Trunk: entity is not in the zero distance sorted list

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Screet
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Trunk: entity is not in the zero distance sorted list

Post by Screet »

Hi,

after destroying another thargoid hive I got this error message:

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[general.error.inconsistentState]: DEBUG: Universe removeEntity:<ShipEntity 0xabe7170>{"Metal fragment" ID: 0 position: (0.002231, 0.001937, 300000) scanClass: CLASS_CARGO status: STATUS_IN_FLIGHT} ENTITY IS NOT IN THE RIGHT PLACE IN THE ZERO_DISTANCE SORTED LIST -- FIXING...
[general.error.inconsistentState]: DEBUG: Universe removeEntity:<ShipEntity 0xabe7170>{"Metal fragment" ID: 0 position: (0.002231, 0.001937, 300000) scanClass: CLASS_CARGO status: STATUS_IN_FLIGHT} ENTITY IS NOT IN THE ZERO_DISTANCE SORTED LIST -- CONTINUING...
I recently got the same message (never saw it before today) when I tried the fuel pod with a ship that had a typo in it's eject position, leading to the result of those tanks being unusable.

I can't say for sure that it's from the hive or some other ship around it, though...any ideas?

Screet
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Frame
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Post by Frame »

i got this once... I exploded planet sized model by spawning it inside another planet or a sun. lots of fireworks, and it made lot of alloys.. like all large models do when they die...

However... I think that error is thrown when there is to many objects, in my case it was to many alloys...

its defined like this un universe.h

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Entity					*sortedEntities[UNIVERSE_MAX_ENTITIES];
and

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#define	UNIVERSE_MAX_ENTITIES				2048
My bet... you simply has to much going on...
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