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Re: Griff's normalmapped ship remakes

Posted: Sat Jan 02, 2021 7:37 pm
by Cody
Just like old times! <chortles>

I'm getting an odd effect when firing the laser with the HUD turned off (or on, for that matter - though it's mostly hidden by the HUD):

Image

And is the cockpit windscreen now mirrored? In which case - very cool! Or is there no light in the cockpit?
Edit to add: the laser's firing from beneath the gun, and the external views are perhaps too close.

Re: Griff's normalmapped ship remakes

Posted: Sun Jan 03, 2021 11:38 pm
by Cody
Delightfully grubby!

Image

Re: Griff's normalmapped ship remakes

Posted: Mon Jan 25, 2021 1:28 pm
by Griff
Sorry about the delay Cody, thanks for checking out the ship! :)
are you OK editing the shipdata.plist in the OXP? if so here's some new external camera settings, i've moved the view twice as far out as it was before and placed the 'front view' down by the front of the gun, so it's more of a 'gun cam' than before, i think it fixes that strange error when the laser was firing, it must have been clipping or something, previously the view was a few meters or so in front of the 'window' on the ship
I'm not sure if i can remember how to access the box folder you shared with me, i'll have it written down somewhere, i'm not on my usual PC at the moment, borrowed a laptop from work that's a bit higher spec, i couldn't paint the texture on my proper pc, it just died from lack of memory, think it was the 4096x4096 texture size and too many layers :)

Code: Select all

		
custom_views =
				(
					{
						view_description = "Rear View";
						view_orientation = "1.0 0.0 0.0 0.0";
						view_position = "0.0 6.0 -110.0";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Rear Right View";
						view_orientation = "0.9239 0.0 0.3827 0.0";
						view_position = "77.7818 6.0 -77.7818";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Right View";
						view_orientation = "0.7071 0.0 0.7071 0.0";
						view_position = "110.0 6.0 0.0 ";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Front Right View";
						view_orientation = "0.3827 0.0 0.9239 0.0";
						view_position = "77.7818 6.0 77.7818";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Front View";
						view_orientation = "0.0 0.0 1.0 0.0";
						view_position = "0.0 6.0 110.0";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Front Left View";
						view_orientation = "0.3827 0.0 -0.9239 0.0";
						view_position = "-77.7818 6.0 77.7818";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Left View";
						view_orientation = "0.7071 0.0 -0.7071 0.0";
						view_position = "-110.0 6.0 0.0";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Rear Left View";
						view_orientation = "0.9239 0.0 -0.3827 0.0";
						view_position = "-77.7818 6.0 -77.7818";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Top View";
						view_orientation = "-0.7071 0.7071 0.0 0.0";
						view_position = "0.0 130.0 0.0";
						weapon_facing = "FORWARD";
					},
					{
						view_description = "Bottom View";
						view_orientation = "0.0 0.0 0.7071 0.7071";
						view_position = "0.0 -130.0 0.0";
						weapon_facing = "FORWARD";
					}
				);	


view_position_forward = "0.0 2.5 10.0";
weapon_position_forward = "0.0 -0.2  12.7969";

Re: Griff's normalmapped ship remakes

Posted: Mon Jan 25, 2021 1:38 pm
by Cody
Griff wrote: Mon Jan 25, 2021 1:28 pm
are you OK editing the shipdata.plist in the OXP?
Yep! I'll be about it this evening - and thanks!

Re: Griff's normalmapped ship remakes

Posted: Mon Jan 25, 2021 4:17 pm
by Cody
That's much better - all is well.

Re: Griff's normalmapped ship remakes

Posted: Mon Jan 25, 2021 6:44 pm
by cbr
Beautiful shot...

Re: Griff's normalmapped ship remakes

Posted: Thu May 06, 2021 9:11 pm
by Cody
A question (probably for spara): at one time, the OXP shipset included a Thargoid warship variant which was a little tougher than the norm, and more silver in colour. I'd been calling them Silverbacks, but I've not seen one for ages. Did that variant make it into the OXZ/Managed shipset?

