There appears to be a new bug/feature, introduced in the past day or so that when a targeted ship is destroyed, the system goes to a green light and status "no target" and will not retarget unless I hit 'r'.
Previously, I think this returned to the yellow light "no target" status, which would allow retargetting.
Is this deliberate (I assume it is)?
Is it a work around for the clocking ships causing the targeting system to flicker?
If it is intentional, then I think the targeting system should go to the off state, rather than a new green light but not working state.
Targeting system change?
Moderators: winston, another_commander, Getafix
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
I think i have a fix for it. I dont want to submit for the moment, as i added a few lines of logging to PlayerEntity.m to analyse damage taken by player. Incidentally, when hit from behind (low closing speed) by missiles, I often take huge damage from "scrape" with "Wreckage".
I think its as simple as replacing with
I think its as simple as replacing
Code: Select all
missile_status = MISSILE_STATUS_SAFE;
}
else
{
missile_status = MISSILE_STATUS_ARMED;
}
Code: Select all
missile_status = MISSILE_STATUS_ARMED;