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How do I turn off the MASC"M?

Posted: Tue Aug 25, 2009 11:57 am
by Commander Learner
1. The title says it all. Once I hacked and installed the MASC'M, my energy banks started going down. I knew why but I just didn't know how to turn it off! Please enlighten me on this.

2. I finished the Constrictor Hunt, now what's next. I have 503 kills and nothing is happening besides an "I-News Flash". How is the Thargoid Plans mission triggered?

3. The Constrictor fight was down-right disappointing. Expected a brilliant one-on-one dogfight....turned out that he was sleeping in the cockpit.....vaporized him in one continuous shot. High hopes for the next mission!

Regards,
Commander L.

Posted: Tue Aug 25, 2009 12:12 pm
by Disembodied
Details on the missions – built-in and OXP – are on the wiki, here. For the Thargoid Plans you need to be in Galaxy 3 with 1281+ kills ...

Posted: Tue Aug 25, 2009 12:18 pm
by another_commander
The MASCM is not an officially supported piece of kit. It might be working and then again who knows. You are responsible for any side effects arising from hacking it in.

Posted: Tue Aug 25, 2009 12:24 pm
by wackyman465
Also the MASCM should not drain energy, right?

..

Posted: Tue Aug 25, 2009 12:28 pm
by Lestradae
wackyman465 wrote:
Also the MASCM should not drain energy, right?
First, the MASCM has been used by RS/OSE for some time now and there has not been a single report of it not doing what it is supposed to do - so it seems it is working - and no, it shouldn't drain energy as far as I know.

Or is that a new feature of the trunk? I doubt it, but who knows ...

Posted: Tue Aug 25, 2009 12:29 pm
by Thargoid
Are you mixing up the MASC'M and the cloak?

The MASC'M doesn't drain anything, it's the cloak that does. For that just press 0 again to turn it off.

Posted: Tue Aug 25, 2009 12:52 pm
by Eric Walch
Thargoid wrote:
The MASC'M doesn't drain anything, it's the cloak that does. For that just press 0 again to turn it off.
It does and always has! According to the code:

Code: Select all

energy -= delta_t * MILITARY_JAMMER_ENERGY_RATE
It is just not as much as the cloak. And you can't shut the jammer off. But because its energy consumption is less than the recharge rate of a normal energy unit you won't see energy going down, it just increases lest fast.

I can imagine on a less powered ship that is also recharging its shields, the energy in the banks is dropping for a while until shields are full again.

Posted: Tue Aug 25, 2009 1:12 pm
by Thargoid
I sit corrected! Can't say I've ever noticed it doing so on any ship I've played with that had one on, but obviously my ships have always had a recharge rate higher than the drain rate...

Posted: Tue Aug 25, 2009 2:35 pm
by wackyman465
Besides how useful is the MASC'M anyway?

The MASC blocks your ship from showing up on scanners and the MASC'M blocks the MASC, right?

Posted: Tue Aug 25, 2009 2:45 pm
by Thargoid
From the player viewpoint the MASC'M stops NPC ships firing missiles at you (they can't get a missile lock as you don't appear on their scanners). And as a result it also prevents Thargoid warships launching Thargons, as they're treated as missiles by the game.

The military scanner filter works against the MASC'M, any NPC ships that have one appear (iirc) as little grey hockey-sticks on your scanner rather than not at all.

There is no MASC, only the MASC'M (military anti-scanner countermeasure) and the military scanner filter, which is the countermeasure for the MASC'M.

Re: How do I turn off the MASC"M?

Posted: Tue Aug 25, 2009 2:58 pm
by Commander McLane
Commander Learner wrote:
How do I turn off the MASC"M?
Don't get one. It isn't supported by Oolite. Only by Total Conversions.

Posted: Tue Aug 25, 2009 4:13 pm
by Cmdr James
Id go further and point at a_c comment above, the MASCM is not supported at all. Anything which enabled fitting it could be regarded as a bug.

The reason there is no way to control it, is that it is not a piece of finished kit, its just a few lines of code that are half implemented. It may not work, it may be removed, changed or added in the future.

Overall its not a good idea to use it.

..

Posted: Tue Aug 25, 2009 5:56 pm
by Lestradae
Cmdr James wrote:
Id go further and point at a_c comment above, the MASCM is not supported at all. Anything which enabled fitting it could be regarded as a bug.
Image
Cmdr James wrote:
... it may be removed, changed or added in the future.
Why the hell would anyone do that with an unsupported, but fully functional piece of equipment except to torture me who actually uses it in an oxp that many people like?

Sorry ... not having a good day over here. (Edit: Which has nothing to do with Cmdr James, btw, before anyone gets that idea :P )

L

Posted: Tue Aug 25, 2009 6:19 pm
by wackyman465
ahh I forgot it was called military scanner filter not MASC...

Posted: Tue Aug 25, 2009 7:32 pm
by Rustybolts
From the player viewpoint the MASC'M stops NPC ships firing missiles at you (they can't get a missile lock as you don't appear on their scanners). And as a result it also prevents Thargoid warships launching Thargons, as they're treated as missiles by the game.
I think ill avoid getting one of these it must make the game kinda boring to play :?