i am no expert in these matters
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i am no expert in these matters
but it seems to me, that legal status is the way the game determines who are enemies, but then there are thargoids as well
matters i would like to discuss are:
do thargoids attack everything they come across? is this because of their legal status? if so is that true for ordinary fugitives too?
is it the thargoid legal status that makes the navy attack them? or is it because they are thargoids?
and if the thargoids are fugitives, why don't they attack each other?
i know its a lot of questions, but i have the idea for an OXP, either something like a peaceful thargoid delegation, or a new alien(or renegade human) race- tho i haven't figured out what i want them to do yet
however
i know that a peaceful thargoid ship would need a navy escort as well as thargoid warships too- all not firing at each other! and by and large ignoring anything that doesn't fire on them, but at the same time, the navy would be able to fire on anything that attacks the delegation, the thargoids would not be able to, but they would be able to if the attack was from a naval(or galcop) vessel. at the same time the thargoids in the delegation would be able to become hostile if an attack took place from other thargoids not in the delegation, and the navy would be able to respond in kind
sorry I'm at work, and waiting for some clients to fax some stuff before i can go home for the day!
matters i would like to discuss are:
do thargoids attack everything they come across? is this because of their legal status? if so is that true for ordinary fugitives too?
is it the thargoid legal status that makes the navy attack them? or is it because they are thargoids?
and if the thargoids are fugitives, why don't they attack each other?
i know its a lot of questions, but i have the idea for an OXP, either something like a peaceful thargoid delegation, or a new alien(or renegade human) race- tho i haven't figured out what i want them to do yet
however
i know that a peaceful thargoid ship would need a navy escort as well as thargoid warships too- all not firing at each other! and by and large ignoring anything that doesn't fire on them, but at the same time, the navy would be able to fire on anything that attacks the delegation, the thargoids would not be able to, but they would be able to if the attack was from a naval(or galcop) vessel. at the same time the thargoids in the delegation would be able to become hostile if an attack took place from other thargoids not in the delegation, and the navy would be able to respond in kind
sorry I'm at work, and waiting for some clients to fax some stuff before i can go home for the day!
Re: i am no expert in these matters
Everything that isn't a Thargoid but is a ship/station gets attacked. You lot make the place look so untidy.phonebook wrote:do thargoids attack everything they come across? is this because of their legal status? if so is that true for ordinary fugitives too?
It's their AIs that do it It's because we are scanClass CLASS_THARGOID, hence alien and hostile to your puny police forces. We don't have anything as primitive as legal status.phonebook wrote:is it the thargoid legal status that makes the navy attack them? or is it because they are thargoids?
Because we're not as stupid as humans We aren't fugitives, we're aliens. Look in the little bracket on your ID computer We don't bother with silly things like clean/offender/fugitive.phonebook wrote:and if the thargoids are fugitives, why don't they attack each other?
Let me know who the delegates are, and I'll have them shot. Any other alien or human who uses our scanclass technology will be treated as such.phonebook wrote:i know its a lot of questions, but i have the idea for an OXP, either something like a peaceful thargoid delegation, or a new alien(or renegade human) race- tho i haven't figured out what i want them to do yet
Such a traitor ship would not be considered a Thargoid, hence cannot bear the scanClass CLASS_THARGOID.phonebook wrote:however
i know that a peaceful thargoid ship would need a navy escort as well as thargoid warships too- all not firing at each other! and by and large ignoring anything that doesn't fire on them, but at the same time, the navy would be able to fire on anything that attacks the delegation, the thargoids would not be able to, but they would be able to if the attack was from a naval(or galcop) vessel. at the same time the thargoids in the delegation would be able to become hostile if an attack took place from other thargoids not in the delegation, and the navy would be able to respond in kind
sorry I'm at work, and waiting for some clients to fax some stuff before i can go home for the day!
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Re: i am no expert in these matters
Not really. I do remember situations where a tharg battleship shot down it's frigates because I used them to shield myself from the battleshipThargoid wrote:Because we're not as stupid as humans We aren't fugitives, we're aliens. Look in the little bracket on your ID computer We don't bother with silly things like clean/offender/fugitive.phonebook wrote:and if the thargoids are fugitives, why don't they attack each other?
Screet
- Captain Hesperus
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In all honesty, I'd see any military ships that come from the Duvalian Empire or the Federation as 'Alien'...