I think this is a pic of one:

Image

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 2:10 pm
by spara
It looks like when Griff oxzified the ships, the special versions were discarded. And not just discarded, they are not in the box repository either. A bit of a shame, variation is always variation. If someone happens to find versions of those, including the organic one, they could (and should) be released as individual oxz:s for those interested. Unless Griff objects of course.

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 2:19 pm
by Griff
I'm pretty sure something i did in the shader ruined the effects for these variants, or i came up with something else i might have thought was better, i dunno, i went through a phase of endlessly tinkering with stuff and just ended up making everything drabber and greyer, let me have a look through my oolite workstuff folder, i'm sure i'll have them around if nobody else can find them first.

I've no objections at all to any of my oxp files getting re-released or edited or anything like that :) if stuff gets lost, give me a nudge on the forums i'm sure i can dig it up from somewhere

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 2:24 pm
by spara
Griff wrote: Fri May 07, 2021 2:19 pm
I'm pretty sure something i did in the shader ruined the effects for these, or i came up with something else i might have thought was better, i dunno, i went through a phase of endlessly tinkering with stuff and just ended my making everything drabber and greyer, let me have a look through my oolite workstuff folder, i'm sure i'll have them around if nobody else can find them first.

I've no objections at all to any of my oxp files getting re-released or edited or anything like that :) if stuff gets lost, give me a nudge on the forums i'm sure i can dig it up from somewhere
Excellent. An old version with the old shader would be just fine.

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 2:28 pm
by Cody
Excellent indeed! Thanks, Griff.

If you can't find them, I'm pretty sure I have them in my Box archive (which includes your Glowroids, btw).

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 2:30 pm
by spara
I'm fairly sure I found them from Wayback Machine. I was able to download the good old shipset_1.23 package which seems to include the variations. Needs a bit work to extract them from the package, but should not be a problem. I'll get back with this.

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 2:31 pm
by Cody
Once again, excellent! <twangin' guitars>

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 6:49 pm
by Griff
I'm not sure if the files spara has found are more recent, but I've found a 'griff_thargoids_normalmapped oxp' from 2009/2010 with this in the readme:
"..added alternate shaders & new rare 'silver' thargoid warship. slightly tougher than the usual ones"
It sounds like this might be the OXP we're after :)

I gave it a test in Oolite V1.90. it seemed to work OK but the ships were constantly glowing with the laser firing effect, I had to change

Code: Select all

laser_heat_level = "laserHeatLevel";
to

Code: Select all

laser_heat_level = "weaponRecoveryTime"; 
which after a bit of hunting i found in an oxz version, it's weird i can't see weaponRecoveryTime listed in shader-uniform-bindings.plist and i don't think it's listed in the Shader bindings page in the wiki either, is it a valid shader binding? what's really confusing me as i could have sword the turrety boa should be using this for the turret recoil animation, but they all just seemed to be using the standard laserHeatLevel binding when i checked the oxp in my workfolder, which i don't think is correct. hmm, will have to check that :)

i've taken the opportunity to change the vertex shaders too as i'm sure the original ones used some sort of depreciated modelmatrix or something, not totally sure, the ships look bumpy anyway

2009 Thargoids are here: https://drive.google.com/file/d/1Ub-PYD ... sp=sharing

to download i think you follow that link, then there's a download arrow up in the top right of the screen, i think if you just click on the folder looking icon in the middle of the page, it'll just open the folder and let you peek inside and not actually download the files

edit: also, 2009! flipping heck where did the time go!?! :shock:

Re: Griff's normalmapped ship remakes

Posted: Fri May 07, 2021 7:12 pm
by Cody
..added alternate shaders & new rare 'silver' thargoid warship. slightly tougher than the usual ones
That's the one! Grabbed it, I'll add it to my archive - thanks!