Hi All,
I've done a bit of searching on this, but still haven't managed to overcome the problems.
I've done a fresh install of Xcode 2.4 from the Tiger DVD, including all the SDKs, edited the project settings to reflect using the 10.4 SDK, but am still getting the dreaded
"error: There is no SDK at specified SDKROOT_i386 path '/MacOSX10.4u.sdk'"
error.
The problem is very early in the build, apparently when it tries to build target "libpng-custom"
Anyone have any advice, or better yet, a step-by-step guide for cabbages...?
Here's hoping,
Paul
Unable to build Oolite 1.73.4 on Tiger with Xcode 2.4
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- Eric Walch
- Slightly Grand Rear Admiral
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Re: Unable to build Oolite 1.73.4 on Tiger with Xcode 2.4
Have you looked here? There are a few files not included that you must download elsewhere and include into the build. One of them is libpng.PaulG wrote:The problem is very early in the build, apparently when it tries to build target "libpng-custom"
Anyone have any advice, or better yet, a step-by-step guide for cabbages...?
Here's hoping,
Paul
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- JensAyton
- Grand Admiral Emeritus
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- Location: Sweden
- Contact:
What Eric said. On top of that, though, building (as opposed to running) Oolite under 10.4 is not supported. The Xcode projects and Nibs are set up for the 3.1 Xcode tools and later (which require 10.5), and some of the project settings used aren’t supported by the 2.x tools. In short, much fiddling will be needed.
E-mail: [email protected]
Success at last
Many thanks for your help and comments, guys.
Not too much fiddling was needed, but it took about a day's work to get it going.
I'll be moving to 10.5 just as soon as my next job contract arrives!!
Many thanks again,
Paul
Not too much fiddling was needed, but it took about a day's work to get it going.
I'll be moving to 10.5 just as soon as my next job contract arrives!!
Many thanks again,
Paul