Xbox 360
Moderators: winston, another_commander
Xbox 360
now, people have always been saying that there should be an oolite/ elite console release, and i was thinkinh. on xbox live, there is something called community games.
here, you can make a game using softwatre (for a fee, about $99 a year) and then put them on xbox live!
this is just an idea, which has probarbly already been considered, but if it is out it will probarbly be good, especialy if it is the quality of what oolite is today, becase most community games arent very good.
if this is spam, sorry.
here, you can make a game using softwatre (for a fee, about $99 a year) and then put them on xbox live!
this is just an idea, which has probarbly already been considered, but if it is out it will probarbly be good, especialy if it is the quality of what oolite is today, becase most community games arent very good.
if this is spam, sorry.
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- Competent
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It would be a huge effort to port, as Oolite is written with 'OpenGL' and XBox uses Microsoft's DirectX, which is roughly equivalent and not very compatible. Then there's the open source community basis of Oolite, which David Breadbin doesn't mind - if there was suddenly money changing hands Oolite would most likely go the way of Elite: TNK. And that would be a dirty shame.
In principle, though, heck yes!
In principle, though, heck yes!
I'm not sure if the PS3 has anything like this: http://creators.xna.com/en-GB/
- Cmdr James
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I am pretty sure this has been discussed, and has at least 2 problems.
1) I dont think there is enough interest from any of the devs <-- this is the key problem
2) there is some nervousness about the legal position, especially if anyone attempts to charge for it. Please do not start a discussion on this, it has been done to death.
1) I dont think there is enough interest from any of the devs <-- this is the key problem
2) there is some nervousness about the legal position, especially if anyone attempts to charge for it. Please do not start a discussion on this, it has been done to death.
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- wackyman465
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But console oolite would be awful. Think of how many keys oolite uses, controls would be a bear and a half. Now what would it give you that you didn't already have? A clumsy, expensive version of oolite that most OXP's probably won't work on. Useless.
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
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I dunno - it could work. Consoles and other versions of Elite used an icon display. TNK was converted to GameBoy Advance rather successfully, and clicking on Start enabled the icon selector.
Would this be doable on the current code base for Oolite? If so then it would be relatively simple to rejig the controls for console based play...
Ooh, Oolite for the PSP would be AWESOME!
Would this be doable on the current code base for Oolite? If so then it would be relatively simple to rejig the controls for console based play...
Ooh, Oolite for the PSP would be AWESOME!
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It's in Objective C, which is widely considered better than C++, but as usual with the better standard, the mass market appears to have chosen something else.
So I imagine it's tough to port to new platforms. As it is GNUStep puts files in all sorts of strange places under Linux, for instance (not the oolite dev's fault I hasten to add.)
However, the iPhone SDK is very ObjC friendly... and making Elite-alikes playable on lesser devices is definitely do-able, because I had "Void" on the Clie and it was most playable.
So I imagine it's tough to port to new platforms. As it is GNUStep puts files in all sorts of strange places under Linux, for instance (not the oolite dev's fault I hasten to add.)
However, the iPhone SDK is very ObjC friendly... and making Elite-alikes playable on lesser devices is definitely do-able, because I had "Void" on the Clie and it was most playable.
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- Cmdr James
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