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Xbox 360
Posted: Sat Aug 01, 2009 12:31 pm
by 0235
now, people have always been saying that there should be an oolite/ elite console release, and i was thinkinh. on xbox live, there is something called community games.
here, you can make a game using softwatre (for a fee, about $99 a year) and then put them on xbox live!
this is just an idea, which has probarbly already been considered, but if it is out it will probarbly be good, especialy if it is the quality of what oolite is today, becase most community games arent very good.
if this is spam, sorry.
Posted: Sat Aug 01, 2009 6:27 pm
by Governmentyard
It would be a huge effort to port, as Oolite is written with 'OpenGL' and XBox uses Microsoft's DirectX, which is roughly equivalent and not very compatible. Then there's the open source community basis of Oolite, which David Breadbin doesn't mind - if there was suddenly money changing hands Oolite would most likely go the way of Elite: TNK. And that would be a dirty shame.
In principle, though, heck yes!
Posted: Sun Aug 02, 2009 12:24 pm
by 0235
well, thats what i though might be said, seeming as oolite has come a long way, but it would be great
Posted: Mon Aug 03, 2009 8:49 am
by ramon
you could do some sort of space trading game though.
Posted: Tue Aug 04, 2009 1:12 am
by FSOneblin
What about ps3?
Posted: Tue Aug 04, 2009 7:43 am
by ramon
I'm not sure if the PS3 has anything like this:
http://creators.xna.com/en-GB/
Posted: Tue Aug 04, 2009 7:53 am
by Cmdr James
I am pretty sure this has been discussed, and has at least 2 problems.
1) I dont think there is enough interest from any of the devs <-- this is the key problem
2) there is some nervousness about the legal position, especially if anyone attempts to charge for it. Please do not start a discussion on this, it has been done to death.
Posted: Fri Aug 21, 2009 12:48 am
by wackyman465
WHY WOULD YOU EVER WANT TO IN THE FIRST PLACE?
Posted: Fri Aug 21, 2009 1:43 am
by zevans
wackyman465 wrote:WHY WOULD YOU EVER WANT TO IN THE FIRST PLACE?
If ya, like, had a console mebbes?
Posted: Fri Aug 21, 2009 6:39 am
by wackyman465
But console oolite would be awful. Think of how many keys oolite uses, controls would be a bear and a half. Now what would it give you that you didn't already have? A clumsy, expensive version of oolite that most OXP's probably won't work on. Useless.
Posted: Fri Aug 21, 2009 8:57 am
by Selezen
I dunno - it could work. Consoles and other versions of Elite used an icon display. TNK was converted to GameBoy Advance rather successfully, and clicking on Start enabled the icon selector.
Would this be doable on the current code base for Oolite? If so then it would be relatively simple to rejig the controls for console based play...
Ooh, Oolite for the PSP would be AWESOME!
Posted: Fri Aug 21, 2009 2:39 pm
by zevans
It's in Objective C, which is widely considered better than C++, but as usual with the better standard, the mass market appears to have chosen something else.
So I imagine it's tough to port to new platforms. As it is GNUStep puts files in all sorts of strange places under Linux, for instance (not the oolite dev's fault I hasten to add.)
However, the iPhone SDK is very ObjC friendly... and making Elite-alikes playable on lesser devices is definitely do-able, because I had "Void" on the Clie and it was most playable.
Posted: Fri Aug 21, 2009 3:03 pm
by Cmdr James
The question is really related to which compilers and libraries are available. I seriously doubt that anyone would try to rewrite the objective-c in c++ or reimplement GNUStep for a new platform if they not available.
Posted: Fri Aug 21, 2009 3:44 pm
by Frame
The war of the languages
Machine Code Rules
well it used too
Posted: Fri Aug 21, 2009 4:23 pm
by Cmdr James
Machine Code certainly isnt portable from Mac to Xbox :p