Firstly, a big thanks for making this conversion of Elite but with shiny new graphics, and with lots of mods! I'm like a kid again playing on my BBC

I have been playing for a few weeks now on v.1.73.4 in Windows, and have noticed this bug with one of the OXP ships. Whenever I go to the Buy Ships screen, if there is an Asp Mk II Special that's in black and got a skull-and-crossbones motif, then it crashes OOlite when the ship is highlighted - it displays for about one second, and then crashes the game.
My PC:
AMD Phenom 9950
5Gb 800MHz RAM
GeForce 7950GT 512Mb PCI-E
Logitech G35 sound
Asus M2N-SLI motherboard
Windows XP x64 OS
stderr file:
Code: Select all
ALERT ... GSCurrentThread() ... objc_thread_get_data() call returned nil!
Your application MUST call GSRegisterCurrentThread() before attempting to
use any GNUstep code from a thread other than the main GNUstep thread.
Code: Select all
[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2009-10-10 00:17:37 +0100.
4 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 1024
[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
Vendor: NVIDIA Corporation
Renderer: GeForce 7950 GT/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (125):
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, ../AddOns/Anarchies2.2.oxp, "../AddOns/Aquatics 2.11.oxp", ../AddOns/Assassins.oxp, "../AddOns/AsteroidStorm 3.52.oxp", "../AddOns/behemoth 2.5.1.oxp", "../AddOns/BigShips 1.02.oxp", ../AddOns/black_baron.oxp, ../AddOns/Commies.oxp, ../AddOns/Deposed1.3.4.oxp, "../AddOns/Dictators v1.3.oxp", "../AddOns/Executive Spaceways v2.2.oxp", "../AddOns/Galactic_Navy 5.2.2.oxp", ../AddOns/genship.oxp, ../AddOns/globestations.oxp, ../AddOns/gwxstations.oxp, "../AddOns/ionics-1.2.3.oxp", "../AddOns/longway 1.1.oxp", "../AddOns/military Fiasco 2.4.3.oxp", ../AddOns/murgh_Xships.oxp, ../AddOns/neocaduceus.oxp, ../AddOns/oldships.oxp, ../AddOns/outrider.oxp, "../AddOns/Python Class Cruiser 2.6.oxp", ../AddOns/RandomHits1.3.6.oxp, ../AddOns/Rock_Hermit_Locator1.3.1.oxp, ../AddOns/SecondWave_1.2.oxp, ../AddOns/sell_equipment.oxp, "../AddOns/supercobra 1.4.oxp", ../AddOns/taranis.oxp, ../AddOns/thargoidcarrier.oxp, "../AddOns/thargoid_wars 4.3.oxp", "../AddOns/Thargorn_Threat 1.3.1.oxp", "../AddOns/Traffic Control 1.01.oxp", ../AddOns/transports.oxp, "../AddOns/UPS-courier v1.6.oxp", "../AddOns/Welcome Mat 1.06.oxp", ../AddOns/wolfmk2.oxp, ../AddOns/wolfwoods_variants.oxp, "../AddOns/x-ships.oxp")
[dataCache.upToDate]: Data cache is up to date.
[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.
[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.
[script.load.world.listAll]: Loaded 38 world scripts: "Anarchies" 2.2, "aquatics_equipment" 1.1, "aquatics_populator" 1.0, "assassins", "AsteroidStorm" 3.52, "bigShips_populator" 1.0.2, "blackbaron" 1.70, "Caduceus Damage Control Node" 0.1, "communist_population", "deposed", "dictatorship_population", "ExecutiveFlightSchedule", "GalNavy" Build 0139, "generation-ship-script01", "hofd" GalNavy Build 118 / HOFD Build 55, "ionics_v_rlf", "long_way_round", "military_fiasco" 2.4.2, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "Random_Hits", "rockHermit_Locator" 1.3.1, "sell_equipment" 1.3, "taranis_one", "Test", "thargoid_wars", "Thargorn_Witchspace_Battle" 1.3.1, "TrafficControl" 0.1, "transportschedule", "ups_container" 1.6, "ups_docs" 1.6, "ups_parcel" 1.6, "ups_slaves" 1.6, "ups_sun" 1.6, "Welcome Information Script" 0.7
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
The "buy ship" bug is repeatable, it happens every time I see this ship for sale and I highlight it in the list. Apologies if this has been reported before, but I searched for the error message in stderr and found nothing relevant, so thought I ought to report it. Since the ship appeas in two OXP's, I didn't know how best to label this post.
Thanks again for a great game!