Radiation squad
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- ClymAngus
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Radiation squad
The Radiation squad, It's like having a small sun on your ship.
If your a cowardly pilot, high tech systems might offer you another way out of your trumble problem.
Unfortunately radiation may clean your ship but it also stands a very good chance of frying your kit. But then being slapped with a huge repair bill is the price you might have to pay to be trumble free.
Basically this oxp idea is a quick script that offers to turn off your trumble status but forces an N value wear and an N percent chance of damage to all bought ships systems. Forcing a massive repair bill.
Well it's that or the sun.
If your a cowardly pilot, high tech systems might offer you another way out of your trumble problem.
Unfortunately radiation may clean your ship but it also stands a very good chance of frying your kit. But then being slapped with a huge repair bill is the price you might have to pay to be trumble free.
Basically this oxp idea is a quick script that offers to turn off your trumble status but forces an N value wear and an N percent chance of damage to all bought ships systems. Forcing a massive repair bill.
Well it's that or the sun.
- Diziet Sma
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From memory of past experimentation, it's currently not possible to de-trumble yourself via a script (at least directly, whether it works by playing with the cabin temperature is another question). The trumble counter is a read-only one, at least as far as JS is concerned.
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- Commander McLane
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Ditto to Thargoid here. Trumbles are taboo for scripters.
And the cabin temperature approach would be at least very difficult. The cabin temperature has an in-built cooling factor, upon which I stumbled while scripting the Flying Dutchman. While it is possible to set the temperature to a high value, it drops instantly as long as you're in open space. So in order to maintain a high temperature you have to set it constantly with a loop. However, I haven't found a way yet to slow the loop execution down sufficiently. These darn new computers are just too fast. Even if the temperature is reset 100 or 1000 times in a loop, there is no visible difference to setting it only once. It just happens instantly, and in the next moment the temperature is back to normal.
And the cabin temperature approach would be at least very difficult. The cabin temperature has an in-built cooling factor, upon which I stumbled while scripting the Flying Dutchman. While it is possible to set the temperature to a high value, it drops instantly as long as you're in open space. So in order to maintain a high temperature you have to set it constantly with a loop. However, I haven't found a way yet to slow the loop execution down sufficiently. These darn new computers are just too fast. Even if the temperature is reset 100 or 1000 times in a loop, there is no visible difference to setting it only once. It just happens instantly, and in the next moment the temperature is back to normal.
Last edited by Commander McLane on Tue Aug 18, 2009 2:41 pm, edited 1 time in total.
- Diziet Sma
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Which pretty much is what you'd be doing anyway... microwaving the little darlings like that..ClymAngus wrote:then we replicate the cause. put cabin temperature up in the highs.
if trumble = yes then set temp to high
and let the coding take care of itself. We can do if statements can't we?
Last edited by Diziet Sma on Tue Aug 18, 2009 2:41 pm, edited 1 time in total.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Yup. I seem to recall it not working as I expected when I tried it out though, although that was only a quick and simple test without too much effort involved. My experiences were much like McLane describes above, with similar issue about maintaining it.ClymAngus wrote:then we replicate the cause. put cabin temperature up in the highs.
if trumble = yes then set temp to high
and let the coding take care of itself. We can do if statements can't we?
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Thargoid TV
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- DaddyHoggy
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Odd, this thread keeps appearing as "unread" even after I've read...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
It's them there trumbles getting into the works and messing things upDaddyHoggy wrote:Odd, this thread keeps appearing as "unread" even after I've read...
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- Diziet Sma
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Happens to me too now and then.. even using the "Mark all topics read" only fixes it temporarily.. now when it starts happening (it will do it with some threads and not others) I delete my aegidian.org cookies and log in again.. that fixes it for a month or two..DaddyHoggy wrote:Odd, this thread keeps appearing as "unread" even after I've read...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- ClymAngus
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That's because it's magic. Beware my voodoo!DaddyHoggy wrote:Odd, this thread keeps appearing as "unread" even after I've read...
Hmm there's got to be something else about getting close to a sun, that keeps it up there. Some sort of repeating math.
Sounds like a pain in the ass, for such a small idea. If people want it that badly then they'll just have to find the sun sweet spot, and hack out the trumble pod part of the cargopod oxp (much easier).
Still thanks for taking a look!
Last edited by ClymAngus on Wed Aug 19, 2009 8:59 am, edited 1 time in total.