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StatementScreet wrote:Shouldn't that be "In all hostility, I'd see any ship that carries cargo as 'Alien'"?Captain Hesperus wrote:In all honesty, I'd see any military ships that come from the Duvalian Empire or the Federation as 'Alien'...
Screet
"Captain Hesperus, and indeed all members of the Hesperus Intergalactic Animal Trade and Unified Services (HIATUS), will never be, is not and has never been a pirate, privateer, freebooter, buccaneer, corsair, pillager, plunderer, looter or robber of the high space lanes. Any allegations of this nature made by individuals who are not a) authorised representatives of the Galactic Cooperative of Worlds police force, b) in possesion of irrefutable proof (be it by eyewitness testimony, digital imagery or ident computer log) of said acts or c) acting as agents for persons who fall into parts a) or b) will be prosecuted to the fullness of the Law under Convention 12, subsection 3, Clause 5 of the Galactic Cooperative of Worlds, which may result in claims for compensation for loss of stature, defamation of character, loss of business and emotional and/or psychological distress. Individuals who do fall within the above three categories should follow the correct legal procedure as laid out in Convention 3, subsection 11, clause 9 of the Galactic Cooperative of Worlds Criminal and Penal Code."
Uhhm, has anyone met my new crew member? The statement above was drawn up by Mister Gantrel (first name unknown), a small black ursoid solicitor on long-term contract from LittleBear Legal Services. I think he'll fit in just nicely...
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perhaps now, any ideas as to the principals behind different ships suddenly turning on each other?
if its impossible, its impossible
but and think about this- the application of this if we come up with it within the principals of the core code of the game would be amazing
two ships could give the impression of interaction
if its impossible, its impossible
but and think about this- the application of this if we come up with it within the principals of the core code of the game would be amazing
two ships could give the impression of interaction
Most things are possible in this kind of area with suitable AIs, and with a linked AI and js-script then the world is your Lavian tree-grub.
Ships interacting is not so difficult. I'm working on something at the moment where a squad of 3 fighters co-ordinate their weapon deployment for example.
Ships interacting is not so difficult. I'm working on something at the moment where a squad of 3 fighters co-ordinate their weapon deployment for example.
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This could be a use for the 'alternate' Thargoid ships Griff created.. and the idea of using them for some "other" type of Thargoid was kicked about back when it was first released..zevans wrote:If you were to create an OXP with Thargoid ship models but not the Thargoid role in their definition... then you'd have friendly Thargoids... potentially... right?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
If the ship had a non-CLASS_THARGOID scanClass, and a suitable AI, then yes you would. The scanClass identifies them as Alien (that is how most AI's will be triggered to attack them), and the AI defines how they themselves act and react.zevans wrote:If you were to create an OXP with Thargoid ship models but not the Thargoid role in their definition... then you'd have friendly Thargoids... potentially... right?
For example if you copied the standard Thargoid Warship but removed its scanClass entry (so making it the default yellow neutral scanClass), changed it's AI to (for example) traderAI.plist and removed it's missile_role key (or else it will launch Thargons that will just turn around and attack it) then you'll essentially have a Thargoid trader.
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But it would be a mess! The main premise is that thargoids are The Enemy. It wouldn't make much sense if some ships - undistinguishable from the enemy ones - were to suddenly be friendly. Even if they were, most GalCop people would still want to attack them if only on purely xenophobic principles: 'the only good Thargoid is a dead one' etc. etc.
You'd have to have a very convincing backstory for things to be otherwise...
On the other hand, there's a possible interesting scenario: a high-up Thargoid wants to resolve the unproductive conflict, you get contacted by secret services, and you need to defend the 'good Thargoid' from NPC attacks, until it meets with a general at a specific rendezvous.
You'd have to have a very convincing backstory for things to be otherwise...
On the other hand, there's a possible interesting scenario: a high-up Thargoid wants to resolve the unproductive conflict, you get contacted by secret services, and you need to defend the 'good Thargoid' from NPC attacks, until it meets with a general at a specific rendezvous.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Consider the hassles the Oresrians get, just for looking like and flying similar ships to the Thargoids...Kaks wrote:But it would be a mess! The main premise is that thargoids are The Enemy. It wouldn't make much sense if some ships - undistinguishable from the enemy ones - were to suddenly be friendly. Even if they were, most GalCop people would still want to attack them if only on purely xenophobic principles: 'the only good Thargoid is a dead one' etc. etc.
Captain Hesperus
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