Trunk 1.74.0.2926 Misjump causes crash
Moderators: winston, another_commander, Getafix
Trunk 1.74.0.2926 Misjump causes crash
In the version i'm currently using misjumping causes the game to hang indefinatly.
Nothing in the log about it.
Tested it on 1.73 with the exact same addons, no crash.
<EDIT> nevermind, just tested it w/o addons and it works fine... wonder which addon is causing it?
Nothing in the log about it.
Tested it on 1.73 with the exact same addons, no crash.
<EDIT> nevermind, just tested it w/o addons and it works fine... wonder which addon is causing it?
Last edited by ADCK on Sat Jan 02, 2010 2:52 pm, edited 2 times in total.
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
Nothing in the log out of the ordinary,
Am using alot of addons, might be hard to determine which one is doing it.
adckships.oxp (ads some ships i made)
adck_asteroids.oxp (my personal asteroid retex)
Anarchies2.3.oxp
Assassins.oxp
AsteroidStorm 3.53.oxp
behemoth 2.5.4.oxp
BountyScannerv1.061.oxp
buoyRepair1.02.5.oxp
CombinedSounds.oxp (personal modification)
Commies.oxp
custsounds.oxp (personal modification)
DeepSpacePirates 1.2.3.oxp
Dictators v1.3.oxp
Diso.oxp
eagle2.oxp (personal modification)
Famous_Planets_v2.0.oxp
farsun.oxp
FP Liners 1.00.oxp
Galactic_Navy 5.2.2.oxp
GDSet.oxp
Generation Ships 1.1.oxp
Griff_Debris_sets135_no_normal_map.oxp
griff_krait_v1.11.oxp
griff_moray_normalmapped.oxp
griff_normalmapped_ships.oxp
illicit_unlock_FIX1.56.oxp (heavily modified)
impcourier2.oxp
Lave Academy 1.11.oxp
Lave.oxp
mPakRedux.oxp
neolite-companion.oxp
neolite-retex-fdl.oxp (ads some ships i made)
neolite-retex-pirates.oxp (ads some ships i made)
neolite-wolfies.oxp
neolite.oxp
nuvipers.oxp
PAGroove_Stations_v1.2.1.oxp
PlanetFall 1.23.oxp
PlanetFall Link - Black Monks 1.0.oxp
Pods 1.11.oxp
Python Class Cruiser 2.6.oxp
RandomHits1.3.6.oxp (heavily modified)
SecondWave_1.20.oxp
Shady_blackmonks.oxp
shady_sungs.oxp (ads some ships i made)
System_Redux.oxp
Taranis 1.2.oxp
Target Autolock 1.01.oxp
tgy_dev.oxp
Thargorn_Threat 1.3.1.oxp
The Feudal States v1.1.oxp
Tianve1.3.oxp
tori.oxpTraffic Control 1.01.oxp
vintage.oxp (ads some ships i made)
YOUR_AD_HERE.oxp
YOUR_AD_HERE_set_A.oxp
YOUR_AD_HERE_set_B.oxp
YOUR_AD_HERE_set_C.oxp
YOUR_AD_HERE_set_D.oxp
YOUR_AD_HERE_set_E.oxp
YOUR_AD_HERE_set_F.oxp)
Guess ill try adding addons 1 at a time until i crash on misjump
Am using alot of addons, might be hard to determine which one is doing it.
adckships.oxp (ads some ships i made)
adck_asteroids.oxp (my personal asteroid retex)
Anarchies2.3.oxp
Assassins.oxp
AsteroidStorm 3.53.oxp
behemoth 2.5.4.oxp
BountyScannerv1.061.oxp
buoyRepair1.02.5.oxp
CombinedSounds.oxp (personal modification)
Commies.oxp
custsounds.oxp (personal modification)
DeepSpacePirates 1.2.3.oxp
Dictators v1.3.oxp
Diso.oxp
eagle2.oxp (personal modification)
Famous_Planets_v2.0.oxp
farsun.oxp
FP Liners 1.00.oxp
Galactic_Navy 5.2.2.oxp
GDSet.oxp
Generation Ships 1.1.oxp
Griff_Debris_sets135_no_normal_map.oxp
griff_krait_v1.11.oxp
griff_moray_normalmapped.oxp
griff_normalmapped_ships.oxp
illicit_unlock_FIX1.56.oxp (heavily modified)
impcourier2.oxp
Lave Academy 1.11.oxp
Lave.oxp
mPakRedux.oxp
neolite-companion.oxp
neolite-retex-fdl.oxp (ads some ships i made)
neolite-retex-pirates.oxp (ads some ships i made)
neolite-wolfies.oxp
neolite.oxp
nuvipers.oxp
PAGroove_Stations_v1.2.1.oxp
PlanetFall 1.23.oxp
PlanetFall Link - Black Monks 1.0.oxp
Pods 1.11.oxp
Python Class Cruiser 2.6.oxp
RandomHits1.3.6.oxp (heavily modified)
SecondWave_1.20.oxp
Shady_blackmonks.oxp
shady_sungs.oxp (ads some ships i made)
System_Redux.oxp
Taranis 1.2.oxp
Target Autolock 1.01.oxp
tgy_dev.oxp
Thargorn_Threat 1.3.1.oxp
The Feudal States v1.1.oxp
Tianve1.3.oxp
tori.oxpTraffic Control 1.01.oxp
vintage.oxp (ads some ships i made)
YOUR_AD_HERE.oxp
YOUR_AD_HERE_set_A.oxp
YOUR_AD_HERE_set_B.oxp
YOUR_AD_HERE_set_C.oxp
YOUR_AD_HERE_set_D.oxp
YOUR_AD_HERE_set_E.oxp
YOUR_AD_HERE_set_F.oxp)
Guess ill try adding addons 1 at a time until i crash on misjump
I found the culperit, you'd never guess which one.Screet wrote:Try half of them. If it's crashing, reduce that to half of it...if it's not, try with half of those you did remove initially Much faster but still annoying...ADCK wrote:Guess ill try adding addons 1 at a time until i crash on misjump
Screet
Tionisla Orbital Graveyard (tgy_dev.oxp )
Does that even do anything with misjumps?
<edit> just went thru every file in TGY, i can't see anything that would do it. The plists are oddly formated, using a weird mix of spaces and tabs, but otherwise it seems only set up to modify the Tionisla system. weirdness.
<edit again> just got another crash from misjumping w/o tgy... guess i'll try again.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Since a few weeks the trunk builds crash every time when I add a ship from griff_thargoids_organic_normalmapped.oxp. Spawning one of those thargoigds consistently crashed Oolite with me. I have not tested if it was a compatibility with other oxp's but removing this oxp fixed it for me.ADCK wrote:ok just did 10 successful misjumps in a row, looks like my pc just can't handle multiple versions of griff's normalmapped thargoids, not an error, just a out-of-memory thingy, which is odd since i have a fairly beefy PC.
So it might not be the misjump causing it, but the special ships it is adding there.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Ya, it seems the trunk really doesn't like that ship, can't figure out why either. Was there some minor change to shaders in the trunk?Eric Walch wrote:Since a few weeks the trunk builds crash every time when I add a ship from griff_thargoids_organic_normalmapped.oxp. Spawning one of those thargoigds consistently crashed Oolite with me. I have not tested if it was a compatibility with other oxp's but removing this oxp fixed it for me.ADCK wrote:ok just did 10 successful misjumps in a row, looks like my pc just can't handle multiple versions of griff's normalmapped thargoids, not an error, just a out-of-memory thingy, which is odd since i have a fairly beefy PC.
So it might not be the misjump causing it, but the special ships it is adding there.
Minor? What sort of talk is that!ADCK wrote:Was there some minor change to shaders in the trunk?
There were some changes to the shaders, indeed. Unless I'm clearly wrong.
Ahruman would be the one who knows most about this one, though...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
i just did a update to trunk revision 2936, windows XP sp3 and i'm getting Oolite freezing too with this oxp, it's the only one i have installed and as soon as oolite is going to draw an organic thargoid on the demo screen parade, oolite just locks up, it seems to be related to
in the shipdata.plist in this oxp, the tharglets are working ok, i found that if i edited the oxp so that the thargoids were given the line
the oxp worked OK (or at least it drew the ships on the demo screen parade, i haven't done any further testing i'm afraid
Code: Select all
like_ship = "thargoid";
Code: Select all
like_ship = "tharglet";
the oxp worked OK (or at least it drew the ships on the demo screen parade, i haven't done any further testing i'm afraid
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Code: Select all
missiles = 5;
edit: no, i might be wrong about that, it could be the missile_role the griff_thargoids are using that is causing the problem or a combination of 'missile_role' and 'missiles ='
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
No, not could be but IT IS the missile role. When commenting out the lineGriff wrote:it could be the missile_role the griff_thargoids are using that is causing the problem or a combination of 'missile_role' and 'missiles ='
Code: Select all
missile_role = "griff_organic_thargon";
In past December there were also changes with missiles. And a special case for thargoids.....
UPS-Courier & DeepSpacePirates & others at the box and some older versions