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[UPDATE] Far Arm ships 3.0 beta4
Posted: Mon Jan 11, 2010 10:40 pm
by Zieman
Far Arm ships OXP is now available!
Overview:
This OXP adds variety to Ooniverse: traders, pirates, hunters, navy/police ships and aliens, in form of 10 different ships of which 5 have at least one variant in addition to the basic model.
In the pic below is one example of each ship, roughly in scale (v 1.0).
Some v 2.0 screenshots here:
https://bb.oolite.space/viewtopic.php?t=4494&start=2062
Difficulty:
Easy to medium.
The ships should be in the power range of the original Oolite ship set, but some encounters can be too much for even a fairly well-equipped Cobra.
Additional info:
I made a simple web page (
http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html) to offer info on my OXPs, download links are in the OXP info page.
Wiki page:
http://wiki.alioth.net/index.php/Far_Arm_ships
Alternatively, here are direct links to the download:
v 1.0 in my webspace
and
v 2.0 in Box.net
v 3.0 beta4 in Box.com
License:
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Posted: Mon Jan 11, 2010 10:46 pm
by JazHaz
Nice! Well done!
Will you be needing them adding to the Wiki? My rates are reasonable!
Posted: Mon Jan 11, 2010 10:48 pm
by Zieman
JazHaz wrote:Nice! Well done!
Will you be needing them adding to the Wiki? My rates are reasonable!
Thanks!
and:
Yes please!
(Might take a while to obtain access to the wiki for myself?)
Posted: Mon Jan 11, 2010 11:01 pm
by JazHaz
Zieman wrote:
Yes please!
(Might take a while to obtain access to the wiki for myself?)
Will knock something up later.
Can you PM me some details on the ship specs?
EDIT: don't worry just seen the specs on your site!
Posted: Tue Jan 12, 2010 10:46 pm
by pagroove
Hey Great. Also nice info on the webpage. You should place it on the Wiki too. Downloading
Posted: Wed Jan 13, 2010 12:53 am
by JazHaz
Posted: Wed Jan 13, 2010 1:40 am
by Svengali
Nice, Zieman. I'll give it a go tonight.
@JazHaz: Right on, commander. Thanks also for fixing typos and frickling with the OXP list.
Posted: Wed Jan 13, 2010 2:17 am
by JazHaz
Svengali wrote:
@JazHaz: Right on, commander. Thanks also for fixing typos and frickling with the OXP list.
You're welcome!
I figured that as I'm too thick to work on development or OXPs, I'd better contribute in other ways!
And I still managed to fly about 50 lightyears this evening!
Posted: Wed Jan 13, 2010 9:03 am
by Sendraks
Well done, great background, lovely designs and really well balanced ships. Fantastic stuff!
Posted: Tue Jan 26, 2010 10:45 pm
by Zieman
Thanks for the compliments!
And now a weird addition to the lot: Baakili far Trader.
Posted: Tue Jan 26, 2010 10:59 pm
by Zieman
Baakili Far Trader OXP now available!
Overview:
This OXP adds one more bit of variety in Far Arm theme to the Ooniverse: possibility to encounter a big trader (yes, Big Ships OXP can summon the Baakili) almost anywhere.
If you have an Advanced Space Compass, Baakili Nav Buoy is shown as '
U'.
To initiate trade procedure, approach from behind - when you're close enough, you'll be transported to the trading area.
Difficulty:
Beginner.
The Baakili Far Trader poses no threat whatsoever, unless you decide to attack it.
Additional info:
My web page (
http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html) offers info on my OXPs, download links are in the OXP info page.
Wiki page:
http://wiki.alioth.net/index.php/Baakili_Far_Trader
Alternatively, here are direct links to the download:
My webspace
and
Box.net
License:
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Posted: Wed Jan 27, 2010 1:00 am
by JazHaz
Zieman wrote:
To initiate trade procedure, approach from behind....
Cough! Choke!
Posted: Wed Jan 27, 2010 6:06 am
by Commander McLane
Zieman wrote:If you have an Advanced Space Compass, Baakili Nav Buoy is shown as 'U'.
Honest question: If it is a ship (as opposed to a station), does it really need a nav beacon?
In my opinion we should be extremely stingy with assigning beacon codes to entities, only doing so if it is absolutely necessary (e.g. for a station far out in the system which would be impossible to find otherwise). But each OXPer should think thrice before giving a beacon code to a ship the player would stumble across anyway on his journey between witchpoint and planet. My reason is that I find it annoying to scroll through eight or more symbols in my advanced
scanner (EDIT: compass, of course) before I arrive at the one I actually need right now.
Example from my own OXPs: The
Hacker Outpost has got a beacon code ("H"), because it is spawned at a random location somewhere at the outer rim of a system and would be impossible to find without a beacon. The
Salvage Gang on the other hand does
not have a beacon code, because it is located in the middle of the corridor and you couldn't miss it anyway. Another example: if I had scripted those OXPs, I would have given neither the Black Monks nor the Seedy Space Bars a beacon code, for the very same reason: the player will fly by them anyway, and they are also big enough to be seen from quite a distance, so there is really no danger of missing either of them.
Sorry for the rant. But I hope my point is understandable.
Posted: Wed Jan 27, 2010 8:08 am
by Zieman
Aye, I see your point Commander.
My reasoning to give the Baakili a beacon:
- its own script spawns it to a quite random place in the system
- it is not very common sight (less than 6% chance to have one in the system, and 5% chance for it to be picked by the Big Ships populator)
- I thought it would be too easy to miss without the beacon
On a positive note: you can always delete the beacon -line from the shipdata.plist, and no one stops anyone from removing the bigTrader role from it too
.
More opinions on the beacon issue and the ship's occurring frequency are welcome - might result in a re-release before I learn the (basics of) art of normal mapping.
Posted: Thu Jan 28, 2010 9:36 pm
by Zieman
Added the Baakili Far Trader OXP to the Wiki.
Also fixed and added some stuff for the Far Arm ships OXP in the Wiki.