MilHUD v3 final
Posted: Wed Aug 05, 2009 9:35 pm
MilHUD v3
By: Wyvern
===========
The purpose behind MilHUD is, and has always been, to maximize the functionality of Oolite's visual
interface. The eyecandy gets kept to a minimum, but if I went for eyecandy, at some point functionality
starts to be lost. So I stuck to the KISS rule and made a HUD that's all business.
This is the Military Specification HUD. MilHUD, for short. This version uses features introduced with
Oolite 1.73, but should be backwards compatible with 1.72.
Features:
- Target sensetivity built-in as default. That's the litle feature that makes the STE box turn red when
on target.
- Clustered compass and three-axis turn co-ordinator. Yaw indicator above the compass, roll below, pitch
to the side.
- Cloak sensetive status light. Status light takes on an odd, subtle glow when the cloak is running.
- "Smoked Glass" underlays for radar, compass, and dials. Improves their visability dramatically.
- NEW: Customizable sniping pipper. Comprised of four graphic elements - a cross, a peepsighting box,
a boresighting dot, and a subtle contrast booster. Lasers overheat. Military lasers overheat fast.
And the standard sight is poorly designed. Fire that misses can be costly to you.
Combat has a simple formula: Be lethal or be dead!
This sniping pipper is designed to let you get the most out of your weapons by helping to improve your
fire accuracy. Each element can be tweaked or disabled to your liking in the plist.
MilHUD v3 on a Neolite Cobra 3. The light grey bar at the bottom is the Cobby's nose section and not part of the HUD.
Get it here.
By: Wyvern
===========
The purpose behind MilHUD is, and has always been, to maximize the functionality of Oolite's visual
interface. The eyecandy gets kept to a minimum, but if I went for eyecandy, at some point functionality
starts to be lost. So I stuck to the KISS rule and made a HUD that's all business.
This is the Military Specification HUD. MilHUD, for short. This version uses features introduced with
Oolite 1.73, but should be backwards compatible with 1.72.
Features:
- Target sensetivity built-in as default. That's the litle feature that makes the STE box turn red when
on target.
- Clustered compass and three-axis turn co-ordinator. Yaw indicator above the compass, roll below, pitch
to the side.
- Cloak sensetive status light. Status light takes on an odd, subtle glow when the cloak is running.
- "Smoked Glass" underlays for radar, compass, and dials. Improves their visability dramatically.
- NEW: Customizable sniping pipper. Comprised of four graphic elements - a cross, a peepsighting box,
a boresighting dot, and a subtle contrast booster. Lasers overheat. Military lasers overheat fast.
And the standard sight is poorly designed. Fire that misses can be costly to you.
Combat has a simple formula: Be lethal or be dead!
This sniping pipper is designed to let you get the most out of your weapons by helping to improve your
fire accuracy. Each element can be tweaked or disabled to your liking in the plist.
MilHUD v3 on a Neolite Cobra 3. The light grey bar at the bottom is the Cobby's nose section and not part of the HUD.
Get it here.