Page 1 of 1

Things that still look kind of 8-bit

Posted: Sat Feb 06, 2010 7:02 pm
by wades
How about the laser pulses? They look like just a 2D monochrome filled triangle, complete with aliasing. They'd look better with some kind of diffusion effect.

Posted: Sat Feb 06, 2010 8:01 pm
by JensAyton
They’re actually four triangles. :-)

I have a detailed plan to improve them, but it won’t be until after the next stable release.

Posted: Sat Feb 06, 2010 8:32 pm
by ADCK
heres another thats been dicussed before:

*Suns

(surface, not corona, corona looks awesome.)

Re: Things that still look kind of 8-bit

Posted: Tue Feb 09, 2010 10:26 am
by Zbond-Zbond
wades wrote:
How about the laser pulses? They look like just a 2D monochrome filled triangle, complete with aliasing
yes, cool aren't they!
Ahruman wrote:
I have a detailed plan to improve them..
availability of any colour at all would be good, instead of the machine second guessing my choice and overwriting

Things that still look kind of 8-bit

Posted: Tue Feb 09, 2010 6:52 pm
by Captain Fullstrength
The one thing that really looks 8-bit to me, something we all come across many times each session: the concentric circles when you dock at a Station / Rock Hermit / anywhere.

Having got the planets and ships looking so good this really stands out as something from another era.

Posted: Tue Feb 09, 2010 8:28 pm
by drew
Ahruman wrote:
I have a detailed plan to improve them, but it won’t be until after the next stable release.
I think the appropriate aphorism is 'woot'. 8)
the concentric circles when you dock at a Station / Rock Hermit / anywhere.
Seconded.

Cheers,

Drew.

Posted: Wed Feb 10, 2010 7:45 am
by Commander McLane
As we all know, you can replace them with any of the other models in the game by c&p'ing the desired dat-file into your AddOns-folder (e.g. "buoy.dat"), and renaming it to "ring.dat".

Try it out, if you're not easily scared. :wink:

Posted: Wed Feb 10, 2010 10:53 am
by Killer Wolf
so, instead of ring.dat, can the game not just gen 1 of them and we could replace it w/ a textured docking tunnel w/ a door at the end?

Posted: Wed Feb 10, 2010 12:23 pm
by Sarin
Isn't the same model used for witchjump? In that case, docking doors would look even weirder.

Posted: Wed Feb 10, 2010 3:42 pm
by DaddyHoggy
Sarin wrote:
Isn't the same model used for witchjump? In that case, docking doors would look even weirder.
I think this is only true for current 1.73.4, in the trunk different dats can be defined for docking/launching and wormhole.