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Face limit

Posted: Fri Oct 02, 2009 4:54 pm
by Cows
What's the face limit on a ship model? I have a bad habit of making things too complicated.

Posted: Fri Oct 02, 2009 7:21 pm
by ovvldc
42.

Posted: Fri Oct 02, 2009 7:22 pm
by ovvldc
42.

Posted: Fri Oct 02, 2009 8:11 pm
by DaddyHoggy
Is that 84 then? :wink:

Posted: Fri Oct 02, 2009 8:29 pm
by Kaks
I'm quite sure the limit has gone up considerably for 1.73.4.
If I were in you I'd export it and see if it shows up in the demoships (the bunch of ships shown right at the beginning of Oolite - press 'N' then right arrow....

Use one of Griff single ship oxps as a template, so you can see how to add your new model to the demo ships.

Posted: Fri Oct 02, 2009 10:13 pm
by Captain Hesperus
ovvldc wrote:
42.
ovvldc wrote:
42.
The answer to the question of Life, The OOniverse and Everything...

Captain Hesperus

Re: Face limit

Posted: Fri Oct 02, 2009 10:22 pm
by Frame
Cows wrote:
What's the face limit on a ship model? I have a bad habit of making things too complicated.
it used to be 512 , somewhere along the test releases it was raised to 800

you can however use sub-entities to your benefit.

1 you can get above the face limits

2 you can take advantage of level of detailing also known as LOD, whereby Oolite will not draw the sub-entities when out of some pr model calculated visible range.

Posted: Fri Oct 02, 2009 10:44 pm
by JensAyton
1.68 and earlier: 512.
1.69–1.72.x: 800.
1.73–: how much memory you got?

Posted: Sat Oct 03, 2009 11:59 am
by ovvldc
DaddyHoggy wrote:
Is that 84 then? :wink:
No, the board seemed to hang, so I clicked post again. I couldn't load the thread to remove it..

apologies,
Oscar

Posted: Sat Oct 03, 2009 1:47 pm
by DaddyHoggy
ovvldc wrote:
DaddyHoggy wrote:
Is that 84 then? :wink:
No, the board seemed to hang, so I clicked post again. I couldn't load the thread to remove it..

apologies,
Oscar
Only teasing - and hence the wink... :)