Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Navy Condor docks in Spacestation

General discussion for players of Oolite.

Moderators: winston, another_commander

Neverlast74
Above Average
Above Average
Posts: 28
Joined: Fri Sep 25, 2009 9:38 pm
Location: vienna vienna

Navy Condor docks in Spacestation

Post by Neverlast74 »

I think this is a great game - and the people in the forum are very helpful to make this game wonderful.

Now, when I saw that the Navy Condor got ready for insertion/docking I took some pics...

See how this looks like... :shock:

http://img66.imageshack.us/slideshow/we ... ite004.jpg


If you ask me what happened next I have to say - I do not know, because the game crashed :mrgreen:
------
old amiga verteran coming home.... sara
User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 934
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Post by Cmd. Cheyd »

(whispers)
Psst... The condor blows up. :P
User avatar
Cmdr Wyvern
---- E L I T E ----
---- E L I T E ----
Posts: 1649
Joined: Tue Apr 11, 2006 1:47 am
Location: Somewhere in the great starry void

Post by Cmdr Wyvern »

:? :shock: WTF!!

I've seen things that defy all logic....but that takes the prize.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8512
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Oops - I guess there's a prime candidate for the bigshipsAI !!!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

Cmdr Wyvern wrote:
I've seen things that defy all logic....but that takes the prize.
Last year someone did post a series of screenshots when a condor did dock at a space bar! The ship sticked out a little bit ;)

I've seen such a thing (long ago) myself...that condor even came out again, but was badly damaged.

EDIT: found it!
https://bb.oolite.space/viewtopic.php?t= ... &start=435

Screet
User avatar
CheeseRedux
---- E L I T E ----
---- E L I T E ----
Posts: 827
Joined: Fri Oct 02, 2009 6:50 pm

Post by CheeseRedux »

Coincidences are pretty funny.
A few shots from my latest flight, a few minutes ago:

If you look closely, you can just spot what appears to be a Gecko between the Condor and the dock:

Image

Well, whatever it was, it's gone!

Image

You still wanna dock this thing?

Image

Nah, better not!

Image


The Condor then turned and made another run, but again stopped just outside the opening, having possibly nudged it just a bit.
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
Chrisfs
---- E L I T E ----
---- E L I T E ----
Posts: 433
Joined: Sun Sep 20, 2009 10:24 am
Location: California

Post by Chrisfs »

Considering the number of Brits on the board, I am surprised that no one commented on the obvious.
The space station is clearly much bigger on the inside than it is on the outside.....
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

Brits? There are Brits on the board? There goes the neighbourhood again... ;)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8512
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Q: 2nd image - the explosion illuminates the surfaces of the condor that are facing the blast? If yes - then has the gfx code changed? A looooong time ago I asked if it would be possible to add proper "lights" to ships so that they could illuminate dark areas - I had this strange idea of little mining ships working in the asteroid fields far from the sun - lighting up the asteroids as they worked - but I was told (by Ahruman I think) that Oolite wasn't coded that way and that it would be impossible to implement (v. 1.65 or 1.69). But if an explosion really does (now?) illuminate facing surfaces - does that go someway to using the same implementation to generate lights/flashers that generate real lighting effects (even crudely)?
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

When OSE comes out - the RS successor, RS producing the "fisting Condors" (don't ask) - these docking occurances will be gone.

In a weird way, I will miss them.

:P

L
User avatar
Rustybolts
---- E L I T E ----
---- E L I T E ----
Posts: 293
Joined: Sun Jun 07, 2009 6:22 pm
Location: UK

Post by Rustybolts »

Oooeerr ! Thats some fine space porn right there :shock: :wink:
STE.+ Firefly/Dragonfly + BlackJacksbullion v.1.23 link below.
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
Image
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

DaddyHoggy wrote:
Q: 2nd image - the explosion illuminates the surfaces of the condor that are facing the blast? If yes - then has the gfx code changed?
no, it’s just a combination of the sunlight coming from a convenient direction and additive particle effects.
DaddyHoggy wrote:
A looooong time ago I asked if it would be possible to add proper "lights" to ships so that they could illuminate dark areas - I had this strange idea of little mining ships working in the asteroid fields far from the sun - lighting up the asteroids as they worked - but I was told (by Ahruman I think) that Oolite wasn't coded that way and that it would be impossible to implement (v. 1.65 or 1.69). But if an explosion really does (now?) illuminate facing surfaces - does that go someway to using the same implementation to generate lights/flashers that generate real lighting effects (even crudely)?
No, but you can do it quite non-crudely with light maps. Griff’s already done quite a bit of this. (Light maps currently require shaders, not as a technical restriction but because I haven’t got around to implementing them for unshady mode, and since no-one actually uses the material model there’s currently no great impetus to do so.)
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8512
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Thanks for the info Ahruman (and the clarification) - I didn't even know about the material model - but it looks cool - I wonder why nobody is using it... :?
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

:shock: :shock: :shock: :shock:

Just goes to show.. with enough lube, almost anything is possible! :mrgreen:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

Diziet Sma wrote:
Just goes to show.. with enough lube, almost anything is possible! :mrgreen:
Urgh :?

Possibly shouldn't have termed the eventual solution to the player carrier docking problem "Transfer Shuttle" but "Entry Lube" instead :twisted:
Post Reply