Taxi Galactica BETA v0.4
Posted: Thu Mar 26, 2009 10:38 pm
Taxi Galactica Corporation
History:
The Taxi Galactica Corporation was founded in the late 2800's by Rufus Skywelder, a reputable businessman from Leesti. He envisioned a network of ships ferrying people around the Galactic Co-Operative of Planets, and making a tidy profit from every single passenger. By 2943 the Skywelder family had expanded their business to cover most corporate worlds in Galaxy 1, and by the end of the century they had a Taxi Station in every system that was ruled as a Corporation throughout Galaxy 1 (this was due to licensing agreements and safety issues).
Recruiting:
Any pilot is welcome to work for the Taxi Galactica Corporation. There are no requirements, so anyone from Harmless to Elite, or Clean to Fugitive can earn money delivering passengers from Taxi Stations to other Taxi Stations in Galaxy 1.
Version History:
v0.4 - Changed mission requirements: you now take passengers to the Taxi Station in the required system. It made more sense this way, as you have to start at the Taxi Station anyway. Also added Taxi Cabs to the traffic in Galaxy 1. Rankings have been added, as well as a Pilot Stats board viewable a the Taxi Station. The more contracts you complete, you eventually go up a level. Each level determines how many pirates may be waiting for you. Also added the excellent logo designed and created by Disembodied to the Taxi Station.
v0.301 - Fix added for multiple destinations appearing all over the place. The mission intro text, the objective text and the system locator all match, as does the passenger name in both the intro and obective texts. Also added a fix for multiple Taxi Stations being created everytime the player launches from a station in a corporate system in Galaxy 1.
v0.3 - Complete restart, Taxi Station now only in corporate systems in Galaxy 1. Rebel Frigate and Rebel Viper removed from OXP, inlcuding mission. Taxi missions are now offered at the station, to take passengers to the Main Station in other corporate systems in Galaxy 1. 2000 credits per journey, provided you make it there in less than 50 jumps.
v0.201 - Fix for Rebel AI causing mass jamming of the comms. Also improved on minor script errors/mishaps.
v0.2 - Mission added to take a war criminal of the Galactic Navy to naval captivity, without getting blasted by the Rebel Frigates and Rebel Vipers.
v0.1 - Taxi Station and Taxi Cab ingame. Taxi Station in every Corporate, Democratic and Confederate systems.
Download
Taxi_Galactica_Beta_v0.4.zip - Version 0.4 Beta Release
Notes:
So far I have only placed Taxi Stations in Corporate systems in Galaxy 1. Credit goes to Dr Nil for his Pi-42 Station for which I used as a base for the Taxi Station. Also further credit is due to matt634 as much of the scripting for the layout of the missions is 'borrowed' from his most excellent Galactic Navy OXP (my favourite!). Admittedly I need to start to get to grips with JavaScript but it took long enough to get to grips with the old way...
*** IF YOU HAD THE TAXI GALATICA TEASER INSTALLED PLEASE DELETE THE Taxi_Galactica_Teaser.oxp BEFORE PLAYING THE GAME ***
Please report any bugs/errors that this OXP has/produces as it will help me to refine this into a fully working OXP. Future releases will include harder taxi missions (based on your rank, which is sort of coded in already, just you'll never see it!) and better models. If anyone is unhappy for me using their work (models, script tid-bits, etc...) please notify me at once and I shall remove the OXP from the net.
History:
The Taxi Galactica Corporation was founded in the late 2800's by Rufus Skywelder, a reputable businessman from Leesti. He envisioned a network of ships ferrying people around the Galactic Co-Operative of Planets, and making a tidy profit from every single passenger. By 2943 the Skywelder family had expanded their business to cover most corporate worlds in Galaxy 1, and by the end of the century they had a Taxi Station in every system that was ruled as a Corporation throughout Galaxy 1 (this was due to licensing agreements and safety issues).
Recruiting:
Any pilot is welcome to work for the Taxi Galactica Corporation. There are no requirements, so anyone from Harmless to Elite, or Clean to Fugitive can earn money delivering passengers from Taxi Stations to other Taxi Stations in Galaxy 1.
Version History:
v0.4 - Changed mission requirements: you now take passengers to the Taxi Station in the required system. It made more sense this way, as you have to start at the Taxi Station anyway. Also added Taxi Cabs to the traffic in Galaxy 1. Rankings have been added, as well as a Pilot Stats board viewable a the Taxi Station. The more contracts you complete, you eventually go up a level. Each level determines how many pirates may be waiting for you. Also added the excellent logo designed and created by Disembodied to the Taxi Station.
v0.301 - Fix added for multiple destinations appearing all over the place. The mission intro text, the objective text and the system locator all match, as does the passenger name in both the intro and obective texts. Also added a fix for multiple Taxi Stations being created everytime the player launches from a station in a corporate system in Galaxy 1.
v0.3 - Complete restart, Taxi Station now only in corporate systems in Galaxy 1. Rebel Frigate and Rebel Viper removed from OXP, inlcuding mission. Taxi missions are now offered at the station, to take passengers to the Main Station in other corporate systems in Galaxy 1. 2000 credits per journey, provided you make it there in less than 50 jumps.
v0.201 - Fix for Rebel AI causing mass jamming of the comms. Also improved on minor script errors/mishaps.
v0.2 - Mission added to take a war criminal of the Galactic Navy to naval captivity, without getting blasted by the Rebel Frigates and Rebel Vipers.
v0.1 - Taxi Station and Taxi Cab ingame. Taxi Station in every Corporate, Democratic and Confederate systems.
Download
Taxi_Galactica_Beta_v0.4.zip - Version 0.4 Beta Release
Notes:
So far I have only placed Taxi Stations in Corporate systems in Galaxy 1. Credit goes to Dr Nil for his Pi-42 Station for which I used as a base for the Taxi Station. Also further credit is due to matt634 as much of the scripting for the layout of the missions is 'borrowed' from his most excellent Galactic Navy OXP (my favourite!). Admittedly I need to start to get to grips with JavaScript but it took long enough to get to grips with the old way...
*** IF YOU HAD THE TAXI GALATICA TEASER INSTALLED PLEASE DELETE THE Taxi_Galactica_Teaser.oxp BEFORE PLAYING THE GAME ***
Please report any bugs/errors that this OXP has/produces as it will help me to refine this into a fully working OXP. Future releases will include harder taxi missions (based on your rank, which is sort of coded in already, just you'll never see it!) and better models. If anyone is unhappy for me using their work (models, script tid-bits, etc...) please notify me at once and I shall remove the OXP from the net.