Targeting system change?

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Cmdr James
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Targeting system change?

Post by Cmdr James »

There appears to be a new bug/feature, introduced in the past day or so that when a targeted ship is destroyed, the system goes to a green light and status "no target" and will not retarget unless I hit 'r'.

Previously, I think this returned to the yellow light "no target" status, which would allow retargetting.

Is this deliberate (I assume it is)?

Is it a work around for the clocking ships causing the targeting system to flicker?

If it is intentional, then I think the targeting system should go to the off state, rather than a new green light but not working state.
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JensAyton
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Post by JensAyton »

Sounds like a bug in r2039, which was in turn aimed at this bug.
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Cmdr James
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Post by Cmdr James »

I think i have a fix for it. I dont want to submit for the moment, as i added a few lines of logging to PlayerEntity.m to analyse damage taken by player. Incidentally, when hit from behind (low closing speed) by missiles, I often take huge damage from "scrape" with "Wreckage".

I think its as simple as replacing

Code: Select all

				missile_status = MISSILE_STATUS_SAFE;
			}
			else
			{
				missile_status = MISSILE_STATUS_ARMED;
			}
with

Code: Select all

			missile_status = MISSILE_STATUS_ARMED;
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