since I finally overcame my crash problems and did (as usual) test with a ship flying cloaked around, I found something concerning the cloak that's new to me:
When the cloak drains all energy, it should switch itself off. However, this time the energy suddenly began to rise again without the cloak wearing off!
I already thought "BUG!" and did begin to write when I switched back to Oolite just to see my ship now uncloaked and with full energy?!?
So I did another attempt: Cloak and then quickly drain the energy via ECM. When the energy was too low, the cloak switched itself off.
Next attempt: Cloak and then ECM but not all the way down. Interesting: When the energy is almost empty, it suddenly begins to rise without the cloak switching off. However, it did not rise much, only little more than one bar...and then drop again...and then up again...and so on, until finally the cloak was turned really off and the energy full again.
Now I'm curious as to what's up...my ship got the MASC which also drains power permanently....and switches itself off at low energy - however I recall that it also required pretty much energy to turn itself on again...surely far more than 20% of the ships full power?!? When I did my tests with an energy eating super-laser some months ago, the MASC did not re-activate that quickly!?!
I also did never imagine that an unmodified caduceus recharge rate would be enough for energy recharging while staying cloaked???
So am I observing something really strange going on or does the MASC now activate with such low energy and the Caduceus is really able to recharge while staying cloaked, thus explaining this all? The caduceus has a recharge rate of 5.8 - I know it's higher than plain oolite average and I've even considered changing (player) turrets so that they use up ships energy with each shot, like lasers do. Although I like my MASC, I'd prefer it not being on all the time

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