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Procedurally generated city (night)

Posted: Tue May 05, 2009 6:55 pm
by Rxke
This is pretty nice: http://www.youtube.com/watch?v=-d2-PtK4F6Y

check the link on the right to his blog explaining it all.

It's OpenGL so compatible with Oolite! :wink: :wink: :lol:

Posted: Tue May 05, 2009 8:16 pm
by radcapricorn
Now this one is Beautiful!

I almost forgot to dream about so 'deep' procedural approach ever since I saw Ad Astra.

Thanks for the link, it gives a lot to think about.

Posted: Tue May 05, 2009 8:44 pm
by _ds_
radcapricorn wrote:
Now this one is Beautiful!

I almost forgot to dream about so 'deep' procedural approach ever since I saw Ad Astra.
Hmm? That's not Ad Astra. This is…

Posted: Tue May 05, 2009 8:48 pm
by radcapricorn
Well now, should we come down to chicken-and-the-egg phenomena? :D

Posted: Tue May 05, 2009 10:51 pm
by DaddyHoggy
Thanks for the link - excellent video. Might be useful for work!

Posted: Wed May 06, 2009 5:29 pm
by Star Gazer
Extraordinary!! That is very pretty.

"There ain't half some clever bast***s..." (© Ian Dury)

Posted: Thu May 07, 2009 4:06 pm
by overmage
Planetfall tie-in possible? O_O

Posted: Fri May 08, 2009 1:16 pm
by DaddyHoggy
I tried downloading the source here but nothing happens when I click on the button - anybody else managed it? If, yes could you put it somewhere I can get my mits on it (or PM it to me if not too big!)

Posted: Fri May 08, 2009 2:05 pm
by radcapricorn
I've put it here.

Posted: Fri May 08, 2009 2:17 pm
by DaddyHoggy
:shock: The source code for that fantastic program is just 72KB! :shock: 8) Amazing. Praise Be for clever people, who can put a smile on the face of us simple folk.

Thanks RC - much appreciated.

Posted: Fri May 08, 2009 3:57 pm
by radcapricorn
Erm... looks more like 237Kb. But you're welcome 8)

Posted: Fri May 08, 2009 4:16 pm
by DaddyHoggy
OK, you're right - forgot it was zipped - but still erm, tiny!

Posted: Fri May 08, 2009 5:34 pm
by ClymAngus
overmage wrote:
Planetfall tie-in possible? O_O
well if someone can do a forest one and an agrecultural one oh and the desert and mountain areas then you might just have something.

Posted: Fri May 08, 2009 7:53 pm
by DaddyHoggy
ClymAngus wrote:
overmage wrote:
Planetfall tie-in possible? O_O
well if someone can do a forest one and an agrecultural one oh and the desert and mountain areas then you might just have something.
Like the one found here?

Posted: Thu Oct 22, 2009 3:19 pm
by SubV
Take look at this: Fr-041: Debris (procedurally generated city in 179 kb) and Elevated (realistic landscape generation in 4 kb). Press 'Download', unzip the archive and launch the demo.

Both demos written using DirectX 9 and require a decent video card to run.

Youtube videos for Mac users: Debris and Elevated.