Face limit

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cows
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Face limit

Post by Cows »

What's the face limit on a ship model? I have a bad habit of making things too complicated.
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Post by ovvldc »

42.
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Post by ovvldc »

42.
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Post by DaddyHoggy »

Is that 84 then? :wink:
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Kaks
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Post by Kaks »

I'm quite sure the limit has gone up considerably for 1.73.4.
If I were in you I'd export it and see if it shows up in the demoships (the bunch of ships shown right at the beginning of Oolite - press 'N' then right arrow....

Use one of Griff single ship oxps as a template, so you can see how to add your new model to the demo ships.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Captain Hesperus »

ovvldc wrote:
42.
ovvldc wrote:
42.
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Re: Face limit

Post by Frame »

Cows wrote:
What's the face limit on a ship model? I have a bad habit of making things too complicated.
it used to be 512 , somewhere along the test releases it was raised to 800

you can however use sub-entities to your benefit.

1 you can get above the face limits

2 you can take advantage of level of detailing also known as LOD, whereby Oolite will not draw the sub-entities when out of some pr model calculated visible range.
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Post by JensAyton »

1.68 and earlier: 512.
1.69–1.72.x: 800.
1.73–: how much memory you got?
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Post by ovvldc »

DaddyHoggy wrote:
Is that 84 then? :wink:
No, the board seemed to hang, so I clicked post again. I couldn't load the thread to remove it..

apologies,
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Post by DaddyHoggy »

ovvldc wrote:
DaddyHoggy wrote:
Is that 84 then? :wink:
No, the board seemed to hang, so I clicked post again. I couldn't load the thread to remove it..

apologies,
Oscar
Only teasing - and hence the wink... :)
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