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Blender 3D

Posted: Mon Jun 22, 2009 9:30 pm
by Pirate92
I use blender 3d and want try making my own models for oolite, but what should I export them to? and which file do I put them in?

Thanks!

Posted: Tue Jun 23, 2009 1:08 pm
by ZygoUgo
Hellooo there, export them as wavefront .OBJ and convert them to .DAT, here's a good place to start..
https://bb.oolite.space/viewtopic.php?t= ... sc&start=0

They're a nice lot here, I'm sure they'll help you out once you're underway, currently distracted by other games myself.. toodle pip!

Re: Blender 3D

Posted: Wed Jun 24, 2009 12:25 pm
by Capt. Slog
Pirate92 wrote:
I use blender 3d and want try making my own models for oolite, but what should I export them to? and which file do I put them in?

Thanks!
I tried Blender a while back. Not sure what advantages it has over Wings. It would be interesting to see how you get on.

Posted: Thu Jun 25, 2009 5:34 am
by Pirate92
I think it's key adventages are it's open source, and is designed to sustain a wider veriety then most programs. What files do I put the model in?

Posted: Thu Jun 25, 2009 8:50 am
by Capt. Slog
Pirate92 wrote:
I think it's key adventages are it's open source, and is designed to sustain a wider veriety then most programs. What files do I put the model in?
If you have followed the link above you should have python installed. Create a folder of your choosing and copy the files dat2obj.py, obj2dat.pf and the dat file of the ship you are changing (easier than starting from scratch). Run the command dat2obj.py shipname.dat and you should have the obj file ready for import. Have you checked out some of the sticky forums at the top of the list, Modellers Cove and others?

Posted: Thu Jun 25, 2009 3:27 pm
by Pirate92
I thought I followed the links... I'll go again to make sure. But right now I'm on my iPod so I'll have to wait a bit.

Posted: Fri Jun 26, 2009 2:01 pm
by Capt. Slog
Shipyard, sorry.

Posted: Fri Jun 26, 2009 3:51 pm
by Rustybolts
I used wings on my ship model, but when i used obj2dattex.py to convert it I've noticed parts of the ship appear concave when should of been convex. Is this any different when using blender or any other 3d modellers?

Posted: Fri Jul 03, 2009 12:47 pm
by _ds_
Rustybolts wrote:
I used wings on my ship model, but when i used obj2dattex.py to convert it I've noticed parts of the ship appear concave when should [have] been convex. Is this any different when using blender or any other 3d modellers?
Make sure that you use triangles throughout.

Faces with more than three sides will be split up into triangles; depending on the vertex order, this may not happen how you want it.

Posted: Fri Jul 03, 2009 4:50 pm
by Rustybolts
_ds_ wrote:
Rustybolts wrote:
I used wings on my ship model, but when i used obj2dattex.py to convert it I've noticed parts of the ship appear concave when should [have] been convex. Is this any different when using blender or any other 3d modellers?
Make sure that you use triangles throughout.

Faces with more than three sides will be split up into triangles; depending on the vertex order, this may not happen how you want it.
Ty will have to try that on next models (may update old ones at some point !)