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oolite and sdl

Posted: Tue May 12, 2009 6:50 pm
by harry747
hi.

is there any reason not to use sdl in oolite? i ask because sdl has joystick support which is missing from the mac version of oolite...

Posted: Wed Mar 31, 2010 11:21 am
by maik
Hi Harry,

I posted some patches to enable gamepad support, if you compile Oolite yourself check it out and let me know how it works for you.

Cheers,
-Maik

Posted: Wed Aug 11, 2010 11:47 am
by maik
Now that development continues again thanks to webbasan joining: does someone know why SDL is not used in the OS X version? Judging from what I read on the SDL pages and the changelog for 1.2.14 it seems to be the path of least resistance. Was there a reason that it was not considered for the event stuff on Macs?

Posted: Wed Aug 11, 2010 2:40 pm
by aegidian
maik wrote:
Now that development continues again thanks to webbasan joining: does someone know why SDL is not used in the OS X version? Judging from what I read on the SDL pages and the changelog for 1.2.14 it seems to be the path of least resistance. Was there a reason that it was not considered for the event stuff on Macs?
Because the game was written for the Mac, the Mac event model was used (==path of very least resistance).

Posted: Wed Aug 11, 2010 2:48 pm
by maik
aegidian wrote:
maik wrote:
Now that development continues again thanks to webbasan joining: does someone know why SDL is not used in the OS X version? Judging from what I read on the SDL pages and the changelog for 1.2.14 it seems to be the path of least resistance. Was there a reason that it was not considered for the event stuff on Macs?
Because the game was written for the Mac, the Mac event model was used (==path of very least resistance).
Good news--I was hoping there is no technical reason :)