[UPDATE] Far Arm ships 3.0 beta4
Moderators: winston, another_commander
[UPDATE] Far Arm ships 3.0 beta4
Far Arm ships OXP is now available!
Overview:
This OXP adds variety to Ooniverse: traders, pirates, hunters, navy/police ships and aliens, in form of 10 different ships of which 5 have at least one variant in addition to the basic model.
In the pic below is one example of each ship, roughly in scale (v 1.0).
Some v 2.0 screenshots here: https://bb.oolite.space/viewtopic.php?t=4494&start=2062
Difficulty:
Easy to medium.
The ships should be in the power range of the original Oolite ship set, but some encounters can be too much for even a fairly well-equipped Cobra.
Additional info:
I made a simple web page (http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html) to offer info on my OXPs, download links are in the OXP info page.
Wiki page:
http://wiki.alioth.net/index.php/Far_Arm_ships
Alternatively, here are direct links to the download:
v 1.0 in my webspace
and
v 2.0 in Box.net
v 3.0 beta4 in Box.com
License:
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Overview:
This OXP adds variety to Ooniverse: traders, pirates, hunters, navy/police ships and aliens, in form of 10 different ships of which 5 have at least one variant in addition to the basic model.
In the pic below is one example of each ship, roughly in scale (v 1.0).
Some v 2.0 screenshots here: https://bb.oolite.space/viewtopic.php?t=4494&start=2062
Difficulty:
Easy to medium.
The ships should be in the power range of the original Oolite ship set, but some encounters can be too much for even a fairly well-equipped Cobra.
Additional info:
I made a simple web page (http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html) to offer info on my OXPs, download links are in the OXP info page.
Wiki page:
http://wiki.alioth.net/index.php/Far_Arm_ships
Alternatively, here are direct links to the download:
v 1.0 in my webspace
and
v 2.0 in Box.net
v 3.0 beta4 in Box.com
License:
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Last edited by Zieman on Sat Mar 17, 2012 3:10 pm, edited 4 times in total.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Nice! Well done!
Will you be needing them adding to the Wiki? My rates are reasonable!
Will you be needing them adding to the Wiki? My rates are reasonable!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Thanks!JazHaz wrote:Nice! Well done!
Will you be needing them adding to the Wiki? My rates are reasonable!
and:
Yes please! (Might take a while to obtain access to the wiki for myself?)
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Will knock something up later.Zieman wrote:Yes please! (Might take a while to obtain access to the wiki for myself?)
EDIT: don't worry just seen the specs on your site!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Hey Great. Also nice info on the webpage. You should place it on the Wiki too. Downloading
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
It's up on the Wiki too now. See here: http://wiki.alioth.net/index.php/Far_Arm_Ships
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
You're welcome!Svengali wrote:@JazHaz: Right on, commander. Thanks also for fixing typos and frickling with the OXP list.
I figured that as I'm too thick to work on development or OXPs, I'd better contribute in other ways!
And I still managed to fly about 50 lightyears this evening!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Baakili Far Trader OXP now available!
Overview:
This OXP adds one more bit of variety in Far Arm theme to the Ooniverse: possibility to encounter a big trader (yes, Big Ships OXP can summon the Baakili) almost anywhere.
If you have an Advanced Space Compass, Baakili Nav Buoy is shown as 'U'.
To initiate trade procedure, approach from behind - when you're close enough, you'll be transported to the trading area.
Difficulty:
Beginner.
The Baakili Far Trader poses no threat whatsoever, unless you decide to attack it.
Additional info:
My web page (http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html) offers info on my OXPs, download links are in the OXP info page.
Wiki page:
http://wiki.alioth.net/index.php/Baakili_Far_Trader
Alternatively, here are direct links to the download:
My webspace
and
Box.net
License:
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Overview:
This OXP adds one more bit of variety in Far Arm theme to the Ooniverse: possibility to encounter a big trader (yes, Big Ships OXP can summon the Baakili) almost anywhere.
If you have an Advanced Space Compass, Baakili Nav Buoy is shown as 'U'.
To initiate trade procedure, approach from behind - when you're close enough, you'll be transported to the trading area.
Difficulty:
Beginner.
The Baakili Far Trader poses no threat whatsoever, unless you decide to attack it.
Additional info:
My web page (http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html) offers info on my OXPs, download links are in the OXP info page.
Wiki page:
http://wiki.alioth.net/index.php/Baakili_Far_Trader
Alternatively, here are direct links to the download:
My webspace
and
Box.net
License:
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Last edited by Zieman on Sun Feb 28, 2010 8:23 pm, edited 3 times in total.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Honest question: If it is a ship (as opposed to a station), does it really need a nav beacon?Zieman wrote:If you have an Advanced Space Compass, Baakili Nav Buoy is shown as 'U'.
In my opinion we should be extremely stingy with assigning beacon codes to entities, only doing so if it is absolutely necessary (e.g. for a station far out in the system which would be impossible to find otherwise). But each OXPer should think thrice before giving a beacon code to a ship the player would stumble across anyway on his journey between witchpoint and planet. My reason is that I find it annoying to scroll through eight or more symbols in my advanced
Example from my own OXPs: The Hacker Outpost has got a beacon code ("H"), because it is spawned at a random location somewhere at the outer rim of a system and would be impossible to find without a beacon. The Salvage Gang on the other hand does not have a beacon code, because it is located in the middle of the corridor and you couldn't miss it anyway. Another example: if I had scripted those OXPs, I would have given neither the Black Monks nor the Seedy Space Bars a beacon code, for the very same reason: the player will fly by them anyway, and they are also big enough to be seen from quite a distance, so there is really no danger of missing either of them.
Sorry for the rant. But I hope my point is understandable.
Last edited by Commander McLane on Wed Jan 27, 2010 8:59 am, edited 1 time in total.
Aye, I see your point Commander.
My reasoning to give the Baakili a beacon:
- its own script spawns it to a quite random place in the system
- it is not very common sight (less than 6% chance to have one in the system, and 5% chance for it to be picked by the Big Ships populator)
- I thought it would be too easy to miss without the beacon
On a positive note: you can always delete the beacon -line from the shipdata.plist, and no one stops anyone from removing the bigTrader role from it too .
More opinions on the beacon issue and the ship's occurring frequency are welcome - might result in a re-release before I learn the (basics of) art of normal mapping.
My reasoning to give the Baakili a beacon:
- its own script spawns it to a quite random place in the system
- it is not very common sight (less than 6% chance to have one in the system, and 5% chance for it to be picked by the Big Ships populator)
- I thought it would be too easy to miss without the beacon
On a positive note: you can always delete the beacon -line from the shipdata.plist, and no one stops anyone from removing the bigTrader role from it too .
More opinions on the beacon issue and the ship's occurring frequency are welcome - might result in a re-release before I learn the (basics of) art of normal mapping.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Added the Baakili Far Trader OXP to the Wiki.
Also fixed and added some stuff for the Far Arm ships OXP in the Wiki.
Also fixed and added some stuff for the Far Arm ships OXP in the Wiki.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM