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Re: Nuit Station needs a FIX!

Posted: Sat Feb 26, 2022 10:34 am
by montana05
Switeck wrote: Sat Feb 26, 2022 6:06 am
Commander McLane wrote: Thu Nov 26, 2009 7:58 am
That would be a bug, of course.

@ Killer Wolf: You should put a check for existing stations in your spawning script.
This still needs to be done by whoever cares to maintain this OXP/OXZ anymore.

I recommend making it available at high tech (TL 10+?) Dictatorships and all the way up to Corporate States, but not Communist systems or maybe even Confederacy Systems.

It will also need an updated market so commodities aren't all 0.
Here we go, an overhauled version of the Nuit Station: https://app.box.com/s/ujeh9okumopn1p1x4t9tn2vuqxge3isq

Now available in TL 10+ systems with a Dictatorship, Confederacy, Democracy or Corporate State government. In rich industrial systems the location is close to the main station, in all other systems on the other side of the planet. The market prices therefore are the same as at the main station. Saving the game while docked is now possible as well.

I didn't test much, so there might be problems with other OXP stations.

Re: Nuit Station needs a FIX!

Posted: Sat Feb 26, 2022 7:54 pm
by Cholmondely
montana05 wrote: Sat Feb 26, 2022 10:34 am
Switeck wrote: Sat Feb 26, 2022 6:06 am
Commander McLane wrote: Thu Nov 26, 2009 7:58 am
That would be a bug, of course.

@ Killer Wolf: You should put a check for existing stations in your spawning script.
This still needs to be done by whoever cares to maintain this OXP/OXZ anymore.

I recommend making it available at high tech (TL 10+?) Dictatorships and all the way up to Corporate States, but not Communist systems or maybe even Confederacy Systems.

It will also need an updated market so commodities aren't all 0.
Here we go, an overhauled version of the Nuit Station: https://app.box.com/s/ujeh9okumopn1p1x4t9tn2vuqxge3isq

Now available in TL 10+ systems with a Dictatorship, Confederacy, Democracy or Corporate State government. In rich industrial systems the location is close to the main station, in all other systems on the other side of the planet. The market prices therefore are the same as at the main station. Saving the game while docked is now possible as well.

I didn't test much, so there might be problems with other OXP stations.
Great! Looking forwards to trying out your adaptation.

One thing I was hoping for was real external docking by liners etc to be made available for this. If we could allow external docking, then we could start producing versions of Oolite resembling eg Cherryh's novels. ...and might also be able to sort out the work-around in PlanetFall, if it ever proved necessary.

Re: Nuit Station needs a FIX!

Posted: Sun Feb 27, 2022 12:04 am
by montana05
Cholmondely wrote: Sat Feb 26, 2022 7:54 pm
Great! Looking forwards to trying out your adaptation.

One thing I was hoping for was real external docking by liners etc to be made available for this. If we could allow external docking, then we could start producing versions of Oolite resembling eg Cherryh's novels. ...and might also be able to sort out the work-around in PlanetFall, if it ever proved necessary.
This was just a quick fix, so don't get your hopes up with Nuit. The entire package is more experimental and would need a refactor and some improvements before it could be uploaded to the manager.

Re: Nuit Space station

Posted: Mon Feb 28, 2022 2:18 pm
by montana05
Next version is available, same link. Entire package refactored and individual station defender added. As soon as the wiki is ready again, this package just need to be renamed and can be uploaded.

Re: Nuit Space station

Posted: Tue Mar 01, 2022 5:14 pm
by Killer Wolf
A decade old now, but if anyone wants to play w/ some old OXPs here are two new stations i did

https://app.box.com/s/0oxcl0ukr1mr4szsuf17

Re: Nuit Space station

Posted: Tue Mar 01, 2022 5:54 pm
by Cody
Hey KW - good to see you!

Re: Nuit Space station

Posted: Tue Mar 01, 2022 6:30 pm
by cbr
Wow, a new shipset AND new stations in one week :shock: 8)

Re: Nuit Space station

Posted: Tue Mar 01, 2022 6:52 pm
by Cholmondely
Killer Wolf wrote: Tue Mar 01, 2022 5:14 pm
A decade old now, but if anyone wants to play w/ some old OXPs here are two new stations i did

https://app.box.com/s/0oxcl0ukr1mr4szsuf17
Welcome back, Maestro! I've been truly bowled over by your contributions over the years.

"Thank you" for the new addition to the collection.

Please hack the following to death:
Killer Wolf
License (see: Killer Wolf affair)

Do let me know if you can't get in to edit the wiki.

Re: Nuit Space station

Posted: Tue Mar 01, 2022 6:57 pm
by Old Murgh
Killer Wolf wrote: Tue Mar 01, 2022 5:14 pm
A decade old now, but if anyone wants to play w/ some old OXPs here are two new stations i did
Some things never go out of style. Those stations in cbr's pics look great.

Re: Nuit Space station

Posted: Tue Mar 01, 2022 9:29 pm
by Nite Owl
Would be truly excited to see these Stations integrated into Stations For Extra Planets. With the exception of the Torus Stations there is a lack of non dodeca-whatever Stations in S.F.E.P. The Kiota Stations near the Stars do provide some relief from this lack of variety but more is better. May have to look into coding it myself but given my track record on such things that could take years <hint-hint>.

<Edit>
Oops... forgot Griff's wonderful Trade Outpost as an entry in the non whatever-hedron category of stations in S.F.E.P. Thrilled as well to see that spara agrees with adding these stations to S.F.E.P. Looking forward to their inclusion.

Re: Nuit Space station

Posted: Tue Mar 01, 2022 11:17 pm
by Cholmondely
New Wiki pages now up:
Hathor Trade Station
Nephthys Station

Hathor Trade Station (for cheap goods, close to the sun)
Image

Nephthys Station (for the wealthy and their luxuries, opposite side of planet to main orbital station)
Image

These now complement Killer Wolf's Sothis & Nuit stations.

See Isis Interstellar for his oeuvre.

For future reference, cbr's snaps are here

Re: Nuit Space station

Posted: Wed Mar 02, 2022 1:34 am
by montana05
Killer Wolf wrote: Tue Mar 01, 2022 5:14 pm
A decade old now, but if anyone wants to play w/ some old OXPs here are two new stations i did

https://app.box.com/s/0oxcl0ukr1mr4szsuf17
Great to see you here, Killer Wolf, I admire your work since the first time I discovered it. Thank you very much for the 2 additional stations, I am sure they will be a welcome addition to Oolite. I hope, you will reconsider and come back to the game, the community is different now and your work is dearly missed. :wink:

Re: Nuit Space station

Posted: Wed Mar 02, 2022 7:27 am
by spara
So cool to have you KillerWolf visit the forum. Am I correct in assuming, that it's ok to use your old work in derivative oxps? I would really like to add Sothis, Nuit and these babies to the Stations for Extra Planets oxp and maybe release SothisTC oxp in the manager.

Re: Nuit Space station

Posted: Wed Mar 02, 2022 8:32 am
by Griff
Awesome work K_W, thanks stopping by and making it available for us, looks stunning :D

Re: Nuit Space station

Posted: Wed Mar 02, 2022 11:47 am
by montana05
Same link as the Nuit Space Station now a refactored Nephthys Station package is available as well.

This first draft adds the stations in rich agricultural and industrial systems with at least techlevel 7 and without a Communist government. The location is opposite to the main station but in some distance from a possible Nuit.

A Nephthys doesn't offer a shipyard, but top-end technology could be found for a price (20% up).

Thank you very much to Killer Wolf for making this station available to the Oolite community.