crosshairs
Moderators: winston, another_commander
- j f gearing
- Dangerous
- Posts: 83
- Joined: Sun Nov 11, 2007 4:28 pm
- Location: Armchair
crosshairs
Having just installed 1.72 on a Sony vista system I find that the crosshairs for the laser are almost invisible
Any suggestions
cheers
JG
Any suggestions
cheers
JG
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
A screenshot would be helpful. Press shift-8 while in flight, then look in the oolite.app/oolite-saves directory.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- j f gearing
- Dangerous
- Posts: 83
- Joined: Sun Nov 11, 2007 4:28 pm
- Location: Armchair
Not too sure about uploading pics so they can be seen at
http://picasaweb.google.com/jfgearing/O ... 5728800834
I'm sure the symbols for the planets used to be different colours
also the grid is missing from the scanner
I have a flat screen monitor but I was using one before and did not have this problem
cheers
JG
http://picasaweb.google.com/jfgearing/O ... 5728800834
I'm sure the symbols for the planets used to be different colours
also the grid is missing from the scanner
I have a flat screen monitor but I was using one before and did not have this problem
cheers
JG
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Mmm thats not good.
I can see some things missing on the scanner also
I can see some things missing on the scanner also
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
I'm not sure if the video driver is the problem or not. This one is an odd one.
The HUD is definitely borked somehow; the gunsights, scanner grid, and surrounds around the gauges are missing.
Looks like the star chart is borked, too. That's what it displays when you hold down the 'i' key on the short-range chart, but I think you normally need the adv navigation device for that feature. JF is right there, the icons on this display are wrong colors.
I havn't heard of any oxp snafuing the displays like this before.
The HUD is definitely borked somehow; the gunsights, scanner grid, and surrounds around the gauges are missing.
Looks like the star chart is borked, too. That's what it displays when you hold down the 'i' key on the short-range chart, but I think you normally need the adv navigation device for that feature. JF is right there, the icons on this display are wrong colors.
I havn't heard of any oxp snafuing the displays like this before.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- j f gearing
- Dangerous
- Posts: 83
- Joined: Sun Nov 11, 2007 4:28 pm
- Location: Armchair
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
- j f gearing
- Dangerous
- Posts: 83
- Joined: Sun Nov 11, 2007 4:28 pm
- Location: Armchair
I hope tis is what you mean
[log.header]: Opening log for Oolite version 1.72.2 (x86-32 test release) under Windows at 2009-02-02 10:02:50 +0000.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 1
[display.mode.list.native]: Windows native resolution detected: 1680 x 1050
[rendering.opengl.version]: OpenGL renderer version: 1.5.0 ("1.5.0 - Build 7.15.10.1511")
Vendor: Intel
Renderer: Intel Eaglelake
[rendering.opengl.extensions]: OpenGL extensions (52):
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns)
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 5 world scripts: "oolite-cloaking-device" 1.72.2, "oolite-constrictor-hunt" 1.72.2, "oolite-nova" 1.72.2, "oolite-thargoid-plans" 1.72.2, "oolite-trumbles" 1.72.2
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2009-02-02 10:03:03 +0000.
[log.header]: Opening log for Oolite version 1.72.2 (x86-32 test release) under Windows at 2009-02-02 10:02:50 +0000.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 1
[display.mode.list.native]: Windows native resolution detected: 1680 x 1050
[rendering.opengl.version]: OpenGL renderer version: 1.5.0 ("1.5.0 - Build 7.15.10.1511")
Vendor: Intel
Renderer: Intel Eaglelake
[rendering.opengl.extensions]: OpenGL extensions (52):
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns)
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 5 world scripts: "oolite-cloaking-device" 1.72.2, "oolite-constrictor-hunt" 1.72.2, "oolite-nova" 1.72.2, "oolite-thargoid-plans" 1.72.2, "oolite-trumbles" 1.72.2
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2009-02-02 10:03:03 +0000.
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- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
The log looks pretty normal and there should not be any problems related to the installation, assuming it was done on a clean folder. I would guess drivers are the issue here. Maybe you could try updating to Eaglelake Version 2.0.0 - Build 7.15.10.5016? It would be wise making a system restore save state before starting, just in case things don't go as expected.
- j f gearing
- Dangerous
- Posts: 83
- Joined: Sun Nov 11, 2007 4:28 pm
- Location: Armchair