Cool!! I was about to ask that in the suggestion box one day :)
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Post by Svengali »

Yep. Nice one Frame .-)
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Post by Frame »

update, due to a newly discovered and changed behaviour in ATI display drivers that will prevent ID from showing and Textures from being showed correctly..

other than that, same Requirements apply

Oolite 1.73
Shaders on Full

Version 0.12 : forgot to update the player fragment, and Scaleble Fragment file...

http://www.box.net/shared/l0yu9ihdl2

Version 0.11

http://www.box.net/shared/dv43ekcng4
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Post by Killer Wolf »

what we need next is an "oolite registrations" type thing where you can buy personalised reg's for ridiculously stupid amounts like you see in the Times motoring magazines!
A55K1CK3R, anyone?
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Post by Thargoid »

Nah, I'll just have AL13N ;)
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Post by Frame »

not sure how it should be working:

The only way it could be nearly possible now, was to detect the purchase of some sort of Equipment.. call it a Personal Transponder ID...

Then ask the player whether it should be a number or letter, and then ask him if the first should be what letter, (and do this 5 times)...

finally we store it all into a mission string, so we can save it..

now comes the tricky question...

How to relay this information to the shader.. ?

Ahruman any brilliant ideas ? :-)
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Post by DaddyHoggy »

Frame wrote:
not sure how it should be working:

The only way it could be nearly possible now, was to detect the purchase of some sort of Equipment.. call it a Personal Transponder ID...

Then ask the player whether it should be a number or letter, and then ask him if the first should be what letter, (and do this 5 times)...

finally we store it all into a mission string, so we can save it..

now comes the tricky question...

How to relay this information to the shader.. ?

Ahruman any brilliant ideas ? :-)
Don't think it can be done - I asked Griff a similar question sometime ago - I wanted to do "Natioonal Oxpress" flights and have the decal be generated and displayed based on the system the ship was in - Griff had a look for me but shook his head with disappointment after a little while.
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Re: Registration ID [beta] OXP

Post by Zireael »

Will this OXP be continued?
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Re: Registration ID [beta] OXP

Post by Frame »

Zireael wrote:
Will this OXP be continued?
Yes
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Re: Registration ID [beta] OXP

Post by Fatleaf »

I was going through the OXP List and putting Y's into the working boxes of oxp's I have tested and saw that this was blank. Does it work with 1.76? If so I could Y the box?
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